Ossiarch Bonereapers – Nightmare Predator
Endless Spell

Nightmare Predator

The Nightmare Predator is a looming conjuration of Shyishan magic that takes the form of a disturbing terror. Bonded to its caster, it floats eerily through the air towards its master’s chosen prey, lacerating the flesh of its screaming victims with claws the size of sickles before stripping them to the bone.

Unit Size: 1      Points: 40
Battlefield Role: Endless Spell


A Nightmare Predator is a single model.

PREDATORY: A Nightmare Predator is a predatory endless spell. It can move up to 2D6" and can fly.


Summon Nightmare Predator: The caster manifests a terrifying nightmare to punish their foes.
Summon Nightmare Predator has a casting value of 7. Only OSSIARCH BONEREAPERS WIZARDS can attempt to cast this spell. If successfully cast, set up a Nightmare Predator model wholly within 6" of the caster and visible to them.

Soul-linked: A soul-linked spell is directly connected to the consciousness of its caster.
This spell is soul-linked to the caster. When predatory endless spells are moved at the start of the battle round, any that are soul-linked to a caster are moved first, followed by any endless spells that are not. Soul-linked spells are always moved by the player whose army includes the caster the spell is soul-linked to. The player that won the roll-off to determine who moves an endless spell first must move all their soul-linked spells first, followed by their opponent.

You must subtract 1 from casting rolls for a WIZARD that is soul-linked to an endless spell. A caster cannot be soul-linked to more than one endless spell at the same time. If the caster is slain, then any endless spell they are soul-linked to is dispelled.


Perpetual Hunter: The only way to stop a Nightmare Predator is to slay its caster before it kills you.
When this model is set up, the player who set it up can pick 1 enemy HERO as its prey and then immediately make a move with this model. If this model’s prey is destroyed, this model is dispelled.

Death Incarnate: A Nightmare Predator is certain doom to any who get in its way.
After this model moves, roll a dice for each unit within 3" of it. On a 2+, that unit suffers D3 mortal wounds. If that unit was this model’s prey, on a 2+ it suffers D6 mortal wounds instead of D3 mortal wounds. OSSIARCH BONEREAPERS units are not affected by this ability.

If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The OSSIARCH BONEREAPERS and WIZARD keywords are used in following Ossiarch Bonereapers warscrolls:

Unbinding and Dispelling
A WIZARD can attempt to unbind an endless spell when it is initially cast as normal. In addition, a WIZARD can attempt to dispel one endless spell at the start of each of their hero phases. If a wizard attempts to dispel an endless spell, they can attempt to cast one less spell than normal that phase.

In order to dispel an endless spell, first pick an endless spell model within 30" of the wizard and visible to them, and then roll 2D6. If the roll is greater than the casting value of the spell, the endless spell is dispelled. An endless spell model cannot be subjected to more than one dispel attempt per hero phase.

When an endless spell is dispelled its model is removed from play; the model can then be used again if the same endless spell is successfully cast later in the battle.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The OSSIARCH BONEREAPERS keyword is used in following Ossiarch Bonereapers warscrolls:

The ENDLESS SPELL keyword is used in following Ossiarch Bonereapers warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2020