Nurgle – Harbinger of Decay
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7"
7
4+
8
WARSCROLL

Harbinger of Decay

Slumped like sacks of flyblown offal in their mouldering saddles, Harbingers of Decay advance into battle atop vile steeds that look more dead than alive. Theirs is the gaze of Nurgle himself, and the mortal worshippers of the Plague God fight all the harder when it falls upon them. Theirs is also the touch of Nurgle, for the slightest cut from their rotswords infects a victim with virulent disease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Plague Scythe
Plague Scythe1"33+3+-1D3
Daemonic Mount’s Flyblown Bite
Daemonic Mount’s Flyblown Bite1"D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader

DESCRIPTION

A Harbinger of Decay is a single model. He wields a Plague Scythe and carries a Rotsword and Soulbound Shield. His emaciated Daemonic Mount spreads diseases with its Flyblown Bite.

ABILITIES

Soulbound Shield: Roll a dice each time you allocate a wound or mortal wound to this model as the result of a spell. On a 4+ the wound is negated.

Rotsword: Once per battle, at the start of your hero phase, pick an enemy HERO within 1" of this model and roll a dice. On a 2+ that HERO suffers D3 mortal wounds. On a 4+ that HERO suffers D3 mortal wounds, and each other enemy unit within 7" of that HERO suffers 1 mortal wound.

COMMAND ABILITIES

Morbid Vigour: You can use this command ability in your hero phase. If you do, then until your next hero phase roll a dice each time you allocate a wound or mortal wound to a friendly NURGLE MORTAL unit while they are within 7" of this model. On a 5+ the wound is negated. The same unit cannot benefit from this command ability more than once in the same phase.

KEYWORDS
CHAOS, MORTAL, DAEMON, NURGLE, ROTBRINGER, HERO, HARBINGER OF DECAY
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The NURGLE and MORTAL keywords are used in following Nurgle warscrolls:

None
Leader
Leader, Behemoth

The MORTAL keyword is used in following Nurgle warscrolls:

None
Leader
Leader, Behemoth

The ROTBRINGER keyword is used in following Nurgle warscrolls:

None
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021