Icefall Yhetees are savage creatures of the frozen wastelands. They appear from the howling blizzard that follows in the Beastclaw Raiders’ wake to hack apart their prey with weapons touched by magical frost.
|Claws and Ice-encrusted Clubs|
|Claws and Ice-encrusted Clubs||1"||3||4+||3+||-1||2|
Unit Size: 3 - 12 Points: 110
Battlefield Role: None
Notes: Battleline in Ogor Mawtribes army if general is mounted on a THUNDERTUSK
A unit of Icefall Yhetees has any number of models, each armed with Claws and Ice-encrusted Clubs.
Aura of Frost: Thick plumes of ice surround these winter creatures.
Subtract 1 from hit rolls
for attacks made with melee weapons
that target this unit.
Bounding Leaps: Many a foolish general has not anticipated the speed at which these creatures can close in over short distances.
This unit is eligible to fight in the combat phase
if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in
Invigorated by the Blizzard: To the primitive Yhetees, Thundertusks are walking gods of the Everwinter and to fight at their side is to be filled with the power of the supernatural storm.
This unit can run
and still charge
later in the same turn if it is wholly within 16" of a friendly THUNDERTUSK
when the charge roll is made.
DESTRUCTION, OGOR MAWTRIBES, BEASTCLAW RAIDERS, ICEFALL YHETEES