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NighthauntNighthaunt Procession
Warscroll Battalion

Nighthaunt Procession

The vanguard of the Soul Wars, the Nighthaunts press forward relentlessly. To a mortal, the approach of a Nighthaunt army is a terrifying sight. However, to Nagash the procession is as he himself has ordained – an ordered affair of minions driven forward by the malign willpower of the more powerful spirits amongst them.
ORGANISATION
A Nighthaunt Procession consists of the following warscroll battalions:
 • 1 Shroudguard
 • 6 warscroll battalions chosen in any combination from the following list:
- The Condemned
- Chainguard
- Execution Horde
- Deathriders
- Death Stalkers
- Shrieker Host
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

Bound Beneath Indomitable Will: When a Nighthaunt procession gathers in full force, the amethyst magic of Shyish hangs heavy in the air. The spectral commanders that lead this dread army of gheists to war serve as beacons of this deathly energy, empowering their minions with an unholy resilience.
Roll a dice each time you allocate a wound or mortal wound to a friendly NIGHTHAUNT model from this battalion within 12" of your general or a friendly NIGHTHAUNT HERO from the battalion. On a 6+ the wound is negated. If this battalion is part of a Nighthaunt army, this ability replaces the Deathless Spirits battle trait for all units in this battalion.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
© Vyacheslav Maltsev 2013-2019