A charging Maw-krusha is a terrifying force of destruction, capable of pulverising entire formations single-handedly. TheMegabosses that ride these beasts are amongst the most deadly of their kind, inspiring their lads through feats of excessive brutality.
|Boss Gore-hacka and Choppa|
|Boss Gore-hacka and Choppa||2"||8||3+||3+||-1||2|
|Boss Choppa and Rip-toof Fist|
|Boss Choppa and Rip-toof Fist||1"||6||3+||3+||-1||2|
|Mighty Fists and Tail|
|Mighty Fists and Tail||1"||3+||3+||-2||2|
Unit Size: 1 Points: 460
Battlefield Role: Leader, Behemoth
A Megaboss on Maw-krusha is a single model armed with one of the following weapon options: Boss Gore-hacka and Choppa; or Boss Choppa and Rip-toof Fist.
MOUNT: Destructive Bulk: A Maw-krusha is an unstoppable avalanche of ill-tempered muscle that turns all in its path into pulverised meat.
This model’s Maw-krusha attacks with an Innard-bursting Bellow and its Mighty Fists and Tail.
After this model makes a charge move
, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the Destructive Bulk value on this model’s damage table. For each 5+, that enemy unit suffers 1 mortal wound
If the mortal wounds inflicted by this model’s Destructive Bulk mean there are no enemy models left within 3" of it, then it can attempt to make another charge move, and it can make another Destructive Bulk attack after that move if the charge is successfully carried out. This model can attempt to make any number of charge moves in a single turn, so long as each one results in all enemy models within 3" being slain.
Rip-toof Fist: Orruks armed with one of the jagged gauntlets of heavy pig iron known as a rip-toof fist can block an enemy’s blow before launching a deadly counter-attack with the weapon’s fearsome twin-pronged spikes.
If the unmodified save roll
for an attack made with a melee weapon that targets a model with a Riptoof-fist is 6, the attacking unit suffers 1 mortal wound
after all of its attacks have been resolved.
Strength from Victory: Themore fights a Megaboss wins, the stronger they become.
At the end of the combat phase
, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to this model’s Wounds characteristic and add 1 to the Attacks characteristic of this model’s Boss Choppa and Rip-toof Fist or this model’s Boss Gore-hacka and Choppa.
Go on Ladz, Get Stuck In!: With a well-timed punch or ear-splitting bellow, a Megaboss inspires the Ironjawz under their command to fight all the harder.
You can use this command ability
at the start of the combat phase
. If you do so, pick 1 friendly IRONJAWZ
unit wholly within 12" of a friendly model with this command ability, or wholly within 18" of a friendly model with this command ability that is a MONSTER. Until the end of that phase, add 1 to hit rolls
for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase
DESTRUCTION, ORRUK, MAW-KRUSHA, IRONJAWZ, MONSTER, HERO, MEGABOSS