Contents Artillery, Behemoth Battleline Leader Leader, Behemoth Behemoth Warscroll Battalion Scenery | ||
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Dread Halberd | |||||||
Dread Halberd | 2" | 2 | 3+ | 3+ | -2 | 2 | |
Nadirite Battle-shield | |||||||
Nadirite Battle-shield | 1" | 2 | 4+ | 3+ | - | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, IMMORTIS GUARD |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Spirit Halberd | |||||||
Spirit Halberd | 2" | 3 | 3+ | 3+ | -2 | 3 | |
Spirit Swords | |||||||
Spirit Swords | 1" | 5 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, MORGHAST, DEATHLORDS, OSSIARCH BONEREAPERS, HEKATOS, MORGHAST ARCHAI |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Spirit Halberd | |||||||
Spirit Halberd | 2" | 3 | 3+ | 3+ | -2 | 3 | |
Spirit Swords | |||||||
Spirit Swords | 1" | 5 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, MORGHAST, DEATHLORDS, OSSIARCH BONEREAPERS, HEKATOS, MORGHAST HARBINGERS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Dread Falchions | |||||||
Dread Falchions | 1" | 3 | 4+ | 3+ | -2 | 2 | |
Spirit Blades | |||||||
Spirit Blades | 1" | 5 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, NECROPOLIS STALKERS |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | ||||||||
Dread Catapult - Necrotic Skulls | ||||||||||||||
Dread Catapult - Necrotic Skulls | 6"-36" | 3 | 2+ | 3+ | - | ![]() | ||||||||
Dread Catapult - Cauldron of Torment | ||||||||||||||
Dread Catapult - Cauldron of Torment | 6"-36" | 1 |
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Dread Catapult - Cursed Stele | ||||||||||||||
Dread Catapult - Cursed Stele | 6"-36" | 1 |
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MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | ||||||||
Crawler Tools | ||||||||||||||
Crawler Tools | 1" | 6 | 3+ | 4+ | - | 1 |
Wounds Suffered | Necrotic Skulls | Cauldron of Torment | Cursed Stele |
0-2 | 5 | - | -3 |
3-4 | 4 | - | -1 |
5-7 | 3 | -1 | - |
8-9 | 2 | -1 | +1 |
10+ | 1 | -2 | +3 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, WAR MACHINE, MORTEK CRAWLER |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Nadirite Blade | |||||||
Nadirite Blade | 1" | 3 | 3+ | 4+ | -1 | 1 | |
Nadirite Spear | |||||||
Nadirite Spear | 2" | 3 | 3+ | 4+ | - | 1 | |
Hooves and Teeth | |||||||
Hooves and Teeth | 1" | 2 | 4+ | 3+ | - | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, KAVALOS DEATHRIDERS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Nadirite Blade | |||||||
Nadirite Blade | 1" | 2 | 3+ | 4+ | -1 | 1 | |
Nadirite Spear | |||||||
Nadirite Spear | 2" | 2 | 3+ | 4+ | - | 1 | |
Soulcleaver Greatblade | |||||||
Soulcleaver Greatblade | 1" | 2 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTEK GUARD |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
The Dark Lance | |||||||
The Dark Lance | 2" | 3 | 3+ | 3+ | -1 | 2 | |
Nadirite Battle-shield | |||||||
Nadirite Battle-shield | 1" | 1 | 3+ | 4+ | - | 1 | |
Hooves, Teeth and Barbed Tails | |||||||
Hooves, Teeth and Barbed Tails | 1" | 6 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, LIEGE, HERO, ARCH-KAVALOS ZANDTOS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Inda-Khaat | |||||||
Inda-Khaat | 1" | ![]() | 3+ | 3+ | -3 | 3 | |
The Shield Immortis | |||||||
The Shield Immortis | 1" | ![]() | 3+ | 3+ | -2 | 2 | |
