None
As stupid as they are enthusiastic, Beasts of Nurgle bound into battle with burbling bellows of joy. Huge, slug-like abominations with fanged maws and diseased tentacles, their flabby bodies exude a paralytic slime that renders their victims helpless. The Beasts of Nurgle gleefully rip and crush their luckless playmates until their joy proves lethal, before bounding off in search of new victims.
Claws and Tentacles |
| Claws and Tentacles | 1" | D6 | 4+ | 3+ | - | 1 |
Slobbering Tongue |
| Slobbering Tongue | 2" | 1 | 3+ | 3+ | - | D3 |
Unit Size: 1 - 6 Points: 70
Battlefield Role: None
A unit of Beasts of Nurgle has any number of models. Beasts of Nurgle unintentionally rend and crush their victims their Claws and Tentacles, and poison them with their Slobbering Tongues.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
Acidic Slime Trail: Roll a dice for each enemy unit that is within 3" of this unit immediately before this unit makes a
retreat move. On a 4+ that enemy unit suffers D3
mortal wounds.
Attention Seekers: This unit can
charge in the same turn in which it ran or
retreated.
Locus of Virulence: Add 1 to the Damage characteristics of this unit’s weapons while it is within 7" of a friendly NURGLE DAEMON HERO.
KEYWORDS | CHAOS, DAEMON, NURGLE, BEASTS OF NURGLE |
Nurglings are diseased daemon mites, miniature facsimiles of their noisome god that pour across the battlefield in a stinking tide and bury the foe beneath wave after wave of bloated little bodies. Tumbling from the innards of larger daemons or spilling up from sewers and fissures, the diminutive daemons overcome their victims with sheer weight of numbers and infectious foulness.
Tiny Razor-sharp Teeth |
| Tiny Razor-sharp Teeth | 1" | 5 | 5+ | 5+ | - | 1 |
Unit Size: 3 - 12 Points: 80
Battlefield Role: None
A unit of Nurglings has 3 or more models. Nurglings attack with their Tiny Razorsharp Teeth.
Disease-ridden Demise: At the end of the
combat phase, roll a dice for each enemy unit that was allocated any wounds caused by a unit of Nurglings in that combat phase. On a 2+ that unit suffers 1
mortal wound.
Endless Swarm: At the end of the
battleshock phase,
heal any wounds that have been allocated to this unit.
Hidden Infestations: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up as a hidden infestation of Nurglings. If you do so, at the end of your first
movement phase, set up the unit anywhere on the battlefield so that it is in
cover and more than 9" from any enemy models.
KEYWORDS | CHAOS, DAEMON, NURGLE, NURGLINGS |
Amongst the swiftest and most dangerous of Nurgle’s followers, Plague Drones are high-ranking Plaguebearers who ride to war astride huge and malevolent Rot Flies. These daemonic airborne mounts attack the foe with stingers, proboscises, foul mouthparts and chitinous limbs, while their riders hurl death’s heads into the enemy lines that explode in showers of infectious filth.
Death’s Head |
| Death’s Head | 14" | 1 | 4+ | 3+ | - | 1 |
Plaguesword |
| Plaguesword | 1" | 1 | 4+ | 3+ | - | 1 |
Prehensile Proboscis |
| Prehensile Proboscis | 1" | 3 | 3+ | 4+ | - | 1 |
Foul Mouthparts |
| Foul Mouthparts | 1" | 2 | 3+ | 3+ | - | 1 |
Venomous Sting |
| Venomous Sting | 1" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 3 - 12 Points: 190
Battlefield Role: None
A unit of Plague Drones has 3 or more models. The Rot Flies stab the enemy with Venomous Stings, and either lash at the foe with a Prehensile Proboscis or bite with Foul Mouthparts. Their Plaguebearer riders swing Plagueswords and throw virulent Death’s Heads.
FLY: Plague Drones can
fly.
PLAGUEBRINGER: The leader of this unit is a Plaguebringer. Add 1 to the Attacks characteristic of a Plaguebringer’s Plaguesword.
ICON BEARER: Models in this unit can be Icon Bearers. If the unmodified roll is a 1 when making a
battleshock test for a unit that includes any Icon Bearers, no models from the unit
flee. Instead, 1 Plague Drone model is added to the unit.
BELL TOLLERS: Models in this unit can be Bell Tollers. Re-roll
battleshock rolls of 1 for enemy units while they are within 6" of any Bell Tollers.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to a model in this unit. On a 5+ the wound is negated.
Locus of Contagion: Add 1 to the Attacks characteristics of this unit’s weapons while it is within 7" of a friendly NURGLE DAEMON HERO.
KEYWORDS | CHAOS, DAEMON, PLAGUEBEARER, NURGLE, PLAGUE DRONES |
Elite Rotbringers mounted atop bloated Rot Flies, the Pusgoyle Blightlords thrum ahead of the armies of Nurgle to sow panic and death. Their dolorous tocsins smash through the enemy ranks as they thrum overhead, while their whistling scythes reap heads from necks like crops ripe for the harvest.
Blighted Weapon |
| Blighted Weapon | 1" | 3 | 3+ | 3+ | - | 1 |
Dolorous Tocsin |
| Dolorous Tocsin | 1" | 1 | 4+ | 3+ | -2 | 2 |
Foul Mouthparts |
| Foul Mouthparts | 1" | 2 | 3+ | 3+ | - | 1 |
Venomous Sting |
| Venomous Sting | 1" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 2 - 12
Points: 190
Battlefield Role: None
Notes: Battleline in Nurgle army if general is a
Lord of Afflictions
A unit of Pusgoyle Blightlords has any number of models. The Rot Flies stab the enemy with Venomous Stings, and bite with Foul Mouthparts. Their Blightlord riders attack using a variety of filth-encrusted Blighted Weapons. Up to half of the models in this unit can be armed with a weighty bell known as a Dolorous Tocsin in addition to their other weapons.
FLY: Pusgoyle Blightlords can
fly.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to a model in this unit. On a 5+ the wound is negated.
Virulent Discharge: In your
hero phase, roll a dice for each unit (friend or foe) that is within 3" of any friendly units with this ability. On a 6+ that unit suffers D3
mortal wounds. If the unit has the NURGLE keyword,
heal D3 wounds allocated to the unit instead.
Blighted Weapons: If the unmodified hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.
KEYWORDS | CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, PUSGOYLE BLIGHTLORDS |
Hulking warriors of Nurgle, the Putrid Blightkings carve their way through the enemy with slime-encrusted axes, hammers and flails. Their rotting bodies can absorb tremendous amounts of punishment, allowing the Blightkings to drive relentlessly through the foe’s battle line and shatter it apart, before hacking down the survivors with contemptuous ease.
Blighted Weapon |
| Blighted Weapon | 1" | 3 | 3+ | 3+ | - | 1 |
Unit Size: 5 - 20 Points: 140/500
Battlefield Role: None
Notes: Battleline in Nurgle army
A unit of Putrid Blightkings has 5 or more models, armed with a variety of filth-encrusted Blighted Weapons.
