Orruk WarclansArdfist
Warscroll Battalion

Ardfist

ORGANISATION
 • 1 Orruk Warchanter
 • 3-5 Orruk Ardboys units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Drawn to the Waaagh!: The powerful beat drummed out by a Warchanter draws ever more Ardboys to the fight.
You can use this command ability if the ORRUK WARCHANTER from this battalion is on the battlefield when a unit from this battalion is destroyed. If you do so, roll a dice. On a 4+, a new unit identical to the one that was destroyed is added to your army. Set up the new unit wholly within 6" of the edge of the battlefield and more than 9" from any enemy units. You cannot use this command ability more than once per phase.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The ORRUK and WARCHANTER keywords are used in following Orruk Warclans warscrolls:

Leader
© Vyacheslav Maltsev 2013-2020