The masked creatures known as Spirit Torments were pitiless jailers in life. In death they seek out those that Nagash deems his by right of rulership, bludgeoning them with their ensorcelled iron padlocks before locking away their souls.
Unit Size: 1 Points: 120
Battlefield Role: Leader
A Spirit Torment is a single model. It is armed with Shacklegheist Chains.
Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
Ignore
modifiers (positive or negative) when making
save rolls for attacks that target this model.
Nagash’s Bidding: Spirit Torments ensure that Nagash’s unrepentant hosts redouble their efforts to carry out his bidding.
You can re-roll
hit rolls of 1 for friendly
NIGHTHAUNT units while they are wholly within 12" of any friendly
SPIRIT TORMENTS.
Captured Soul Energy: The chains and padlocks carried by Spirit Torments can capture the departing spirit of a slain foe.
At the start of the
battleshock phase, if 3 or more enemy models were slain that turn, pick a friendly
NIGHTHAUNT unit within 6" of this model and
heal D3 wounds that have been allocated to that unit. If 3 or more enemy STORMCAST ETERNAL models were slain that turn, heal 3 wounds instead of D3 wounds.
Alternatively, instead of healing the unit you picked, if models from that unit have been slain, you can return them to the unit. Roll a D3; you can return any slain models to that unit that have a combined Wounds characteristic of less than or equal to the number you rolled.
If your army includes more than one
SPIRIT TORMENT, at least 3 enemy models must have been slain during the turn for each SPIRIT TORMENT that uses this ability, and no SPIRIT TORMENT can use this ability more than once in the same battleshock phase.