BLIGHTLORD: The leader of this unit is a Blightlord. A Blightlord has a Wounds characteristic of 5.
ICON BEARERS: Models in this unit may be Icon Bearers. Add 1 to this unit’s Bravery characteristic while it includes any Icon Bearers.
SONOROUS TOCSIN: Models in this unit may carry a Sonorous Tocsin. Add 1 to this unit’s
run and
charge rolls whilst it includes any models carrying a Sonorous Tocsin.
Virulent Discharge: In your
hero phase, roll a dice for each unit (friend or foe) that is within 3" of any friendly units with this ability. On a 6+ that unit suffers D3
mortal wounds. If the unit has the NURGLE keyword,
heal D3 wounds allocated to the unit instead.
Blighted Weapons: If the unmodified hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a wound and save roll for each hit.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, PUTRID BLIGHTKINGS |
Battleline
Plaguebearers trudge to battle amidst the drone of flies’ wings and endless counting. These corpse-like daemons tally the diseases unleashed by Nurgle upon the Mortal Realms, and as they do so they stab and hack at their enemies with filth-ridden plagueswords. Relentless and resilient in equal measure, Plaguebearers overwhelm their victims as surely as a terminal sickness.
Plaguesword |
| Plaguesword | 1" | 1 | 4+ | 3+ | - | 1 |
Unit Size: 10 - 30 Points: 110/300
Battlefield Role: Battleline
A unit of Plaguebearers has 10 or more models. They are armed with vile Plagueswords.
PLAGUERIDDEN: The leader of this unit is a Plagueridden. Add 1 to the Attacks characteristic of a Plagueridden’s Plaguesword.
ICON BEARER: Models in this unit can be Icon Bearers. If the unmodified roll is a 1 when making a
battleshock test for a unit that includes any Icon Bearers, no models from the unit
flee. Instead, D6 Plaguebearer models are added to the unit.
PIPERS: Models in this unit can be Pipers. Re-roll
battleshock rolls of 1 for enemy units while they are within 6" of any Pipers.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to a model in this unit. On a 5+ the wound is negated.
Cloud of Flies: Subtract 1 from the
hit rolls of attacks that target this unit in the
shooting phase. If this unit contains 20 or more models, subtract 2 from the hit rolls of attacks that target this unit in the shooting phase, and 1 from the hit rolls of attacks that target this unit in the
combat phase instead.
Locus of Fecundity: Re-roll save rolls of 1 for this unit while it is within 7" of a friendly NURGLE DAEMON HERO.
KEYWORDS | CHAOS, DAEMON, PLAGUEBEARER, NURGLE, PLAGUEBEARERS |
Leader
Sat high upon his mouldering palanquin, borne aloft by a suppurating mound of subservient Nurglings, Epidemius casts his single eye across the battlefield with jaded contempt. His bone quill scratches upon cured-flesh parchment, enumerating the endless tally of Nurgle’s diseases, and as the count rises ever higher so the Plague God’s minions become ever more empowered.
Balesword |
| Balesword | 1" | 3 | 3+ | 3+ | -1 | D3 |
Tiny Razor-sharp Teeth |
| Tiny Razor-sharp Teeth | 1" | 5 | 5+ | 5+ | - | 1 |
Unit Size: 1 Points: 200
Battlefield Role: Leader
Notes: Unique
Epidemius is a
named character that is a single model. He is armed with a malignant Balesword and is carried into battle atop his palanquin by a horde of Nurglings, which attack nearby enemies with their Tiny Razor-sharp Teeth.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
Nurgle’s Tallyman: Keep a tally of the number of enemy models that have been slain by friendly NURGLE units during the battle. At the start of your
hero phase, consult the following table to see what benefits are bestowed upon friendly NURGLE units:
Models Slain | Effect | 0-6 | No effect. | 7-13 | Re-roll wound rolls of 1. | 14-20 | Re-roll hit rolls of 1. | 21+ | Receive 1 extra contagion point in each of your hero phases. |
|
These bonuses are cumulative and last for the rest of the battle, but end if Epidemius is slain.
KEYWORDS | CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, EPIDEMIUS, TALLYMAN OF NURGLE |
Festus is a heartless maniac, a former plague doctor transformed into a twisted alchemist of disease by the forbidden lore of Nurgle. He leads armies of daemons and rotbringers into battle with infectious ebullience, relishing the chance to try out each new delightful brew upon his unwilling foes and spread bizarre and unnatural plagues swiftly through their ranks.
Plague Staff |
| Plague Staff | 1" | 2 | 4+ | 3+ | - | D3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Notes: Unique
Festus the Leechlord is a
named character that is a single model. He carries a toxin-laced Plague Staff to battle, and can force doses of his pestilent potions down the throats of his enemies.
Healing Elixirs: At the start of your
hero phase, you can
heal 1 wound that has been allocated to Festus the Leechlord.
Delightful Brews, Splendid Restoratives: At the start of your
hero phase, you can pick a unit (friend or foe) within 1" of Festus the Leechlord. If you pick a friendly unit, roll a dice. On a 2+
heal D3 wounds that have been allocated to that unit. If you pick an enemy unit, roll a dice. On a 2+ that unit suffers D3
mortal wounds.
Festus the Leechlord is a
WIZARD. He can attempt to
cast one spell in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Curse of the Leper spells.
Curse of the Leper: Curse of the Leper has a casting value of 7. If successfully cast, select a unit within 14" of the caster that is visible to them. Subtract 1 from save rolls for that unit for the rest of the battle. This spell cannot be cast on the same enemy unit more than once during a battle.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, WIZARD, FESTUS THE LEECHLORD |
An arrogant plague lord who destroys all in his path, Gutrot Spume hacks his enemies apart with his corroded axe while entangling, crushing and strangling them with the nest of slimy tentacles that sprouts from his bloated torso. Spume’s ego is such that he will never back down from a fight, no matter how terrifying his foe, while his might is such that he rarely loses such duels.
Rot-pocked Axe |
| Rot-pocked Axe | 2" | 4 | 3+ | 2+ | -1 | 2 |
Flailing Tentacles |
| Flailing Tentacles | 1" | D3 | 2+ | 4+ | - | 1 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Notes: Unique
Gutrot Spume is a
named character that is a single model. He is armed with a Rot-pocked Axe and grasps at his foe with a mass of Flailing Tentacles.
Clutching Pseudopods: At the start of the
combat phase, you can pick an enemy model within 1" of Gutrot Spume. Choose a weapon carried by that model and roll a dice. On a 4+ that weapon cannot be used by that model in that combat phase.
Towering Arrogance: Re-roll
hit rolls of 1 for Gutrot Spume if the target is a HERO. In addition, if Gutrot Spume is within 3" of an enemy HERO in the
combat phase, he cannot target units that are not HEROES.
