Ogor Gluttons are hulking, muscle-bound brutes driven entirely by an unending desire for food. They thunder into battle like an avalanche of sweaty flesh, taking great bites out of their foes even as they hack and tear with crude clubs and cleavers.
Unit Size: 3 - 12 Points: 120/400
Battlefield Role: Battleline
A unit of Ogor Gluttons has any number of models. The unit is armed with a Gulping Bite and one of the following weapon options: Club or Blade and Ironfist; or paired Clubs or Blades.
1 model in this unit can be a Crusher. Add 1 to the Attacks characteristic of that model’s Club(s) or Blade(s).
1 in every 6 models in this unit can be a Bellower. Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any Bellowers.
1 in every 6 models in this unit can be a Beast Skull Bearer, and 1 in every 6 models in this unit can be a Tribal Banner Bearer.Beast Skull Bearer:
You can re-roll charge rolls
for this unit while it includes any Beast Skull Bearers.Tribal Banner Bearer:
Add 1 to the Bravery characteristic of this unit while it includes any Tribal Banner Bearers.
Any Tribal Banner Bearers in this unit can have a Lookout Gnoblar. Roll a dice each time you allocate a wound
inflicted by a missile weapon
to a unit that includes any Lookout Gnoblars. On a 6, that wound is negated.
Paired Clubs or Blades: Most ogors agree that two weapons are better than one.
If the unmodified hit roll
for an attack made with paired Clubs or Blades is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll
for each hit.
Ironfist: An ironfist is used to bat aside an opponent’s attacks before punching them in the face.
If the unmodified save roll
for an attack made with a melee weapon
that targets a unit armed with Ironfists is 6, the attacking unit suffers 1 mortal wound
after all of its attacks have been resolved.