Marked for greatness at birth, a Fimirach Noble is raised to be a deadly killing machine in service to a stronghold’s Matriarch. Possessing a tougher hide and stouter build than its kin, the Noble has a cunning intellect, making it an ideal leader for bands of Fimir Warriors.
Unit Size: 1 Points: 140
Battlefield Role: Leader
A Fimirach Noble is a single model armed with a Baleglyph Maul and a Club Tail.
Baleglyph Mauls: Etched by Balefiends and imbued with vile magic, a weapon bearing these glyphs brings withering atrophy to anything it strikes.
If the unmodified wound roll
for an attack made with a Baleglyph Maul is 6, that attack inflicts 1 mortal wound
on the target in addition to any normal damage.
Shrouding Mists: Fimir despise the light, wrapping themselves in sorcerous mists whenever they venture from their dank lairs. Such mist serves to hide them from their enemies’ sight.
Subtract 1 from hit rolls
for attacks made with missile weapons that target this model. In addition, roll a dice each time you allocate a mortal wound
to this model. On a 5+ that mortal wound is negated.
Unnatural Flesh: Fimir are wholly unnatural creatures whose very flesh twists and writhes, sealing wounds mere moments after they are inflicted.
In your hero phase
, you can heal
1 wound allocated to this model.
Born to Lead: Set upon their path from the moment they hatch, Fimirach Nobles are well-versed in the intricacies of warfare, able to direct their warriors to exploit their foes’ smallest weaknesses.
You can use this command ability
at the start of your charge phase
. If you do so, pick 1 friendly model with this command ability. You can reroll charge rolls for friendly FIMIR
units while they are wholly within 12" of that model in that charge phase.
DESTRUCTION, FIMIR, HERO, FIMIRACH NOBLE