Nurgle – Gutrot Spume
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4"
7
3+
9
WARSCROLL

Gutrot Spume

An arrogant plague lord who destroys all in his path, Gutrot Spume hacks his enemies apart with his corroded axe while entangling, crushing and strangling them with the nest of slimy tentacles that sprouts from his bloated torso. Spume’s ego is such that he will never back down from a fight, no matter how terrifying his foe, while his might is such that he rarely loses such duels.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rot-pocked Axe
Rot-pocked Axe2"43+2+-12
Flailing Tentacles
Flailing Tentacles1"D32+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Gutrot Spume is a named character that is a single model. He is armed with a Rot-pocked Axe and grasps at his foe with a mass of Flailing Tentacles.

ABILITIES

Clutching Pseudopods: At the start of the combat phase, you can pick an enemy model within 1" of Gutrot Spume. Choose a weapon carried by that model and roll a dice. On a 4+ that weapon cannot be used by that model in that combat phase.

Towering Arrogance: Re-roll hit rolls of 1 for Gutrot Spume if the target is a HERO. In addition, if Gutrot Spume is within 3" of an enemy HERO in the combat phase, he cannot target units that are not HEROES.

Master of the Slime Fleet: Instead of setting up Gutrot Spume on the battlefield, you can place him and up to one unit of Putrid Blightkings to one side, and say that they are aboard his flagship. If you do so, at the end of your first movement phase, set up Gutrot Spume and the unit of Putrid Blightkings within 6" of each other, wholly within 6" of the edge of the battlefield and more than 9" from any enemy models.

KEYWORDS
CHAOS, MORTAL, NURGLE, ROTBRINGER, HERO, GUTROT SPUME
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The MORTAL keyword is used in following Nurgle warscrolls:

None
Leader
Leader, Behemoth

The ROTBRINGER keyword is used in following Nurgle warscrolls:

None
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021