Ossiarch BonereapersSoulstealer Carrion
Endless Spell

Soulstealer Carrion

The Soulstealer Carrion is a soul-linked construct that soars from its caster’s spread fingertips to take wing above the battlefield. Its caster can see through the avian conjuration’s eyes; when it perceives spiritual energy unclaimed, it will swoop down to capture it and either channel it back to its caster or blast it outwards to harm those enemies nearby.

Unit Size: 1      Points: 20
Battlefield Role: Endless Spell


A Soulstealer Carrion is a single model.

PREDATORY: A Soulstealer Carrion is a predatory endless spell. It can move up to 16" and can fly.


Summon Soulstealer Carrion: The caster gestures to the heavens and conjures up a ghostly winged creature.
Summon Soulstealer Carrion has a casting value of 6. Only OSSIARCH BONEREAPERS WIZARDS can attempt to cast this spell. If successfully cast, set up a Soulstealer Carrion model anywhere on the battlefield that is visible to the caster.

Soul-linked: A soul-linked spell is directly connected to the consciousness of its caster.
This spell is soul-linked to the caster. When predatory endless spells are moved at the start of the battle round, any that are soul-linked to a caster are moved first, followed by any endless spells that are not. Soul-linked spells are always moved by the player whose army includes the caster the spell is soul-linked to. The player that won the roll-off to determine who moves an endless spell first must move all their soul-linked spells first, followed by their opponent.

You must subtract 1 from casting rolls for a WIZARD that is soul-linked to an endless spell. A caster cannot be soul-linked to more than one endless spell at the same time. If the caster is slain, then any endless spell they are soul-linked to is dispelled.


Soul Thief: This ethereal monstrosity can capture the departing souls of those slain nearby, using the energy to heal its master or blast its foes.
At the end of each phase, roll a dice if any CHAOS, DESTRUCTION or ORDER models were slain within 6" of this model during that phase. On a 1-2, heal 1 wound allocated to the caster soul-linked to this model. On a 3-4, inflict 1 mortal wound on each CHAOS, DESTRUCTION or ORDER unit within 6" of this model. On a 5-6, do both of these things.

Second Sight: A wizard that is soul-linked to a Soulstealer Carrion can see through its eyes.
Anything visible to this model is also visible to the caster that is soul-linked to this model.

If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The OSSIARCH BONEREAPERS and WIZARD keywords are used in following Ossiarch Bonereapers warscrolls:

Unbinding and Dispelling
A WIZARD can attempt to unbind an endless spell when it is initially cast as normal. In addition, a WIZARD can attempt to dispel one endless spell at the start of each of their hero phases. If a wizard attempts to dispel an endless spell, they can attempt to cast one less spell than normal that phase.

In order to dispel an endless spell, first pick an endless spell model within 30" of the wizard and visible to them, and then roll 2D6. If the roll is greater than the casting value of the spell, the endless spell is dispelled. An endless spell model cannot be subjected to more than one dispel attempt per hero phase.

When an endless spell is dispelled its model is removed from play; the model can then be used again if the same endless spell is successfully cast later in the battle.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The ENDLESS SPELL keyword is used in following Ossiarch Bonereapers warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2020