Orruk Warclans – Big Rukk
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Warscroll Battalion

Big Rukk

As the rukks of a Bonesplitterz warclan gather in number, the roiling Waaagh! energy that surrounds them reaches a fever pitch. Thewarpaint covering each orruk’s hide glows and squirms with renewed vigour, deflecting even the most sundering strikes as the savage mobs charge headlong into the fray.
ORGANISATION
 • 1 Wurrgog Prophet
 • 3-5 Brutal Rukk, Kop Rukk, Kunnin’ Rukk, Snaga Rukk or Teef Rukk warscroll battalions in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

Big Rukk Warpaint: When a Big Rukk gathers for battle, the raging power of the Waaagh! that surrounds its warriors powers up their warpaint and makes it even more protective.
When you use the Warpaint battle trait for a unit from this battalion, you can re-roll the dice that determines if a wound or mortal wound is negated.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
© Vyacheslav Maltsev 2013-2020