From unnatural clouds of mist come the hulking reptilian brutes known as Fimir Warriors. Possessed of prodigious strength and tenacity, they charge to wherever the fighting is thickest in order to savage their startled foes.
Unit Size: 3 - 12 Points: 140
Battlefield Role: None
Notes: Battleline if general is a Fimirach Noble
A unit of Fimir Warriors has any number of models, each armed with a Baleglyph Maul and Club Tail.
Baleglyph Mauls: Etched by Balefiends and imbued with vile magic, a weapon bearing these glyphs brings withering atrophy to anything it strikes.
If the unmodified wound roll
for an attack made with a Baleglyph Maul is 6, that attack inflicts 1 mortal wound
on the target in addition to any normal damage.
Shrouding Mists: Fimir despise the light, wrapping themselves in sorcerous mists whenever they venture from their dank lairs. Such mist serves to hide them from their enemies’ sight.
Subtract 1 from hit rolls
for attacks made with missile weapons that target this unit. In addition, roll a dice each time you allocate a mortal wound
to this unit. On a 5+ that mortal wound is negated.
Unnatural Flesh: Fimir are wholly unnatural creatures whose very flesh twists and writhes, sealing wounds mere moments after they are inflicted.
In your hero phase
, you can heal
1 wound allocated to a model from this unit.
DESTRUCTION, FIMIR, FIMIR WARRIORS