Each Wardokk is a potent shaman, their maddened capering a tribute to the Great Green God. Themagic of their ritual dances can shield their allies from harm, attract yet more Waaagh! energy, and even heal the most grievous of wounds.
Unit Size: 1 Points: 80
Battlefield Role: Leader
A Wardokk is a single model armed with a Bonebeast Stikk.
Ritual Dance: Wardokks perform strange ritual dances to summon the power of Gorkamorka to aid them and their allies.
At the start of your
hero phase, you can say that this model is performing one of the following dances:
Grimdokk Dance: Pick 1 friendly
BONESPLITTERZ model within 12" of this model and roll a dice. On a 3+, you can
heal up to D3 wounds allocated to that model.
Glyphdokk Dance: Pick 1 friendly
BONESPLITTERZ unit wholly within 12" of this model and roll a dice. On a 3+, add 1 to
save rolls for attacks that target that unit until your next hero phase. A unit cannot benefit from this ability more than once per phase.
Weirddokk Dance: Pick 1 friendly
BONESPLITTERZ WIZARD wholly within 12" of this model and roll a dice. On a 3+, add 1 to
casting,
dispelling and
unbinding rolls for that WIZARD until your next hero phase. A unit cannot benefit from this ability more than once per phase.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt and
Mystic Shield spells.