Nurgle – Plague Drones
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Plague Drones

Amongst the swiftest and most dangerous of Nurgle’s followers, Plague Drones are high-ranking Plaguebearers who ride to war astride huge and malevolent Rot Flies. These daemonic airborne mounts attack the foe with stingers, proboscises, foul mouthparts and chitinous limbs, while their riders hurl death’s heads into the enemy lines that explode in showers of infectious filth.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Death’s Head
Death’s Head14"14+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Prehensile Proboscis
Prehensile Proboscis1"33+4+-1
Foul Mouthparts
Foul Mouthparts1"23+3+-1
Venomous Sting
Venomous Sting1"14+3+-1D3

Unit Size: 3 - 12      Points: 190
Battlefield Role: None


A unit of Plague Drones has 3 or more models. The Rot Flies stab the enemy with Venomous Stings, and either lash at the foe with a Prehensile Proboscis or bite with Foul Mouthparts. Their Plaguebearer riders swing Plagueswords and throw virulent Death’s Heads.

FLY: Plague Drones can fly.

PLAGUEBRINGER: The leader of this unit is a Plaguebringer. Add 1 to the Attacks characteristic of a Plaguebringer’s Plaguesword.

ICON BEARER: Models in this unit can be Icon Bearers. If the unmodified roll is a 1 when making a battleshock test for a unit that includes any Icon Bearers, no models from the unit flee. Instead, 1 Plague Drone model is added to the unit.

BELL TOLLERS: Models in this unit can be Bell Tollers. Re-roll battleshock rolls of 1 for enemy units while they are within 6" of any Bell Tollers.


Disgustingly Resilient: Roll a dice each time you allocate a wound or mortal wound to a model in this unit. On a 5+ the wound is negated.

Locus of Contagion: Add 1 to the Attacks characteristics of this unit’s weapons while it is within 7" of a friendly NURGLE DAEMON HERO.

If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The PLAGUEBEARER keyword is used in following Nurgle warscrolls:

© Vyacheslav Maltsev 2013-2021