Ironguts are the meanest ogors around, the elite warriors of their warglutt. Protected by thick metal armour-plates and carrying immense two-handed weapons, they wade into the thick of the fighting, hacking and bashing their foes to bloody chunks.
|Mighty Bashing Weapon|
|Mighty Bashing Weapon||2"||3||3+||3+||-1||3|
Unit Size: 4 - 12 Points: 220
Battlefield Role: None
Notes: Battleline in Ogor Mawtribes army if general is a GUTBUSTER
A unit of Ironguts has any number of models, each armed with a Mighty Bashing Weapon and Gulping Bite.
1 model in this unit can be a Gutlord. Add 1 to the Attacks characteristic of that model’s Mighty Bashing Weapon.
1 in every 4 models in this unit can be a Bellower. Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any Bellowers.
RUNE MAW BEARER:
1 in every 4 models in this unit can be a Rune Maw Bearer. If an enemy unit fails a battleshock test
within 6" of any Rune Maw Bearers, you can roll a dice. On a 6, add D3 to the number of models that flee.
In addition, each time a unit with any Rune Maw Bearers is affected by a spell
or endless spell
, you can roll a dice. If you do so, on a 6, ignore the effects of that spell or endless spell on that unit.
Down to the Ironguts: It is not often that an Ogor Mawtribe’s battle line falters, but when it does so, the Tyrant will call upon their Ironguts to turn the battle back in their favour.
Once per battle, in your hero phase
, if at least 1 OGOR
model from your army has fled the battle, you can use this ability. If you do so, you can re-roll hit, wound and save roll
s of 1 for this unit until your next hero phase.
DESTRUCTION, OGOR, OGOR MAWTRIBES, GUTBUSTERS, IRONGUTS