Master of the Slime Fleet: Instead of setting up Gutrot Spume on the battlefield, you can place him and up to one unit of
Putrid Blightkings to one side, and say that they are aboard his flagship. If you do so, at the end of your first
movement phase, set up Gutrot Spume and the unit of Putrid Blightkings within 6" of each other, wholly within 6" of the edge of the battlefield and more than 9" from any enemy models.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, GUTROT SPUME |
Slumped like sacks of flyblown offal in their mouldering saddles, Harbingers of Decay advance into battle atop vile steeds that look more dead than alive. Theirs is the gaze of Nurgle himself, and the mortal worshippers of the Plague God fight all the harder when it falls upon them. Theirs is also the touch of Nurgle, for the slightest cut from their rotswords infects a victim with virulent disease.
Plague Scythe |
| Plague Scythe | 1" | 3 | 3+ | 3+ | -1 | D3 |
Daemonic Mount’s Flyblown Bite |
| Daemonic Mount’s Flyblown Bite | 1" | D6 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 160
Battlefield Role: Leader
A Harbinger of Decay is a single model. He wields a Plague Scythe and carries a Rotsword and Soulbound Shield. His emaciated Daemonic Mount spreads diseases with its Flyblown Bite.
Soulbound Shield: Roll a dice each time you
allocate a wound or
mortal wound to this model as the result of a spell. On a 4+ the wound is negated.
Rotsword: Once per battle, at the start of your
hero phase, pick an enemy HERO within 1" of this model and roll a dice. On a 2+ that HERO suffers D3
mortal wounds. On a 4+ that HERO suffers D3 mortal wounds, and each other enemy unit within 7" of that HERO suffers 1 mortal wound.
Morbid Vigour: You can use this
command ability in your
hero phase. If you do, then until your next hero phase roll a dice each time you
allocate a wound or
mortal wound to a friendly
NURGLE MORTAL unit while they are within 7" of this model. On a 5+ the wound is negated. The same unit cannot benefit from this command ability more than once in the same phase.
KEYWORDS | CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, HERO, HARBINGER OF DECAY |
Horticulous Slimux rides into battle perched upon the shell of his lumbering daemonic steed, Mulch. As Nurgle’s head gardener, he has the power to seed the Garden of Nurgle into the fabric of reality, churning the ground with his Gruntleplough to summon it forth. Surrounded by packs of Beasts of Nurgle and wielding his lethal lopping shears, Horticulous is a being to be greatly feared.
Lopping Shears |
| Lopping Shears | 1" | 3 | 3+ | 3+ | -1 | D3 |
Mulch’s Slime-encrusted Jaws |
| Mulch’s Slime-encrusted Jaws | 1" | D3 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 220
Battlefield Role: Leader
Notes: Unique
Horticulous Slimux is a
named character that is a single model. He is armed with a huge pair of Lopping Shears that he uses to snip his enemies in half, and rides upon the back of a molluscoid daemon-beast called Mulch that snaps at the foe with its Slime-encrusted Jaws.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
Acidic Slime Trail: Roll a dice for each enemy unit that is within 3" of this model immediately before this model makes a
retreat move. On a 4+ that enemy unit suffers D3
mortal wounds.
Beast Handler: Re-roll failed
charge rolls and
hit rolls of 1 for friendly
Beasts of Nurgle units while they are within 7" of Horticulous Slimux.
In Death There is Life: At the start of your
hero phase, if any models (friend or foe) were slain in the last turn, you can
heal 1 wound allocated to a friendly
NURGLE DAEMON unit within 7" of Horticulous Slimux.
Cultivating the Garden of Nurgle: Once during the battle, at the start of your
hero phase, you can set up a
Feculent Gnarlmaw within 3" of Horticulous Slimux and more than 1" away from any other model or
terrain feature.
KEYWORDS | CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, HORTICULOUS SLIMUX |
The Lord of Afflictions hovers into battle atop a Rot Fly steed, spearheading the attack of Nurgle’s armies. Those foes not crushed or thrown aside by his dolorous tocsin – the enormous wrecking bell strung beneath his steed – are doomed by a stab from his threepronged festerspike, or else reduced to pools of rancid slurry by the waves of disease that emanate from his incubatch.
Festerspike |
| Festerspike | 2" | 3 | 3+ | 3+ | -1 | D3 |
Foul Mouthparts |
| Foul Mouthparts | 1" | 2 | 3+ | 3+ | - | 1 |
Venomous Sting |
| Venomous Sting | 1" | 1 | 4+ | 3+ | -1 | D3 |
Dolorous Tocsin |
| Dolorous Tocsin | 1" | 1 | 4+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 190
Battlefield Role: Leader
A Lord of Afflictions is a single model who carries a Festerspike and rides a Rot Fly that attacks with its Foul Mouthparts, Venomous Sting and the Dolorous Tocsin tethered to its abdomen. Some Lords of Afflictions go into battle with an Incubatch grasped in one hand.
FLY: A Lord of Afflictions can
fly.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
Rotten Regeneration: At the start of your
hero phase, you can
heal 1 wound that has been allocated to this model.
Plague Vector: Re-roll
hit rolls of 1 for friendly
ROTBRINGER units while they are within 7" of this model.
Incubatch: In your
hero phase, roll a dice for each unit (friend or foe) within 3" of this model. On a 2+, that unit suffers 1
mortal wound. NURGLE units suffer 1 mortal wound on a 6+ instead.
Virulent Discharge: In your
hero phase, roll a dice for each unit (friend or foe) within 3" of any friendly units with this ability. On a 6+ that unit suffers D3
mortal wounds. If the unit has the NURGLE keyword,
heal D3 wounds allocated to it instead.
Spearhead of Contagion: If this model is your general, you can use this ability in your
hero phase. If you do, pick a friendly
Pusgoyle Blightlords unit within 14" of this model. Add 8" to that unit’s Move characteristic until your next hero phase. The same unit cannot benefit from this command ability more than once in the same phase.
KEYWORDS | CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, HERO, LORD OF AFFLICTIONS |
The Lord of Blights is a lumbering destroyer who bludgeons his way through the enemy ranks with bubotic hammer and vermid shield. A creator as well as a destroyer, the Lord of Blights cultivates fine crops of death’s heads that he hands out to his warriors, enabling them to fling volleys of diseased projectiles. The best of these he keeps, plucking them from his gallowrack to hurl at the foe.
Thrice-ripenedDeath’s Head |
| Thrice-ripenedDeath’s Head | 14" | 1 | 3+ | 3+ | -3 | D3 |
Munificent Bounty Death’s Head |
| Munificent Bounty Death’s Head | 14" | 1 | 4+ | 3+ | - | 1 |
Bubotic Hammer |
| Bubotic Hammer | 1" | 3 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
A Lord of Blights is a single model. He hurls Thrice-ripened Death’s Heads at the enemy and hands out lesser Munificent Bounty Death’s Heads for his minions to use. In combat he smashes the foe to the ground with his Bubotic Hammer, while fending off their return blows with his Vermid Shield.
