Ossiarch BonereapersGothizzar Harvester
6"
10
4+
10
WARSCROLL

Gothizzar Harvester

The Gothizzar Harvester collects the remains of the slain, stripping them of flesh and storing them in a gaping cage of bone on its back. They bludgeon and cleave those in reach of their primary arms even as their secondary limbs gather the dead.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death’s Head Maw
Death’s Head Maw43+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulcleaver Sickles
Soulcleaver Sickles1"3+3+-22
Soulcrusher Bludgeons
Soulcrusher Bludgeons1"3+3+-22
Ossified Hooves and Tail
Ossified Hooves and Tail2"43+-12
DAMAGE
Wounds SufferedDeath’s Head MawOssified Hooves and TailSoulcleaver Sickles or Soulcrusher Bludgeons
0-216"2+6
3-414"3+5
5-612"4+4
7-88"5+3
9+4"6+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Behemoth

DESCRIPTION

A Gothizzar Harvester is a single model armed with one of the following weapon options: Soulcrusher Bludgeons, Ossified Hooves and Tail, and Death’s Head Maw; or Soulcleaver Sickles, Ossified Hooves and Tail, and Death’s Head Maw.

ABILITIES

Soulcrusher Bludgeons: If a Soulcrusher Bludgeon strikes a target full-on, the impact of the blow can drive the target’s very soul from their body.
If the unmodified hit roll for an attack made with Soulcrusher Bludgeons is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Soulcleaver Sickles: Soulcleaver Sickles can cut down whole ranks of warriors with a single scything blow.
Add 1 to hit rolls for attacks made with Soulreaver Sickles if the target unit has 5 or more models.

Bone Harvest: This terrifying construct collects the bones of the slain, using them to heal itself, reconstruct nearby Ossiarch Bonereapers or make new constructs once the battle is over.
Roll a dice each time a model is slain within 3" of any models with this ability. On a 4+, you can pick 1 friendly OSSIARCH BONEREAPERS unit within 6" of this model. If you do so, and the slain model had a Wounds characteristic of 4 or less, you can heal 1 wound allocated to that unit; if the slain model had a Wounds characteristic of 5-9, you can heal up to D3 wounds allocated to that unit; or if the slain model had a Wounds characteristic of 10 or more, you can heal up to D6 wounds allocated to that unit. If there are no wounds allocated to the unit you pick, you can return a number of slain models to that unit with a combined Wounds characteristic that is equal to or less than the number of wounds you could have healed.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MONSTER, GOTHIZZAR HARVESTER
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The OSSIARCH BONEREAPERS keyword is used in following Ossiarch Bonereapers warscrolls:

Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The OSSIARCH BONEREAPERS keyword is used in following Ossiarch Bonereapers warscrolls:

The MONSTER keyword is used in following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2020