Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting trap triggers and carrying out whatever tasks the Icebrow Hunter considers beneath him.
|Motley Assortment of Weapons|
|Motley Assortment of Weapons||1"||1||5+||5+||-||1|Unit Size:
and Hrothgorn’s Mantrappers must be taken as a set for a total of 160 points. Although taken as a set, each is a separate unit.
Hrothgorn’s Mantrappers is a unit that has 3 models. Bushwakka, Quiv and Luggit & Thwak are each armed with a Motley Assortment of Weapons and Sharp Stuff.
You receive 1 Bushwakka’s Trap marker if this unit in your army.
Shivering Gnoblars: Unlike their Beastclaw masters, Gnoblars of the Alfrostuns have never grown accustomed to extreme cold.
This unit is not considered a BEASTCLAW RAIDERS
unit for the purposes of the Grasp of the Everwinter
Here You Go Boss!: Quiv cunningly avoids being devoured by diligently carrying his master’s arrows into battle.
While a friendly HROTHGORN
is within 3" of this unit while it includes Quiv, add 1 to the Attacks characteristic of his Trap Launcher.
Hidden Trap: At the command of Hrothgorn, the sneaky Bushwakka has laid down a cleverly concealed mantrap.
At the start of the first hero phase
, if this unit is in your army, you can pick 1 terrain
feature or objective
that is not wholly within enemy territory and say that it is trapped. If you do so, place 1 Bushwakka’s Trap marker next to that terrain feature or objective. The first time a unit finishes a move within 1" of the trapped terrain feature or objective, roll a dice. On a 2+, that unit suffers D6 mortal wounds
and the Bushwakka’s Trap marker is removed.
DESTRUCTION, GROT, OGOR MAWTRIBES, BEASTCLAW RAIDERS, WINTERBITE, GNOBLARS, HROTHGORN’S MANTRAPPERS