Munificent Bounty: At the start of your
shooting phase, you can pick 1 friendly
Putrid Blightkings unit that is within 3" of this model. That unit can shoot in that shooting phase using the Munificent Bounty Death’s Head
missile weapon shown above.
Vermid Shield: In the
combat phase, re-roll
save rolls of 1 for this model.
Plague of Flies: You can use this
command ability in your
hero phase. If you do, pick a friendly NURGLE unit within 21" of it. Until your next hero phase, subtract 1 from the
hit rolls of attacks that target that unit in the
shooting phase. If the unit contains 20 or more models, subtract 2 from the hit rolls of attacks that target that unit in the shooting phase, and 1 from the hit rolls of attacks that target that unit in the
combat phase instead. The same unit cannot benefit from this command ability more than once in the same phase.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, LORD OF BLIGHTS |
Infested with myriad diseases, the Lord of Plagues storms into the midst of the enemy army with his rusted axe swinging in measured arcs. This revolting warlord urges his followers on to ever greater acts of carnage, reducing the foe to filth-ridden corpse mulch that will serve to fertilise the Mortal Realms for Nurgle’s fecund bounty.
Plague-ridden Great Blade |
| Plague-ridden Great Blade | 1" | 3 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
A Lord of Plagues is a single model. He wields a Plague-ridden Great Blade.
Wanton Slaughter: Re-roll
hit rolls of 1 for friendly
Putrid Blightkings units while they are within 7" of this model.
Rotten Corpse Mulch: Roll a dice after this model makes its attacks in the
combat phase, and add the number of wounds inflicted by this model (and which were not saved or negated) to the dice roll. If the total is 7+ you immediately receive 1
contagion point.
Plague-ridden Great Weapon: If the unmodified
hit roll for an attack made with a
melee weapon by this model is 6, that attack scores D6 hits on the target instead of 1. Make a
wound and save roll for each hit.
Grandfather’s Gift: You can use this
command ability in your
hero phase. If you do, pick an enemy unit within 21" of it and roll 7 dice. That unit suffers 1
mortal wound for each roll of 6+.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, LORD OF PLAGUES |
These powerful daemonic heroes lead their brother Plaguebearers into battle, and ensure that the orders of the Great Unclean Ones are followed to the letter. They are potent warriors, whose baleswords can kill with a single cut, whose rotted bodies are all but impervious to harm, and whose diseased magics can tear the heart from the foe or bolster their own disgusting foot soldiers.
Balesword |
| Balesword | 1" | 3 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
A Poxbringer is a single model. It wields a repulsive Balesword that weeps vile toxins.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
In Death There is Life: At the start of your
hero phase, if any models (friend or foe) were slain in the last turn, you can
heal 1 wound allocated to a friendly
NURGLE DAEMON unit within 7" of this model.
A Poxbringer is a
WIZARD. It can attempt to
cast one spell in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Eruptive Infestation spells.
Eruptive Infestation: Eruptive Infestation has a
casting value of 6. If successfully cast, pick an enemy unit that is within 7" of a friendly
Plaguebearers unit and visible to the caster. That unit suffers D3
mortal wounds.
KEYWORDS | CHAOS, DAEMON, WIZARD, PLAGUEBEARER, NURGLE, HERO, POXBRINGER, HERALD OF NURGLE |
Sloppity Bilepipers caper through the ranks of the Plague Legions as they advance. Infected with a plague of mirth, they prance and quip, entertaining Nurgle’s daemons even as they cause the enemy to literally die laughing. With a rasp on their gutpipes they can inspire their allies with unnatural glee, while a single blow from their marotter is enough to reduce most foes to a grinning corpse.
Marotter |
| Marotter | 1" | 4 | 4+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 90
Battlefield Role: Leader
A Sloppity Bilepiper is a single model. It is armed with a Marotter.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
Disease of Mirth: Add 1 to the Bravery characteristic of friendly
NURGLE DAEMON units while they are within 7" of any Sloppity Bilepipers. In addition, subtract 1 from the Bravery characteristics of enemy units while they are within 7" of any Sloppity Bilepipers.
Jolly Gutpipes: Re-roll failed
charge rolls and
hit rolls of 1 for friendly
Nurglings and
GREAT UNCLEAN ONE units while they are within 7" of any Sloppity Bilepipers.
KEYWORDS | CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, SLOPPITY BILEPIPER, HERALD OF NURGLE |
The Sorcerers of Nurgle bring low their enemies with flesh-eating plagues and withering hexes, while shielding their allies with roaring clouds of flies or bloating their bodies with rancid fat to make them all but immune to harm. Some can even vomit streams of unnatural foulness that choke and drown the foe, channelling the foulness of their god to sweep away those who would defy his will.
Rotwood Staff |
| Rotwood Staff | 2" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
A Sorcerer is a single model armed with a Rotwood Staff.
Blessed with Vitality: Roll a dice each time this model successfully
casts a spell and it is not
unbound. On a 4+ you can
heal 1 wound that has been allocated to this model.
A Sorcerer is a
WIZARD. He can attempt to
cast one spell in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Stream of Corruption spells.
Stream of Corruption: Stream of Corruption has a casting value of 6. If successfully cast, pick an enemy unit that is within 7" of the caster and visible to them. That unit suffers 3 mortal wounds.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, WIZARD, SORCERER |
The Spoilpox Scrivener keeps watch over the efforts of his fellow Plaguebearers, menacing them with the threat of spiteful punishments for the slightest transgression. Should the enemy stray too close, the Scrivener irritably bites their limbs and heads off with his distended maw, or else sprays them with diseased filth as he unleashes a huge and disgusting sneeze.
Disgusting Sneeze |
| Disgusting Sneeze | 6" | D6 | 3+ | 4+ | - | 1 |
Distended Maw |
| Distended Maw | 2" | 2 | 3+ | 4+ | -1 | 2 |
Unit Size: 1 Points: 90
Battlefield Role: Leader
A Spoilpox Scrivener is a single model. It sprays corrosive filth over the enemy with its Disgusting Sneezes, and bites any foe that strays too close with its horrible Distended Maw.
Disgustingly Resilient: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated.
Keep Counting, I’m Watching You: Re-roll dice rolls of 1 when making
charge rolls for friendly
Plaguebearers units while they are within 7" of this model. In addition, re-roll
hit rolls of 1 for friendly Plaguebearers units while they are within 7" of this model.
KEYWORDS | CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, SPOILPOX SCRIVENER, HERALD OF NURGLE |
A bloated and spectacularly foul-smelling Sorcerer of formidable power, Fecula Flyblown has sworn to spread the sickening gifts of the Plague God Nurgle as far and wide as possible.
Rotwood Staff |
| Rotwood Staff | 2" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 1
Points: 180
Battlefield Role: Leader
Notes: Unique. Fecula Flyblown and
The Wurmspat must be taken as a set for a total of 180 points. Although taken as a set, each is a separate unit.
Fecula Flyblown is a
named character that is a single model. She is armed with a Rotwood Staff.
