Four-armed horrors that possess the gestalt essence of master duellists, Necropolis Stalkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes.
Dread Falchions |
| Dread Falchions | 1" | 3 | 4+ | 3+ | -2 | 2 |
Spirit Blades |
| Spirit Blades | 1" | 5 | 3+ | 3+ | -1 | 1 |
Unit Size: 3 - 6 Points: 180
Battlefield Role: None
A unit of Necropolis Stalkers has any number of models, each armed with Spirit Blades. 1 in every 3 models can replace their Spirit Blades with Dread Falchions.
Quadrarch Aspects: Stalkers are imbued with a powerful skill by whichever of their four skulls faces the foe.
At the start of each
combat phase, you must pick one of the following aspects for this unit. The rule for that aspect applies to this unit until the end of that phase.
Blade-strike Aspect: You can re-roll
hit rolls for attacks made by this unit.
Blade-parry Aspect: You can re-roll
save rolls for attacks that target this unit.
Destroyer Aspect: You can re-roll
wound rolls for attacks made by this unit.
Precision Aspect: Improve the Rend and Damage characteristics of this unit’s
melee weapons by 1.
Hunt and Kill: You can use this command ability at the start of your hero phase.
You can use this
command ability at the start of your
hero phase. If you do so, pick 1 friendly
NECROPOLIS STALKERS unit. You can re-roll
run and
charge rolls for that unit until your next hero phase. In addition, until your next hero phase, when that unit makes a move, it can pass across
terrain features in the same manner as a model that can
fly.
KEYWORDS | DEATH, OSSIARCH BONEREAPERS, HEKATOS, NECROPOLIS STALKERS |