Nadirite Dagger | |||||||
Nadirite Dagger | 1" | 1 | 3+ | 3+ | -1 | 1 | |
Nadirite Duelling Blades | |||||||
Nadirite Duelling Blades | 1" | 6 | 3+ | 3+ | -1 | 1 | |
Soulreaver Greatblade | |||||||
Soulreaver Greatblade | 1" | 3 | 3+ | 3+ | -1 | 1 | |
Spirit Dagger | |||||||
Spirit Dagger | 1" | 3 | 3+ | 3+ | -1 | 1 |
Wounds Suffered | Companions | Inda-Khaat | The Shield Immortis |
0-1 | All | 1 | Cannot be used |
2-3 | Prime Necrophoros, Aviarch Spymaster, Liege-Immort | 1 | Cannot be used |
4-7 | Aviarch Spymaster, Liege-Immortis | 2 | Cannot be used |
8-12 | Liege-Immortis | 2 | Cannot be used |
13+ | None | 4 | 4 |
KEYWORDS | DEATH, DEATHLORDS, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, LIEGE, HERO, KATAKROS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Commander’s Blade | |||||||
Commander’s Blade | 1" | 3 | 3+ | 3+ | -1 | 2 | |
Nadirite Battle-shield | |||||||
Nadirite Battle-shield | 1" | 1 | 3+ | 4+ | - | 1 | |
Hooves, Teeth and Barbed Tails | |||||||
Hooves, Teeth and Barbed Tails | 1" | 6 | 3+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, LIEGE, HERO, LIEGE-KAVALOS |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Ossified Talons | |||||||
Ossified Talons | 1" | 2 | 3+ | 4+ | - | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTISAN, HERO, WIZARD, MORTISAN BONESHAPER |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulmason’s Staff | |||||||
Soulmason’s Staff | 2" | 2 | 4+ | 3+ | -1 | D3 | |
Ossified Claws | |||||||
Ossified Claws | 1" | 2 | 4+ | 3+ | -1 | 1 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTISAN, HERO, WIZARD, MORTISAN SOULMASON |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulreaper Scythe | |||||||
Soulreaper Scythe | 2" | 3 | 3+ | 3+ | -1 | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTISAN, HERO, WIZARD, MORTISAN SOULREAPER |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Gaze of Death | |||||||
Gaze of Death | 12" | 1 | 3+ | 2+ | -1 | D3 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Staff of Retribution | |||||||
Staff of Retribution | 2" | 2 | 3+ | 3+ | -1 | D3 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, WIZARD, VOKMORTIAN |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Zefet-kar | |||||||
Zefet-kar | 1" | 1 | 3+ | 3+ | -1 | D3 | |
Khenash-an | |||||||
Khenash-an | 2" | 1 | 4+ | 3+ | -1 | D3 | |
Ebon Claws | |||||||
Ebon Claws | 1" | ![]() | 4+ | 3+ | -2 | 2 | |
Spectral Claws and Daggers | |||||||
Spectral Claws and Daggers | 1" | 6 | 5+ | 4+ | - | 1 |
Wounds Suffered | Move | Ebon Claws | Staff of Spirits |
0-2 | 16" | 6 | +2 cast /+2 unbind or dispel |
3-4 | 13" | 5 | +2 cast /+1 unbind or dispel |
5-6 | 10" | 4 | +1 cast /+1 unbind or dispel |
7-8 | 7" | 3 | +1 cast |
9+ | 4" | 2 | - |
KEYWORDS | DEATH, SKELETON, DEATHLORDS, MONSTER, HERO, WIZARD, MORTARCH, ARKHAN |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Gaze of Nagash | |||||||
Gaze of Nagash | 12" | 1 | 3+ | 2+ | -1 | D6 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Alakanash | |||||||
Alakanash | 3" | 1 | 3+ | 2+ | -3 | D6 | |
Zefet-nebtar | |||||||
Zefet-nebtar | 2" | ![]() | 3+ | 3+ | -2 | 3 | |
Spectral Claws and Daggers | |||||||
Spectral Claws and Daggers | 1" | 6 | 5+ | 4+ | - | 1 |
Wounds Suffered | The Nine Books of Nagash | Zefet-nebtar | Staff of Power |
0-3 | Cast and unbind 5 extra spells | 6 | +3 cast /+3 unbind or dispel |
