Clad in layers of thick iron and wielding massive weapons, Megabosses lead the charge of the Ironjaw warclans. The very act of fighting empowers these barbarous warlords. Once in the midst of combat, they are almost impossible to slay.
|Boss Choppa and Rip-toof Fist|
|Boss Choppa and Rip-toof Fist||1"||6||3+||3+||-1||2|
Unit Size: 1 Points: 140
Battlefield Role: Leader
An Orruk Megaboss is a single model armed with a Boss Choppa and Rip-toof Fist.
Rip-toof Fist: Orruks armed with one of the jagged gauntlets of heavy pig iron known as a rip-toof fist can block an enemy’s blow before launching a deadly counter-attack with the weapon’s fearsome twin-pronged spikes.
If the unmodified save roll
for an attack made with a melee weapon that targets a model with a Riptoof-fist is 6, the attacking unit suffers 1 mortal wound
after all of its attacks have been resolved.
Strength from Victory: Themore fights a Megaboss wins, the stronger they become.
At the end of the combat phase
, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to this model’s Wounds characteristic and add 1 to the Attacks characteristic of this model’s Boss Choppa and Rip-toof Fist.
Go on Ladz, Get Stuck In!: With a well-timed punch or ear-splitting bellow, a Megaboss inspires the Ironjawz under their command to fight all the harder.
You can use this command ability
at the start of the combat phase
. If you do so, pick 1 friendly IRONJAWZ
unit wholly within 12" of a friendly model with this command ability, or wholly within 18" of a friendly model with this command ability that is a MONSTER. Until the end of that phase, add 1 to hit rolls
for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase.
DESTRUCTION, ORRUK, IRONJAWZ, HERO, MEGABOSS