NighthauntDeath Stalkers
Warscroll Battalion

Death Stalkers

They are bringers of death, finality made manifest. Led by the driving and murderous passion of a Cairn Wraith, Death Stalkers are spectral killers that relentlessly hunt down the enemy whose name has been whispered to them in darksome rites. They fall upon the named foe with a nigh-unstoppable vengeful zeal.
A Death Stalkers battalion consists of the following units:
 • 1 Cairn Wraith
 • 2 units of Grimghast Reapers
 • 2 units of Glaivewraith Stalkers

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion


Soul-marked Prey: When Nagash desires the death of a certain target, he sends forth his Death Stalkers, who will fight with terrible and relentless purpose to see the subject of their master’s ire slain.
After set-up is complete but before the battle begins, pick one enemy unit to be soul-marked by this battalion. Add 1 to hit and wound rolls for attacks made by units from this battalion that target the soul-marked unit.
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
© Vyacheslav Maltsev 2013-2020