Orruk WarclansGorefist
Warscroll Battalion

Gorefist

ORGANISATION
 • 3-5 Orruk Gore-gruntas units
Pick 1 Gore-grunta Boss from a unit in this battalion to be the battalion’s Big Boss. That model has a Wounds characteristic of 7 instead of 5.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion

ABILITIES

Da Boss’s Big Idea: Gore-grunta Big Bosses often come up with all manner of ‘kunnin’ taktikz’ to ensure their lads can get into the scrap. Once the battle gets properly underway, however, such formations invariably break apart in all the excitement.
In your first hero phase, each unit from this battalion that is wholly within 18" of the Big Boss from the same battalion at the start of that hero phase can make a normal move, but cannot run.
Normal Moves
Moves made in the movement phase are referred to as normal moves, to differentiate them from charge moves (made in the charge phase) and pile-in moves (made in the combat phase). A model making a normal move can move a distance in inches equal to or less than the Move characteristic shown on its warscroll.
Running
When you pick a unit to make a normal move, you can declare that it will run. Make a run roll for the unit by rolling a dice. Add the result of the run roll to the Move characteristic of all models in the unit for that movement phase. The unit can then move up to that distance in inches. Models in a unit that runs can’t shoot or charge later in the same turn.
© Vyacheslav Maltsev 2013-2020