4-6 | Cast and unbind 4 extra spells | 5 | +3 cast /+2 unbind or dispel |
7-10 | Cast and unbind 3 extra spells | 4 | +2 cast /+2 unbind or dispel |
11-13 | Cast and unbind 2 extra spells | 3 | +2 cast /+1 unbind or dispel |
14+ | Cast and unbind 1 extra spells | 2 | +1 cast /+1 unbind or dispel |
KEYWORDS | DEATH, DEATHLORDS, MONSTER, HERO, PRIEST, WIZARD, NAGASH |
MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Death’s Head Maw | |||||||
Death’s Head Maw | ![]() | 4 | 3+ | 3+ | -1 | 1 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Soulcleaver Sickles | |||||||
Soulcleaver Sickles | 1" | ![]() | 3+ | 3+ | -2 | 2 | |
Soulcrusher Bludgeons | |||||||
Soulcrusher Bludgeons | 1" | ![]() | 3+ | 3+ | -2 | 2 | |
Ossified Hooves and Tail | |||||||
Ossified Hooves and Tail | 2" | 4 | 3+ | ![]() | -1 | 2 |
Wounds Suffered | Death’s Head Maw | Ossified Hooves and Tail | Soulcleaver Sickles or Soulcrusher Bludgeons |
0-2 | 16" | 2+ | 6 |
3-4 | 14" | 3+ | 5 |
5-6 | 12" | 4+ | 4 |
7-8 | 8" | 5+ | 3 |
9+ | 4" | 6+ | 2 |
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, MONSTER, GOTHIZZAR HARVESTER |
Warscroll Battalion Aegis ImmortalThe Aegis Immortal is the escort of kings, echoing the inner companions and guardians of the former Ossian Empire. It is comprised of monstrous necromantic constructs that defend their liege with uncanny skill.
ABILITIES Undying Guardians: The Aegises Immortal have one purpose – to protect the leaders of the Bonereaper legions. The MORGHAST ARCHAI unit from this battalion has the Soulbound Protectors ability from the IMMORTIS GUARD warscroll. In addition, when you use the Soulbound Protectors ability for a unit from this battalion and the dice roll is 5+, the wound or mortal wound is negated instead of being allocated to a unit from this battalion. | ||||||||
Warscroll Battalion Katakrosian DeathglaiveThe Katakrosian Deathglaive is not a subtle tool, but a terrifyingly swift weapon of war that can drive deep into an enemy army’s side mere moments after the call to engage has rung out across the field.
ABILITIES Supernatural Strike-force: Katakrosian Deathglaives are despatched to annihilate key enemy formations. After armies are set up but before the first battle round begins, if all units from this battalion are wholly within 12" of this battalion’s MORGHAST HARBINGERS unit, you can move any units from this battalion up to 6". | ||||||||
Warscroll Battalion Kavalos LanceThe Kavalos Lance is much beloved of those Ossiarch leaders who favour mounted warfare. Its wedge-formation charge can take a flank in moments, or even break right through the foe to wheel around and attack again.
ABILITIES Liege Companions: This elite cavalry cohort strikes repeatedly at the weakest point in the enemy line. Units from this battalion can charge even if they retreated earlier in the same turn if they are wholly within 12" of the LIEGE from the same battalion when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge command ability for a unit from this battalion without spending a relentless discipline point to do so. | ||||||||
Warscroll Battalion Mortek BallistariThe Mortek Ballistari is more than an artillery battery, for though it specialises in raining death from afar, its Mortek Guard and Boneshaper leader mean it can blunt or turn aside enemy counterstrikes with frightening ease.
