Nagash is the God of Death, hateful and ancient beyond mortal reckoning. When the Great Necromancer takes to the battlefield, the earth writhes as scores of undead warriors crawl forth from the grave to serve their eternal master.
Unit Size: 1 Points: 880
Battlefield Role: Leader, Behemoth
Notes: Unique
Nagash is a
named character that is a single model. He is armed with Zefet-nebtar, Alakanash and the Gaze of Nagash.
COMPANION: Nagash is accompanied by a host of spirits that fight with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a
mount.
Alakanash, the Staff of Power: This staff is capped with gems of purest Shyishan realmstone.
Add the Staff of Power value shown on this model’s damage table to
casting,
dispelling and
unbinding rolls for this model. In addition, this model can attempt to cast
Arcane Bolt and
Mystic Shield any number of times in the same
hero phase, even if another
WIZARD has already attempted to cast the spell in that phase.
Invocation of Nagash: With but a thought, Nagash can call forth fresh minions to assail his foes.
At the start of your
hero phase, if this model is on the battlefield you can pick up to 5 different friendly
SUMMONABLE units or friendly
OSSIARCH BONEREAPERS units in any combination. For each of those units, you can either
heal up to 3 wounds that have been allocated to that unit or, if no wounds have been allocated to it, you can return a number of
slain models to that unit with a combined Wounds characteristic of 3 or less.
Frightful Touch: The malign spirits that surround Nagash can freeze an opponent’s blood with a single touch.
If the unmodified
hit roll for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1
mortal wound on the target and the attack sequence ends (do not make a
wound or save roll).
Morikhane: This ensorcelled armour protects Nagash from arcane as well as physical attacks, and can even cause an intense magical backlash on those that dare strike him.
Roll a dice each time you allocate a
mortal wound to this model. On a 1-3, nothing happens. On a 4-5, that mortal wound is negated. On a 6, that mortal wound is negated and the attacking unit suffers 1 mortal wound.
The Nine Books of Nagash: Over his impossibly long existence, Nagash has collected a vast library of esoteric lore.
The Nine Books of Nagash allow Nagash to
cast extra spells in your
hero phase and
unbind extra spells in the enemy hero phase. The number of extra spells he can attempt to
cast or unbind is shown on this model’s damage table.
Nagash is a
WIZARD. He can attempt to
cast 3 spells in your
hero phase and attempt to
unbind 3 spells in the enemy hero phase (he can also attempt to cast and unbind extra spells due to the
Nine Books of Nagash ability). He knows the
Arcane Bolt,
Mystic Shield,
Hand of Dust and
Soul Stealer spells.
Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust has a
casting value of 8. If successfully cast, pick 1 enemy model within 3" the caster. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand, the enemy model is slain.
Soul Stealer: Nagash can siphon souls from the living to heal his own wounds.
Soul Stealer has a
casting value of 6. If successfully cast, pick 1 enemy unit within 24" of the caster that is visible to them and roll 2D6. If the roll is greater than that unit’s Bravery characteristic, it suffers D3
mortal wounds. If the roll is at least double that unit’s Bravery characteristic, it suffers D6 mortal wounds instead. You can
heal up to 1 wound that has been allocated to the caster for each mortal wound inflicted by this spell that is not negated.
Supreme Lord of the Undead: Nagash is the undisputed master of all undead creatures.
You can use this
command ability in your
hero phase if this model is on the battlefield. If you do so, until your next hero phase, you can re-roll
hit rolls of 1 for attacks made by friendly DEATH units, you can re-roll
save rolls of 1 for attacks that target friendly DEATH units, and do not take
battleshock tests for friendly DEATH units.