Gordrakk is the mightiest of all orruks, a living embodiment of the power of Gorkamorka. From atop his armoured Maw-krusha, Bigteef, the Fist of Gork fights at the head of his Great Waaagh!, brutally crushing the mightiest enemy warriors.
Unit Size: 1 Points: 540
Battlefield Role: Leader, Behemoth
Notes: Unique
Gordrakk, the Fist of Gork, is a
named character that is a single model. He is armed with Smasha and Kunnin’.
MOUNT: Gordrakk’s Maw-krusha, Bigteef, attacks with an Innard-bursting Bellow and his Mighty Fists and Tail.
Massively Destructive Bulk: Bigteef is such an unstoppable avalanche of ill-tempered muscle that he turns all in his path into pulverised meat, and reduces terrain to rubble.
After this model makes a
charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the Massively Destructive Bulk value on this model’s damage table. For each 5+, that enemy unit suffers 1
mortal wound.
In addition, after this model makes a charge move, you can pick 1
terrain feature within 1" of this model and roll a number of dice equal to the Massively Destructive Bulk value on this model’s damage table. If any of the dice are a 6, units no longer receive the
cover modifier to their
save rolls for being on or within that terrain feature.
If the
mortal wounds inflicted by this model’s Massively Destructive Bulk mean there are no enemy models left within 3" of it, then it can attempt to make another charge move, and can make another Massively Destructive Bulk attack after that move if the charge is successfully carried out. This model can attempt to make any number of
charge moves in a single turn, so long as each one results in all enemy models within 3" being slain.
Kunnin’: Kunnin’ is filled with the power of Mork and eagerly seeks out enemy wizards to slay.
If the unmodified
wound roll for an attack made by Kunnin’ that targets a
WIZARD is 4+, that attack inflicts D3
mortal wounds on the target and the attack sequence ends (do not make a
save roll).
Smasha: Smasha is filled with the brutal power of Gork, making it especially lethal to enemy champions.
If the unmodified
wound roll for an attack made by Smasha that targets a HERO that is not a
WIZARD is 4+, that attack inflicts D3
mortal wounds on the target and the attack sequence ends (do not make a
save roll or damage roll).
Strength from Victory: Themore fights a Megaboss wins, the stronger they become.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to this model’s Wounds characteristic and add 1 to the Attacks characteristic of Smasha and Kunnin’.
Voice of Gork: Gordrakk’s bellow carries the elemental force of his god and inspires his forces to surge into the enemy, hacking, bludgeoning and stomping with furious abandon.
You can use this
command ability at the start of the
combat phase. If you do so, pick up to 3 friendly DESTRUCTION units wholly within 24" of this model. Until the end of that phase, add 1 to
hit rolls for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase, and a unit cannot benefit from this ability and the
Go on Ladz, Get Stuck In! ability in the same phase.