ABILITIES Vital Assets: Batteries of Mortek Crawlers are often assigned escorts of Mortek Guard to protect them from close assault, and a Mortek Boneshaper to repair any damage the artillery pieces sustain in battle. Roll a dice before you allocate a wound or mortal wound to a MORTEK CRAWLER from this battalion while it is within 3" of the MORTEK GUARD from the same battalion. Add 2 to the roll if the MORTEK CRAWLER is within 3" of the MORTISAN BONESHAPER from the same battalion. On a 4+, that wound or mortal wound is allocated to the MORTEK GUARD instead of the MORTEK CRAWLER. | ||||||||||
Warscroll Battalion Mortek Shield-corpsThe Shield-corps is a defensive formation that Katakros uses to anchor his main battleline. Whilst the enemy batter themselves on what they thought was the legion’s weakest point, the rest of the army closes in for the kill.
ABILITIES Unbreakable Bulwark: A Mortek Shield-corps can be used to create a formidable defensive bulwark, which brings any enemy attack to a grinding halt. Once per turn, you can use the Shieldwall command ability for a unit from this battalion without spending a relentless discipline point to do so. | ||||||||
Warscroll Battalion Mortisan TridentThe Mortisan Trident is a formation used to bolster an outnumbered part of the Ossiarch battleline. Selfsustaining due to its triad of necromantic Mortisans, it can turn the tide through its mastery of the arcane.
ABILITIES Deadly Combination: The Mortisans and their hulking pet feed off each other’s magic. Each MORTISAN from this battalion can attempt to cast 1 extra spell in your hero phase if it is within 18" of the GOTHIZZAR HARVESTER from the same battalion and the GOTHIZZAR HARVESTER is within 3" of any enemy units. | ||||||||||||
Warscroll Battalion Ossiarch CohortThe Ossiarch Cohort is the Bonereapers host fully realised. Each regiment is a cog in a pitiless machine that grinds down the enemy, dispassionately cutting them apart in an overlapping storm of attacks. Each regiment and battalion has its role to play, and under Katakros’ rule all do so with uncanny synchronicity and skill.
ABILITIES Unstoppable Battleforce: An Ossiarch Cohort is a well-led, powerful and flexible army capable of adapting to any situation and overcoming any foe. At the start of your hero phase, if your general is from this battalion and on the battlefield, you receive D3 relentless discipline points. | ||||||||||||||||||
Warscroll Battalion ![]() Harvester Scythe-corpsHarvester Scythe-corps are pitiless instruments of the bone-tithe. As Kavalos Deathriders corral their prey, Gothizzar Harvesters advance with terrible inevitability, their soul-draining weapons reaping a hideous toll.
ABILITIES Hunters and Hounds: While the Gothizzar Harvesters of a Scythe-corps attack the enemy directly, the supporting Deathriders encircle the foe, distracting their attention and leaving them vulnerable to the huge warconstructs’ attacks. Add 1 to wound rolls for attacks made by Gothizzar Harvesters from this battalion if the target unit is within 12" of a friendly Kavalos Deathriders unit from the same battalion. | ||||||||||
Warscroll Battalion ![]() Vokmortian’s Dread RetinueVokmortian is accompanied by a host of veteran Mortis Praetorians. These constructs guard the High Emissarian as he forges his contracts, and they have been destroyed and remade many times over in defence of their master.
ABILITIES Seal of Demise: Many a foe has been dismayed to find that one of their ancient ancestors signed a binding arcane contract with Vokmortian that protects him from harm. After armies are set up, but before the first battle round begins, you can pick 1 enemy HERO and roll a dice. On a 2+, subtract 1 from hit rolls for attacks mae by that HERO that target Vokmortian. Eternal Duty: Those Ossiarch warriors in direct service to the Master of the Bone-tithe are not permitted to avoid their duty for long. At the start of your hero phase, you can pick 1 unit from this battalion within 8" of the Vokmortian from the same battalion. Return 1 slain model to that unit. | ||||||||||||||
Warscroll Battalion ![]() Vokmortian’s Tithe LegionWhen the Master of the Bone-tithe deems it necessary to personally ensure the demands of the Ossiarch Empire are met, he summons to his side a truly vast army of conquest. The will of Vokmortian infuses each of these construct warriors with a relentless fervour. Accompanied by those spirits of Hallost cruelly bound to the High Emissarian’s service, they mercilessly crush any who dare oppose them.
