NighthauntShrieker Host
Warscroll Battalion

Shrieker Host

The scream of a single Tomb Banshee can kill even the mightiest warrior. When backed by a screeching hell-choir of Myrmourn Banshees and Dreadscythe Harridans, that shrieking builds to an unholy cacophony – an unnatural sound that often serves to break opposing forces already beset by the horror of a Nighthaunt procession.
ORGANISATION
A Shrieker Host consists of the following units:
 • 1 Tomb Banshee
 • 2 units of Dreadscythe Harridans
 • 2 units of Myrmourn Banshees
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Mournful Wailing: The wailing of so many tormented souls is enough to fill even the most disciplined heart with melancholy.
Re-roll battleshock rolls of 1 for enemy units that are within 6" of any units from this battalion at the start of the battleshock phase. In addition, the Inspiring Presence command ability cannot be used on enemy units that are within 6" of any units from this battalion.
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
Inspiring Presence
You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase.
© Vyacheslav Maltsev 2013-2020