Driven by a Cairn Wraith and bearing the remains of a slain vampire or powerful Necromancer, the Black Coach seeks out sites of great slaughter and suffering, swelling with dark magic as it runs down helpless mortals in an explosion of gore.
Unit Size: 1 Points: 220
Battlefield Role: Behemoth
A Black Coach is a single model driven by a Cairn Wraith armed with a Soulreach Grasp or a Reaper Scythe.
STEEDS AND CREW:
The Black Coach is drawn by four Nightmares that attack with their Hooves and Teeth. Three Relic Bearers accompany the Black Coach, and can attack with their Spectral Claws. For rules purposes, the Nightmares and Relic Bearers are treated in the same manner as a mount
Ethereal: Creatures whose bodies have rotted away are difficult to harm with ordinary weapons.
(positive or negative) when making save rolls
for attacks that target this model.
Frightful Touch: The icy touch of the Black Coach’s Wraith crew is so fell and chill that a mere scratch from them can still a beating heart.Evocation of Death: The Black Coach absorbs death magic, swelling with power as it consumes more and more of that darksome force.
If the unmodified hit roll
for an attack made with the Cairn Wraith’s Reaper Scythe is 6, that attack inflicts 2 mortal wounds
and the attack sequence ends (do not make a wound or save roll
In addition, if the unmodified hit roll for an attack made with the Relic Bearers’ Spectral Claws is 6, that attack inflicts 1 mortal wound and the attack sequence ends (do not make a wound or save roll).
At the start of each battle round, roll 3 dice for each BLACK COACH
on the battlefield. For each 4+, that BLACK COACH gains a level of power. Levels of power are cumulative and last for the rest of the battle. They grant the following abilities:First Level – Nimbus of Power: A supernatural glow emanates from the Black Coach, its fell touch invigorating the power within.
In your hero phase
D3 wounds that have been allocated to this model. In addition, at the start of your hero phase, pick 1 friendly SUMMONABLE NIGHTHAUNT
unit wholly within 12" of this model and return D3 slain models to that unit. The returning models
must be set up within 12" of this model.Second Level – Unholy Vigour: Dark magic lends the vehicle unnatural speed and empowers its accompanying Nightmares and Wraiths to lash out with blurring swiftness.
Re-roll hit rolls
of 1 for this model’s melee weapons
. In addition, this model can run
in the same turn.Third Level – Spectral Scythes: These phantom blades look intangible but can slice flesh as easily as if forged from the finest steel.
After this model completes a charge move
, pick an enemy unit within 1" of this model and roll a dice. On a 2+, that unit suffers D3 mortal wounds
.Fourth Level – Insubstantial Form: The Black Coach seems to flicker in and out of reality, making it all but impossible to trap and envelop.
This model can retreat
in the same turn.Fifth Level – Witch-fire: Balefire crackles and arcs from the charging steeds and spinning wheels.
In your hero phase
, roll a dice for each enemy unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds
Reaped Like Corn: The scythes wielded by these ghostly warriors can be swung in great sweeping arcs, cutting down whole ranks of enemy warriors.
You can re-roll failed hit rolls
for attacks made with this model’s Reaper Scythe if the target unit has 5 or more models.