ABILITIES Unstoppable Reapers: In pursuit of ensuring the bone-tithe is met, Vokmortian has moulded his personal army into a powerful and flexible force capable of adapting to any situation and overcoming any foe. At the start of your hero phase, if your general is from this battalion and on the battlefield, you receive D3 relentless discipline points. Bound Nordyrie Warriors: Vokmortian has bound the spirits of the Nordyrie to his service, forming a truly vast undead host. Any number of Nighthaunt allies can be taken for an army that includes this warscroll battalion (they do not count against the limit on 1 in 4 allied units in the army, and their points cost is not counted against the number of points spent on allied units in the army). | ||||||||||||||||||||||
Endless Spell Bone-tithe ShriekerThe Bone-tithe Shrieker is a four-headed, all-seeing monstrosity conjured to hunt down those who would escape the Ossiarch tithe. When it locates its quarry it will give vent to an awful, mind-chilling scream that dulls the wits and shivers the bones of those living creatures nearby, making them easy prey for the Ossiarchs themselves. DESCRIPTION A Bone-tithe Shrieker is a single model. MAGIC Summon Bone-tithe Shrieker: The caster calls forth an apparition that will guide them to their next feast of bones. Summon Bone-tithe Shrieker has a casting value of 5. Only OSSIARCH BONEREAPERS WIZARDS can attempt to cast this spell. If successfully cast, set up a Bone-tithe Shrieker model wholly within 12" of the caster and visible to them. This spell is soul-linked to the caster. When predatory endless spells are moved at the start of the battle round, any that are soul-linked to a caster are moved first, followed by any endless spells that are not. Soul-linked spells are always moved by the player whose army includes the caster the spell is soul-linked to. The player that won the roll-off to determine who moves an endless spell first must move all their soul-linked spells first, followed by their opponent. You must subtract 1 from casting rolls for a WIZARD that is soul-linked to an endless spell. A caster cannot be soul-linked to more than one endless spell at the same time. If the caster is slain, then any endless spell they are soul-linked to is dispelled. ABILITIES Portent of Doom: Learned men know that when a Bone-tithe Shrieker appears, an army of Ossiarch Bonereapers cannot be far behind. Subtract 1 from the Bravery of units while they are within 12" of this model. OSSIARCH BONEREAPERS units are not affected by this ability. No Escape: Enemies cannot hide when a Bonetithe Shrieker is nearby. Add 1 to hit rolls for attacks made by OSSIARCH BONEREAPERS units that target a unit that is within 12" of this model.
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Endless Spell Nightmare PredatorThe Nightmare Predator is a looming conjuration of Shyishan magic that takes the form of a disturbing terror. Bonded to its caster, it floats eerily through the air towards its master’s chosen prey, lacerating the flesh of its screaming victims with claws the size of sickles before stripping them to the bone. DESCRIPTION A Nightmare Predator is a single model. MAGIC Summon Nightmare Predator: The caster manifests a terrifying nightmare to punish their foes. Summon Nightmare Predator has a casting value of 7. Only OSSIARCH BONEREAPERS WIZARDS can attempt to cast this spell. If successfully cast, set up a Nightmare Predator model wholly within 6" of the caster and visible to them. This spell is soul-linked to the caster. When predatory endless spells are moved at the start of the battle round, any that are soul-linked to a caster are moved first, followed by any endless spells that are not. Soul-linked spells are always moved by the player whose army includes the caster the spell is soul-linked to. The player that won the roll-off to determine who moves an endless spell first must move all their soul-linked spells first, followed by their opponent. You must subtract 1 from casting rolls for a WIZARD that is soul-linked to an endless spell. A caster cannot be soul-linked to more than one endless spell at the same time. If the caster is slain, then any endless spell they are soul-linked to is dispelled. ABILITIES Perpetual Hunter: The only way to stop a Nightmare Predator is to slay its caster before it kills you. When this model is set up, the player who set it up can pick 1 enemy HERO as its prey and then immediately make a move with this model. If this model’s prey is destroyed, this model is dispelled. Death Incarnate: A Nightmare Predator is certain doom to any who get in its way. After this model moves, roll a dice for each unit within 3" of it. On a 2+, that unit suffers D3 mortal wounds. If that unit was this model’s prey, on a 2+ it suffers D6 mortal wounds instead of D3 mortal wounds. OSSIARCH BONEREAPERS units are not affected by this ability.
