Arkhan is a master of necromantic magic and the most trusted servant of Nagash. Roiling clouds of deathly magic swirl about the skeletal form of the Mortarch of Sacrament as he rides to war upon his dread abyssal Razarak.
Unit Size: 1 Points: 360
Battlefield Role: Leader, Behemoth
Arkhan the Black is a named character
that is a single model. He is armed with Zefet-kar and Khenash-an.
Arkhan the Black’s dread abyssal, Razarak, attacks with its Ebon Claws.
Arkhan the Black is accompanied by a host of spirits that attack with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a mount
Arkhan the Black can fly
Feaster of Souls: Arkhan feeds upon the soul-stuff of the slain, restoring any damage done to his physical form.
At the end of the combat phase
, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal
up to 2 wounds allocated to this model.
Frightful Touch: The malign spirits that surround Arkhan can freeze an opponent’s blood with a single touch.
If the unmodified hit roll
for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1 mortal wound
on the target and the attack sequence ends (do not make a wound or save roll
Staff of Spirits: Khenash-an, the Staff of Spirits, is used by Arkhan to empower the spells he casts.
Add the Staff of Spirits value shown on this model’s damage table to casting
rolls for this model. In addition, this model can attempt to cast Arcane Bolt
and Mystic Shield
any number of times in the same hero phase
, even if another WIZARD
has already attempted to cast the spell in that phase.
Mortarch of Sacrament: Arkhan is the most trusted of Nagash’s followers, and as such knows the secrets of his unholy necromantic rites.
At the start of your hero phase
, if this model is on the battlefield you can pick up to 4 different friendly
units or friendly OSSIARCH BONEREAPERS
units, in any combination, that are wholly within 24" of this model. For each of those units, you can either heal
up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models
to that unit with a combined Wounds characteristic of 3 or less.
Curse of Years: Tracing a spiteful gesture in the air, Arkhan curses the enemy to age at an incredible rate.
Arkhan the Black is a WIZARD
. He can attempt to cast
3 spells in your hero phase
and attempt to unbind
3 spells in the enemy hero phase. He knows the Arcane Bolt
, Mystic Shield
and Curse of Years
Curse of Years has a casting value
of 6. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them and roll 10 dice. For each 6, that unit suffers 1 mortal wound
and you can roll an extra dice. For each 5+ on these extra dice, the target suffers 1 mortal wound and you can roll another dice. Now, for each 4+, the target suffers 1 mortal wound and you can roll another dice. Keep rolling dice in this way, inflicting mortal wounds and reducing the roll needed to cause them by 1 each time, until either no wounds are inflicted or the target unit is destroyed. A roll of 1 always fails to inflict a mortal wound.
First of the Mortarchs: Arkhan’s mastery of the dread art of necromancy is superior to even that of his fellow Mortarchs. He is so steeped in deathly sorcery that his presence bolsters the skill of those wizards around him.
You can use this command ability
at the start of your hero phase
if this model is on the battlefield. If you do so, until the end of that phase you can add 6" to the range of spells cast
by friendly DEATH WIZARDS
while they are within 18" of this model. You cannot pick the same unit to benefit from this command ability more than once per hero phase.