Blessed with Vitality: Grandfather Nurgle lavishes entropic gifts upon his chosen servants, granting them a supernatural resilience.
Roll a dice each time this model successfully
casts a spell and it is not
unbound. On a 4+, you can
heal 1 wound allocated to this model.
Retchling: Accompanying Fecula into battle is her loyal Retchling. This plague-ridden familiar is a powerful locus of plague sorcery.
Once per battle, in your
hero phase, you can choose for this model to channel the power of its familiar. If you do so, this model can attempt to
cast 1 additional spell that phase.
Fecula Flyblown is a
Wizard. She can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. She knows the
Arcane Bolt,
Mystic Shield and
Stream of Corruption spells.
Stream of Corruption: Uttering glottal curses, the Sorcerer unleashes a torrent of bile and brackish filth upon their enemies.
Stream of Corruption has a
casting value of 6. If successfully cast, pick 1 enemy unit within 7" of the caster and visible to them. That unit suffers 3
mortal wounds.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, BLESSED SONS, HERO, WIZARD, SORCERER, FECULA FLYBLOWN |
The Blightkings Sepsimus and Ghulgoch have sworn themselves to the service of Fecula Flyblown, and form a shield of flabby putrescence and rusted weapons between the Sorcerer and any threats to her person.
Blighted Weapon |
| Blighted Weapon | 1" | 3 | 3+ | 3+ | - | 1 |
Unit Size: 1
Points: 180
Battlefield Role: Leader
Notes: Unique.
Fecula Flyblown and The Wurmspat must be taken as a set for a total of 180 points. Although taken as a set, each is a separate unit.
The Wurmspat is a unit that has 2 models. Sepsimus and Ghulgoch are each armed with a Blighted Weapon.
Virulent Discharge: When split open by blades or arrows, the swollen flab of a Blightking spurts gobbets of rancid slime that curdle the flesh and armour of.those they splatter across.
In your
hero phase, roll a dice for each unit that is within 3" of any friendly units with this ability. On a 6, that unit suffers D3
mortal wounds. If the unit has the Nurgle keyword,
heal D3 wounds allocated to the unit instead.
Blighted Weapons: Rusted blades infected with virulent plagues unleash deadly contagions upon the flesh of the enemy.
If the unmodified
hit roll for an attack made with this unit’s Blighted Weapons is 6, that attack scores D6 hits on the target instead of 1. Make a
wound and save roll for each hit.
Festering Bodyguards: Fecula journeyed to Beastgrave with her two favoured bodyguards, who protect her from any who would see her work for the Grandfather undone.
Roll a dice before you
allocate a wound or
mortal wound to a friendly
FECULA FLYBLOWN while she is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of FECULA FLYBLOWN.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, BLESSED SONS, PUTRID BLIGHTKINGS, THE WURMSPAT |
Leader, Behemoth
A living swarm of daemon-flies and maggots crammed into a hollowed-out sack of leathery flesh, Bloab Rotspawned is nonetheless one of Nurgle’s mightiest Sorcerers. Mounted upon the back of his slime-spitting maggoth, Bilespurter, he unleashes one unnatural plague after another upon the foe, while the whirling flystorm that surrounds him blinds and chokes his victims.
Bilespurter’s Vile Bile |
| Bilespurter’s Vile Bile | 12" | D3 | 4+ |  | -2 | D3 |
Harvestman’s Scythe |
| Harvestman’s Scythe | 2" | 3 | 3+ | 3+ | -1 | 2 |
Bilespurter’s Monstrous Claws |
| Bilespurter’s Monstrous Claws | 3" |  | 4+ | 2+ | -1 | 1 |
0-2 | 10" | 2+ | 5 |
3-4 | 8" | 3+ | 4 |
5-7 | 6" | 3+ | 4 |
8-9 | 6" | 4+ | 4 |
10+ | 4" | 4+ | 3 |
Unit Size: 1 Points: 240
Battlefield Role: Leader, Behemoth
Notes: Unique
Bloab Rotspawned is a
named character that is a single model armed with an enormous Harvestman’s Scythe. He rides the maggoth Bilespurter, which douses its victims with sprays of Vile Bile or tears them limb from limb with its Monstrous Claws.
Daemon-flies: At the start of your
hero phase, roll a dice for each enemy unit within 7" of Bloab Rotspawned. On a 4+ subtract 1 from
hit rolls for that unit until your next hero phase.
Windspeaker Bells: Subtract 1 from the
casting rolls of enemy
WIZARDS while they are within 14" of Bloab Rotspawned.
Bloab Rotspawned is a
WIZARD. He can attempt to
cast one spell in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Miasma of Pestilence spells.
Miasma of Pestilence: Miasma of Pestilence has a
casting value of 6. If successfully cast, pick an enemy unit within 14" of the caster that is visible to them. Until your next
hero phase, roll a dice at the end of each phase in which any wounds or
mortal wounds were allocated to that unit and not negated. On a 2+ that unit suffers D3 mortal wounds.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, WIZARD, BLOAB ROTSPAWNED |
The mightiest of Nurgle’s daemons, the Great Unclean Ones are immensely resilient and frighteningly strong. Able to barge down fortress gates and crush monstrous beasts with their sheer bulk, Great Unclean Ones exude disease and decay as they smash their way through the foe. Meanwhile, their grasp of high strategy and their magical talents make them formidable generals.
Noxious Bile |
| Noxious Bile | 7" | D6 | 3+ |  | -2 | 1 |
Plague Flail |
| Plague Flail | 2" | 3 | 3+ |  | -1 | 2 |
Massive Bilesword |
| Massive Bilesword | 2" |  | 4+ | 3+ | -2 | 3 |
Bileblade |
| Bileblade | 2" | 3 | 3+ | 3+ | -1 | 1 |
Doomsday Bell |
| Doomsday Bell | 2" | 4 | 4+ | 3+ | -1 | 1 |
Host of Nurglings |
| Host of Nurglings | 1" | 3 | 5+ | 5+ | - | 1 |
0-3 | 2+ | 2+ | 3 |
4-6 | 3+ | 3+ | 3 |
7-9 | 3+ | 3+ | 2 |
10-12 | 4+ | 4+ | 2 |
13+ | 5+ | 4+ | 1 |
Unit Size: 1 Points: 320
Battlefield Role: Leader, Behemoth
A Great Unclean One is a single model. It carries a large Plague Flail or Bileblade in one hand, and a Massive Bilesword or Doomsday Bell in the other, and can vomit forth streams of Noxious Bile. A Host of Nurglings caper about the Great Unclean One’s feet, attacking with their razor-sharp teeth.
Blubber and Bile: Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+ the wound is negated. In addition, if the roll is 6+ and it is the
combat phase, the attacking unit suffers 1 mortal wound after all of its attacks have been made.
Corpulent Mass: In your
hero phase, you can
heal D3 wounds that have been allocated to this model.
