Orruk WarclansMorgok’s Krushas
4"
3
4+
6
WARSCROLL

Morgok’s Krushas

Beast-bashers and bone-crackers beyond compare, the Ironjawz Brutes who call themselves Morgok’s Krushas enjoy nothing more than turning monsters into bloody paste with their oversized weapons.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Krusha Weapons
Krusha Weapons1"43+3+-11
Gore-Basha
Gore-Basha2"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 90
Battlefield Role: None
Notes: Unique

DESCRIPTION

Morgok’s Krushas is a unit that has 3 models. Morgok and Thugg are each armed with Krusha Weapons; and ’Ardskull is armed with a Gore-Basha.

MORGOK: Add 1 to the Attacks characteristic of Morgok’s Krusha Weapons.

ABILITIES

Duff Up da Big Thing: Brutes excel at fighting and killing the most powerful of foes.
Add 1 to the hit rolls for attacks made by this unit that target a unit with a Wounds characteristic of 4+.

Beastbashas: Morgok and his mob hunt down the most fearsome monsters, growing more ferocious and belligerent with each such creature they smash and hack to bits.
The first time an enemy MONSTER is destroyed by an attack made by this unit, add 1 to wound rolls for attacks made by this unit for the rest of the battle.

KEYWORDS
DESTRUCTION, ORRUK, IRONJAWZ, IRONSUNZ, BRUTES, MORGOK’S KRUSHAS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The IRONJAWZ keyword is used in following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The IRONSUNZ keyword is used in following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The BRUTES keyword is used in following Orruk Warclans warscrolls:

None
© Vyacheslav Maltsev 2013-2020