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Endless Spell Soulstealer CarrionThe Soulstealer Carrion is a soul-linked construct that soars from its caster’s spread fingertips to take wing above the battlefield. Its caster can see through the avian conjuration’s eyes; when it perceives spiritual energy unclaimed, it will swoop down to capture it and either channel it back to its caster or blast it outwards to harm those enemies nearby. DESCRIPTION A Soulstealer Carrion is a single model. MAGIC Summon Soulstealer Carrion: The caster gestures to the heavens and conjures up a ghostly winged creature. Summon Soulstealer Carrion has a casting value of 6. Only OSSIARCH BONEREAPERS WIZARDS can attempt to cast this spell. If successfully cast, set up a Soulstealer Carrion model anywhere on the battlefield that is visible to the caster. This spell is soul-linked to the caster. When predatory endless spells are moved at the start of the battle round, any that are soul-linked to a caster are moved first, followed by any endless spells that are not. Soul-linked spells are always moved by the player whose army includes the caster the spell is soul-linked to. The player that won the roll-off to determine who moves an endless spell first must move all their soul-linked spells first, followed by their opponent. You must subtract 1 from casting rolls for a WIZARD that is soul-linked to an endless spell. A caster cannot be soul-linked to more than one endless spell at the same time. If the caster is slain, then any endless spell they are soul-linked to is dispelled. ABILITIES Soul Thief: This ethereal monstrosity can capture the departing souls of those slain nearby, using the energy to heal its master or blast its foes. At the end of each phase, roll a dice if any CHAOS, DESTRUCTION or ORDER models were slain within 6" of this model during that phase. On a 1-2, heal 1 wound allocated to the caster soul-linked to this model. On a 3-4, inflict 1 mortal wound on each CHAOS, DESTRUCTION or ORDER unit within 6" of this model. On a 5-6, do both of these things. Second Sight: A wizard that is soul-linked to a Soulstealer Carrion can see through its eyes. Anything visible to this model is also visible to the caster that is soul-linked to this model.
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Scenery Bone-tithe NexusThe Ossiarch tithemasters often demand their grisly bounty be left at designated nexuses of power. The soul energy and raw bone of these sites can be drawn upon to heal nearby Ossiarch constructs. If the vassals and mortals nearby refuse the tithe or break contract, the statue at the nexus’ heart lets loose its deadly gaze. SET UP When you choose an Ossiarch Bonereapers army, you can include 1 BONE-TITHE NEXUS. When terrain is set up for a battle, any BONE-TITHE NEXUSES must be set up by the player whose army they are a part of, before any other terrain features are set up, more than 3" from any objectives and more than 6" from the edge of the battlefield. Set up the rest of the terrain as described in the core rules. If both players can set up terrain features before any other terrain features are set up, the players must roll off, and the winner chooses who sets up their terrain features first. Scenery Rules Deadly Gaze: The statue that towers above a Bone-tithe Nexus can unleash punishing beams of energy upon those who break an Ossiarch contract. Each of the statue’s four faces can deliver a different punishment. In your hero phase, you can choose for this terrain feature to unleash one of the following punishments: Punishment of Agony: Pick 1 enemy unit wholly within 18" of this terrain feature and visible to it, and roll a dice. On a 4+, subtract 1 from hit rolls for attacks made by that unit until your next hero phase. Punishment of Death: Pick 1 enemy unit within 36" of this terrain feature and visible to it, and roll a dice. On a 2+, that unit suffers 1 mortal wound. Punishment of Ignorance: Pick 1 enemy WIZARD within 36" of this terrain feature and visible to it, and roll a dice. On a 2+, subtract 1 from casting, dispelling and unbinding rolls for that unit until your next hero phase. Punishment of Lethargy: Pick 1 enemy unit wholly within 18" of this terrain feature and visible to it, and roll a dice. On a 4+, that unit cannot run until your next hero phase, and a D6 is used to make charge rolls for that unit instead of 2D6 until your next hero phase.