Mountain of Loathsome Flesh: Roll a dice for each enemy unit that is within 1" of this model after this model completes a
charge move. On a 4+ the enemy unit suffers D3
mortal wounds.
Putrid Offering: If this model has a Bileblade and attempts to
cast or unbind a spell, you can say that it is using the Bileblade to hook out a portion of its own rotting guts as an offering to Nurgle. If you do so, this model immediately suffers 1
mortal wound (which cannot be negated), but you can then add 1 to the
casting or unbinding roll.
Reverberating Summons: If a NURGLE unit begins its
movement phase within 7" of any models with a Doomsday Bell, add 3 to its Move characteristic until the end of the phase.
A Great Unclean One is a
WIZARD. It can attempt to
cast two spells in your
hero phase, and attempt to
unbind two spells in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Plague Wind spells.
Plague Wind: Plague Wind has a
casting value of 7. If successfully cast, pick a point on the battlefield within 14" of the caster and draw an imaginary straight line between it and the closest part of the caster. Each unit (friend or foe) crossed by the centre of the line suffers D3
mortal wounds. Units with the NURGLE keyword are instead invigorated by the Plague Wind; if it passes over them,
heal D3 wounds that have been allocated to the unit.
Grandfather’s Joy: You can use this
command ability in your
hero phase. If you do, pick a friendly
NURGLE DAEMON unit within 21" of this model. Add 1 to the Attacks characteristic of all
melee weapons used by that unit until your next hero phase. You cannot pick the same unit to benefit from this command ability more than once per hero phase.
KEYWORDS | CHAOS, DAEMON, NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE |
Morbidex Twiceborn is the chosen mortal champion of the Nurglings. Twisted by the daemon mites’ unnatural touch, he has come to resemble them physically, and has gained much of their unnatural resilience. His disgusting maggoth, Tripletongue, is equally hard to hurt, dragging screaming victims into its maw and devouring them even as Morbidex hacks others apart with his huge scythe.
Slabrous Tongues |
| Slabrous Tongues | 6" | 3 | 3+ |  | -1 | 1 |
Fleshreaper Scythe |
| Fleshreaper Scythe | 2" | 5 | 3+ | 3+ | -1 | 2 |
Monstrous Claws |
| Monstrous Claws | 3" |  | 4+ | 2+ | -1 | 1 |
0-2 | 10" | 2+ | 5 |
3-4 | 8" | 2+ | 4 |
5-7 | 6" | 3+ | 4 |
8-9 | 6" | 4+ | 4 |
10-11 | 4" | 5+ | 3 |
Unit Size: 1 Points: 240
Battlefield Role: Leader, Behemoth
Notes: Unique
Morbidex Twiceborn is a
named character that is a single model. He is armed with the deadly Fleshreaper Scythe and rides the belligerent maggoth Tripletongue, which snatches its victims up with its Slabrous Tongues or gores them with its Monstrous Claws.
Lord of Nurglings: At the start of your
hero phase, you can pick 1 friendly
Nurglings unit within 7" of Morbidex Twiceborn and add 1 model to it.
Malicious Mites: Add 1 to
wound rolls for friendly
Nurglings units while they are within 7" of Morbidex Twiceborn.
Nurgle’s Rot: At the start of your
hero phase, roll a dice for each unit (friend or foe) within 3" of any units with this ability. On the roll of a 6, that unit suffers D3
mortal wounds. Units with the NURGLE keyword are unaffected by this ability.
Repugnant Regrowth: Roll a dice in your
hero phase. On a 4+
heal 1 wound that has been allocated to Morbidex Twiceborn. On a 6+ heal D3 wounds instead.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, MORBIDEX TWICEBORN |
A driven and merciless warlord, Orghotts Daemonspew is half human and half daemon in nature. He rides to battle astride the gangling pox maggoth Whippermaw, wielding his twinned Rotaxes to devastating effect while his steed’s envenomed tongue lashes out to throttle and ensnare. Even should the foe injure Orghotts it is they who truly suffer, as corrosive ichor jets from the wound.
Whippermaw’s Grasping Tongue |
| Whippermaw’s Grasping Tongue | 6" | 1 | 3+ |  | -1 | D6 |
The Rotaxes |
| The Rotaxes | 2" | 5 | 3+ | 3+ | -1 | 1 |
Whippermaw’s Monstrous Claws |
| Whippermaw’s Monstrous Claws | 3" |  | 4+ | 2+ | -1 | 1 |
0-2 | 10" | 2+ | 5 |
3-4 | 8" | 3+ | 4 |
5-7 | 6" | 4+ | 4 |
8-9 | 6" | 5+ | 4 |
10+ | 4" | 6+ | 3 |
Unit Size: 1 Points: 240
Battlefield Role: Leader, Behemoth
Notes: Unique
Orghotts Daemonspew is a
named character that is a single model armed with his trusty Rotaxes. He rides his maggoth steed, Whippermaw, which seeks out victims with its Grasping Tongue to drag them into its fang-lined maw, or crushes them with its Monstrous Claws.
Acid Ichor: Roll a dice each time you
allocate a wound to this model in the
combat phase (and it is not negated). On a 4+ the attacking unit suffers 1
mortal wound after all of its attacks have been made.
Fury of the Halfblood: Add D3 to the Attacks characteristic of Orghotts Daemonspew’s Rotaxes if he made a
charge move in the same turn.
The Rotaxes: At the end of the
combat phase, roll a dice for each enemy model that was allocated any wounds caused by the Rotaxes in that combat phase and was not slain. On a 4+ that model suffers 1
mortal wound.
Fester and Rot: You can use this
command ability in your
hero phase. If you do, pick a friendly NURGLE unit within 14" of Orghotts Daemonspew. Re-roll failed
wound rolls for that unit until your next hero phase.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, ORGHOTTS DAEMONSPEW |
Brandishing his gnarlrod to the skies, Rotigus Rainfather calls down the inundating Deluge of Nurgle. From the fanged maws that split his flesh he vomits thundering streams of brackish filth, drowning the enemy in his plentiful gifts even as he mires the battlefield in cloying mud and diseased, stinking floods of slime.
Gnarlrod |
| Gnarlrod | 3" | 5 |  | 3+ | -1 | 2 |
Fanged Maw |
| Fanged Maw | 1" | D3 | 3+ |  | -2 | 2 |
Host of Nurglings |
| Host of Nurglings | 1" | 3 | 5+ | 5+ | - | 1 |
0-3 | 2+ | 2+ | 4+ |
4-6 | 3+ | 2+ | 5+ |
7-9 | 3+ | 3+ | 5+ |
10-12 | 4+ | 3+ | 6+ |
13+ | 4+ | 4+ | 6+ |
Unit Size: 1 Points: 320
Battlefield Role: Leader, Behemoth
Notes: Unique
Rotigus is a
named character that is a single model. He carries a Gnarlrod that can be used to strike at enemies that are nearby. A Host of Nurglings caper about his feet, attacking with their razor-sharp teeth, while the Fanged Maw in his belly snaps and bites at the foe.
