With crackling green light spilling from their eyes, Weirdnob Shamans channel the savage energy of the Waaagh! In battle, they unleash this power with glee, letting loose blasts of searing force that tear through the enemy ranks like a choppa through flesh.
Waaagh! Staff |
| Waaagh! Staff | 1" | 3 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
An Orruk Weirdnob Shaman is a single model armed with a Waaagh! Staff.
Brutal Power: A Weirdnob Shaman channels the Waaagh! energy emitted by nearby orruk mobs.
If this model is wholly within 18" of a friendly
IRONJAWZ unit with 10 or more models at the end of its
hero phase, it can attempt to
cast the
Green Puke spell in addition to any other spells it can cast, and even if a
WIZARD has already attempted to cast the
Green Puke spell in that hero phase.
This model is a
WIZARD. It can attempt to
cast one spell in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Green Puke spells.
Green Puke: The Weirdnob vomits forth a green river of searing ectoplasm.
Green Puke has a
casting value of 6. If successfully cast, pick 1 point on the battlefield within 2D6" of the caster that is visible to them, and draw an imaginary straight line 1mm wide between that point and the closest part of the caster’s base. Each unit that has models passed across by this line suffers D3
mortal wounds.
KEYWORDS | DESTRUCTION, ORRUK, IRONJAWZ, HERO, WIZARD, WEIRDNOB SHAMAN |