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The OSSIARCH BONEREAPERS and HERO keywords are used in following Ossiarch Bonereapers warscrolls:
The IMMORTIS GUARD keyword is used in following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in following Ossiarch Bonereapers warscrolls:
The HEKATOS keyword is used in following Ossiarch Bonereapers warscrolls:
The MORGHAST keyword is used in following Ossiarch Bonereapers warscrolls:
The MORGHAST keyword is used in following Ossiarch Bonereapers warscrolls:
The DEATHLORDS keyword is used in following Ossiarch Bonereapers warscrolls:
The MORGHAST keyword is used in following Ossiarch Bonereapers warscrolls:
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The NECROPOLIS STALKERS keyword is used in following Ossiarch Bonereapers warscrolls:
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The KAVALOS DEATHRIDERS keyword is used in following Ossiarch Bonereapers warscrolls:
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The MORTEK GUARD keyword is used in following Ossiarch Bonereapers warscrolls:
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The MORTIS PRAETORIANS keyword is used in following Ossiarch Bonereapers warscrolls:
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The MORTIS PRAETORIANS keyword is used in following Ossiarch Bonereapers warscrolls:
The LIEGE keyword is used in following Ossiarch Bonereapers warscrolls:
The HERO keyword is used in following Ossiarch Bonereapers warscrolls:
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The KATAKROS keyword is used in following Ossiarch Bonereapers warscrolls:
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The MORTISAN keyword is used in following Ossiarch Bonereapers warscrolls:
The WIZARD keyword is used in following Ossiarch Bonereapers warscrolls:
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The VOKMORTIAN keyword is used in following Ossiarch Bonereapers warscrolls:
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The DEATH and WIZARD keywords are used in following Ossiarch Bonereapers warscrolls:
The MONSTER keyword is used in following Ossiarch Bonereapers warscrolls:
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The MORGHAST ARCHAI keyword is used in following Ossiarch Bonereapers warscrolls:
The IMMORTIS GUARD keyword is used in following Ossiarch Bonereapers warscrolls:
The MORGHAST HARBINGERS keyword is used in following Ossiarch Bonereapers warscrolls:
The LIEGE keyword is used in following Ossiarch Bonereapers warscrolls:
The MORTEK CRAWLER keyword is used in following Ossiarch Bonereapers warscrolls:
The MORTEK GUARD keyword is used in following Ossiarch Bonereapers warscrolls:
The MORTISAN BONESHAPER keyword is used in following Ossiarch Bonereapers warscrolls:
The MORTISAN keyword is used in following Ossiarch Bonereapers warscrolls:
The GOTHIZZAR HARVESTER keyword is used in following Ossiarch Bonereapers warscrolls:
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The OSSIARCH BONEREAPERS and WIZARD keywords are used in following Ossiarch Bonereapers warscrolls:
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The ENDLESS SPELL keyword is used in following Ossiarch Bonereapers warscrolls:
The BONE-TITHE NEXUS keyword is used in following Ossiarch Bonereapers warscrolls:
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