Blubber and Bile: Roll a dice each time you
allocate a wound or
mortal wound to Rotigus. On a 5+ the wound is negated. In addition, if the roll is 6+ and it is the
combat phase, the attacking unit suffers 1 mortal wound after all of its attacks have been made.
Corpulent Mass: In your
hero phase, you can
heal D3 wounds that have been allocated to Rotigus.
Mountain of Loathsome Flesh: Roll a dice for each enemy unit that is within 1" of Rotigus after he completes a
charge move. On a 4+ the enemy unit suffers D3
mortal wounds.
Streams of Brackish Filth: In your
hero phase, roll a dice for each enemy unit that is within 6" of Rotigus. On a 4+ the enemy unit suffers D3
mortal wounds. Enemy units that can
fly suffer D3 mortal wounds on a 6+ instead of a 4+.
Rotigus is a
WIZARD. He can attempt to
cast two spells in your
hero phase, and attempt to
unbind two spells in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Deluge of Nurgle spells.
Deluge of Nurgle: Deluge of Nurgle has a casting value of 7. If successfully cast, roll 7 dice. For each roll that equals or beats the Deluge of Nurgle value shown on the damage table above, you can pick an enemy unit that is visible to the caster. That unit suffers D3 mortal wounds. If more than one roll inflicts mortal wounds, you must pick a different enemy unit to suffer each set of mortal wounds.
KEYWORDS | CHAOS, DAEMON, NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE, ROTIGUS |
Plague-cursed triplets of immense age and power, the Glottkin are Nurgle’s greatest mortal champions. Otto the warrior lord and Ethrac the plague sorcerer ride to war upon the lumpen shoulders of their monstrous brother, Ghurk, and together their unnatural power is great enough to drive vast armies into battle and crush all who stand against them.
Pestilent Torrent |
| Pestilent Torrent | 12" | 1 | 3+ | 4+ | -2 |  |
Ghurk’s Flailing Tentacle |
| Ghurk’s Flailing Tentacle | 3" |  | 4+ | 2+ | -2 | 2 |
Ghurk’s Lamprey Maw |
| Ghurk’s Lamprey Maw | 2" | 1 | 3+ | 2+ | -1 | D3 |
Otto’s Poison-slick Scythe |
| Otto’s Poison-slick Scythe | 2" | 3 | 3+ | 3+ | -1 | D3 |
0-3 | 8" | 2D6 | 6 |
4-6 | 7" | D6 | 5 |
7-9 | 6" | D3 | 4 |
10-12 | 5" | 2 | 3 |
13+ | 4" | 1 | 2 |
Unit Size: 1 Points: 380
Battlefield Role: Leader, Behemoth
Notes: Unique
The Glottkin are a single model. Ghurk Glott is a heaving mass of flesh, attacking with a Flailing Tentacle and scooping hapless victims into his Lamprey Maw. His brothers Ethrac and Otto ride upon his festering, boil-encrusted shoulders; Ethrac casts foul spells while Otto attacks with his Poison-slick Scythe and unleashes a Pestilent Torrent of corrosive filth from his swollen gut.
Mountain of Loathsome Flesh: Roll a dice for each enemy unit that is within 1" of this model after this model completes a
charge move. On a 4+ the enemy unit suffers D3
mortal wounds.
Blessings of Nurgle: At the start of your
hero phase, you can
heal D3 wounds that have been allocated to this model.
Horrific Opponent: At the start of the
combat phase, roll 2D6 for each enemy unit within 7" of this model. If the roll is greater than that unit’s Bravery characteristic, subtract 1 from
hit rolls for that unit in that combat phase.
Ethrac Glott is a
WIZARD. He can attempt to
cast two spells in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Fleshy Abundance spells.
Fleshy Abundance: Fleshy Abundance has a
casting value of 7. If successfully cast, pick a friendly unit within 14" of the caster that is visible to them. Add 1 to the Wounds characteristic of all models in that unit until your next
hero phase. At the start of your next hero phase, the unit’s Wounds characteristic is reduced to its original value. Note that this can result in a model that has been allocated wounds being slain.
Lords of Nurgle: You can use this
command ability in your
hero phase. If you do, then until your next hero phase add 1 to the Attacks characteristic of any
melee weapons used by friendly NURGLE units while they are within 14" of this model. You cannot use this command ability more than once per hero phase.
KEYWORDS | CHAOS, MORTAL, NURGLE, ROTBRINGER, MONSTER, HERO, WIZARD, THE GLOTTKIN |
Riddled with pestilence and disease, an Exalted Greater Daemon of Nurgle is a foul manifestation of Nurgle’s will. With each lumbering step and burbled word it spreads more of its diseased blessings to those who stand before it.
Noxious Bile |
| Noxious Bile | 7" | D6 | 3+ |  | -2 | 1 |
Massive Bilesword |
| Massive Bilesword | 2" |  | 3+ | 3+ | -2 | 3 |
0-4 | 7" | 2+ | 4 |
5-8 | 6" | 3+ | 4 |
9-11 | 5" | 3+ | 3 |
12-13 | 4" | 4+ | 3 |
14+ | 3" | 5+ | 2 |
Unit Size: 1 Points: 400
Battlefield Role: Leader, Behemoth
An Exalted Greater Daemon of Nurgle is a single model armed with a Massive Bilesword and Noxious Bile.
Blubber and Bile: The dubious reward for piercing the blubbery hide of an Exalted Greater Daemon of Nurgle is to be showered by acidic bile and putrid toxins.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+, that wound or mortal wound is negated. In addition, on a 6, if the attacking unit is within 3" of this model, it suffers 1 mortal wound.
Corpulent Mass: An Exalted Greater Daemon of Nurgle is blessed with the Plaguefather’s gift of fecundity, enabling its body to swiftly regrow damaged flesh and tissue.
In your
hero phase, you can
heal up to D3 wounds allocated to this model.
Mountain of Loathsome Flesh: Such is the size and girth of an Exalted Greater Daemon of Nurgle that it can simply run over its foes, crushing or asphyxiating them beneath its monstrous bulk as it does so.
Roll 1 dice for each enemy unit that is within 1" of this model after this model completes a
charge move. On a 4+, that enemy unit suffers D3
mortal wounds.
An Exalted Greater Daemon of Nurgle is a
WIZARD. It can attempt to
cast two spells in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Plague Wind spells.
Plague Wind: The Exalted Greater Daemon of Nurgle summons a whirlwind of maggots and filth, basking in its feculence for a moment before sending it forth.
Plague Wind has a
casting value of 7. If successfully cast, pick a point on the battlefield within 14" of the caster and draw an imaginary straight line 1mm wide between that point and the closest part of the caster. Each unit crossed by that line suffers D3
mortal wounds. If this line passes over any NURGLE units,
heal up to D3 wounds allocated to that unit instead.
Grandfather’s Exalted Joy: At the Great Unclean One’s command, Nurgle’s children are inspired to fight with even greater exuberance.
