Ogor MawtribesGreat Mawpot

Great Mawpot

Crafted from the melted-down weapons of defeated enemies and blessed with the strange, hungry essence of the Gulping God, the Great Mawpot is a Mawtribe's most sacred possession. All manner of gruesome ingredients are thrown into this metal cauldron and boiled up into a thick magical broth that reinvigorates any ogors who taste it.

Unit Size: 1      Points: 0
Battlefield Role: Scenery


An Ogor Mawtribes army can include 1 GREAT MAWPOT terrain feature.

After territories have been chosen but before armies are set up, you can set up the GREAT MAWPOT anywhere on the battlefield more than 1" from any other terrain features, more than 12" from enemy territory and more than 6" from any objectives.

If both players can set up a terrain feature before armies are set up, they must roll off, and the winner can choose the order in which the terrain features are set up.


A Great Mawpot is a single terrain feature. It is an obstacle.

Scenery Rules

Vessel of the Gulping God: Swirling fumes of powerful gastromancy emanate from the Great Mawpot.
Add 1 to casting or unbinding rolls for OGOR WIZARDS while they are within 1" of a GREAT MAWPOT from your army.

Throw ’Em In: The bludgeoned and hacked remains of dead foes are thrown into the bubbling cauldron to thicken the stew.
If an enemy model is slain within 6" of an empty GREAT MAWPOT from your army, it becomes full.

Battlebroth: The contents of a Mawpot are suffused with strange magic; a single mouthful can restore an ogor’s vitality and stitch up their wounds.
A GREAT MAWPOT is said to be either full or empty. At the start of the battle, it is full. In your hero phase, 1 friendly OGOR HERO within 6" of a full GREAT MAWPOT from your army can spend all of that GREAT MAWPOT’s magic. If they do so, you can heal D3 wounds allocated to each friendly OGOR unit wholly within 36" of that GREAT MAWPOT (roll separately for each unit). Once the GREAT MAWPOT’s magic has been spent, it is empty.


The GREAT MAWPOT keyword is used in following Ogor Mawtribes warscrolls:

Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.
Some terrain features are obstacles that block attacks to targets that lie beyond them. When this is the case, it will be noted on the warscroll for the terrain feature.

When a missile weapon targets an enemy unit that has all of its models within 1" of an obstacle, then the target unit receives the benefit of cover if the attacking model is closer to the obstacle than it is to the target unit.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.

The OGOR and WIZARD keywords are used in following Ogor Mawtribes warscrolls:

• Butcher

The OGOR and HERO keywords are used in following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
Leader, Behemoth
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The OGOR MAWTRIBES keyword is used in following Ogor Mawtribes warscrolls:

© Vyacheslav Maltsev 2013-2020