You can use this
command ability in your
hero phase. If you do so, pick 1 friendly
NURGLE DAEMON unit wholly within 28" of a friendly model with this command ability. Add 1 to the Attacks characteristic of that unit’s
melee weapons until your next hero phase.
KEYWORDS | CHAOS, DAEMON, NURGLE, GREAT UNCLEAN ONE, MONSTER, HERO, WIZARD, EXALTED GREATER DAEMON OF NURGLE |
Warscroll Battalion
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| The air fills with the thunderous drone of membranous wings as the warriors of the Affliction Cyst ride their bloated Rot Flies into battle. Enemies scatter in panic as Pusgoyle Blightlords plunge down from on high, their dark shadows heralding disease and death. Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
The Droning Sky: Instead of setting up a unit from this battalion on the battlefield, you can place it to one side and say that it is set up hovering in the skies. You can do this with as many units from the battalion as you wish. At the end of your first movement phase, set up each of these units more than 9" from any enemy models.
Diseased Onslaught: If the Lord of Afflictions from this battalion uses his Spearhead of Contagion command ability, it affects all units from this battalion that are within 14" of him, instead of only one unit. | |
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| To stand against the Blight Cyst is to be beset by virulent foulness at every turn. Hails of filth-filled death’s heads rain down upon the enemy and swarms of biting flies envelop them in a blinding, choking mass, before the pox-ridden servants of Nurgle hack their way through the diseased survivors. Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
Endless Bounty: The Munificent Bounty ability of this battalion’s Lord of Blights affects all units from this battalion that are within 3" of him at the start of your shooting phase, instead of only one unit.
Supremely Blighted Weapons: The Blighted Weapons used by the Putrid Blightkings in this battalion have a Rend characteristic of ‘-1’.
Blights on the Landscape: In the combat phase, enemy units do not receive any benefits for being in cover against attacks made by this battalion. | |
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| From the festering depths of Nurgle’s realm, his filthsome pretties spill forth. Loping on bloated limbs or ploughing through the air on buzzing wings, these abominations obey the croaked commands of Horticulous Slimux, burying their victims in an avalanche of rancid flesh and lethal ebullience. Unit Size: - Points: 180 Battlefield Role: Warscroll Battalion
Assistant Gardeners: Horticulous Slimux can use his Cultivating the Garden of Nurgle ability in each of your hero phases instead of only once per battle. In addition, when he does so, the Feculent Gnarlmaw can be set up within 3" of any unit from this battalion instead of being set up within 3" of Horticulous Slimux.
Utterly Revolting Horde: Subtract 1 from the Bravery characteristic of enemy units while they are within 14" of 7 or more models from this battalion. | |
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| The warriors of a Plague Cyst are as direct and aggressive as their lord. They view their enemies as little more than living sacks of meat and fluids, waiting to be split open and strewn as plague-fertiliser across the battlefields of the Mortal Realms. Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
Master of Slaughter: Re-roll all failed hit rolls for units from this battalion that are affected by the Wanton Slaughter ability of this battalion’s Lord of Plagues, instead of only re-rolling hit rolls of 1.
Horribly Contagious: In your hero phase, roll a dice for each enemy unit within 3" of any units from this battalion. On a 6+ the unit being rolled for suffers D3 mortal wounds. | |
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| The Tallyband is disease and pestilence personified, a trudging, lumbering, squirming mass of rancid daemonflesh that rolls across the battlefield like the inexorable approach of death itself. Unnatural plague energies thicken the air, conjuring new daemons into being even as the advance continues. Unit Size: - Points: 160 Battlefield Role: Warscroll Battalion
Droning Masses: At the start of your hero phase, each unit in this battalion heals 1 wound that has been allocated to it. For units of Plaguebearers, return D3 slain models to each unit instead.
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| Long and droning are the prideful chants of the Blessed Sons as they enumerate the glories they have won in Nurgle’s name. Even as they butcher their foes, they gloat and chortle, goading their enemies in their arrogance and pouring scorn upon their cleanliness and unsavoury good health. For all their hoarse braggadocio, the Blessed Sons are ferociously dangerous warriors, worthy bearers of Nurgle’s rancid gifts. Unit Size: - Points: 40 Battlefield Role: Warscroll Battalion
Swollen with Pride: Units in this battalion do not have to take battleshock tests while they have 7 or more models.
Blessed Blightplate: Re-roll save rolls of 1 for models in this battalion. | |
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| The Munificent Wanderers have been greatly blessed by Nurgle and, following their god’s generous example, wish only to share their bountiful foulness with all they meet. As they shamble into battle, their unnatural flesh and rusted blades teem with parasites and plagues that they distribute vigorously. Every claw slash, every bite of rotted fangs, every liquid spray and sword thrust bestows the gifts of Nurgle upon their unfortunate foes. Unit Size: - Points: 40 Battlefield Role: Warscroll Battalion
Infested with Foul Gifts: In the Rampant Disease stage of the Cycle of Corruption, enemy units that are affected by the Rampant Disease that are within 14" of a unit from this battalion suffer D6 mortal wounds instead of D3 mortal wounds. In addition, if Thrombolhox the Giving is on the battlefield in the Rampant Disease stage of the Cycle of Corruption, then D6 enemy units are affected by the Rampant Disease instead of D3 units. | |
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| The ground shakes beneath the tread of this revolting trio as they lumber to war. The Great Unclean Ones of the Thricefold Befoulment are the living embodiment of Nurgle’s tri-lobed sigil writ vast in rotting flesh and pulsating power, and nothing pure or untainted can stand before their might. | A Thricefold Befoulment consists of the following units: | • | 3 GREAT UNCLEAN ONES |
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Unit Size: - Points: 60 Battlefield Role: Warscroll Battalion
Hungry for the Plague God’s Praise: Re-roll hit rolls of 1 for models from this battalion while they are within 14" of another model from this battalion. In addition, re-roll wound rolls of 1 for models from this battalion while they are within 14" of two other models from this battalion.
Plague Storm of Nurgle: If a model from this battalion successfully casts the Plague Wind spell when it is within 7" of another model from this battalion, then the number of mortal wounds inflicted by the spell is increased from D3 to 2D3. If the caster is within 7" of two other models from this battalion, then the number of mortal wounds inflicted by the spell is increased to 3D3 instead. | |
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Scenery
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| Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores, and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs. Unit Size: 1 Points: 0 Battlefield Role: Scenery
A Feculent Gnarlmaw is a terrain feature consisting of 1 Feculent Gnarlmaw scenery model.
Entropic Chimes: In their charge phase, NURGLE units that are within 7" of any Feculent Gnarlmaws can attempt to charge even if they ran in the same turn.
Sickness Blossoms: At the start of the hero phase, roll a dice for each unit within 3" of any Feculent Gnarlmaws. On a 4+ the unit suffers 1 mortal wound. Units with the NURGLE keyword are unaffected by this ability.
KEYWORDS | SCENERY, FECULENT GNARLMAW |
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