The Auralan Wardens fight in close formation, using long pikes that they set to receive the charge of the foe. The Wardens guide their sunmetal tips into the enemy’s chests at the last moment; those pierced by them are slain in a heartbeat.
|Warden’s Pike||3"||2||3+||4+||-||1|Unit Size:
10 - 30 Points:
For each Vanari Auralan Wardens unit included in your army, you can take 1 Vanari Auralan Sentinels
unit or 1 Vanari Dawnriders
unit as a battleline unit.
A unit of Vanari Auralan Wardens has any number of models, each armed with a Warden’s Pike.
1 model in this unit can be a High Warden. A High Warden is armed with a Champion’s Blade instead of a Warden’s Pike.
Moonfire Flask: The High Warden carries a Moonfire Flask in one hand; when the enemy draws close, the Warden hurls the fragile flask into its ranks so that it bursts and scatters burning silvery liquid all around.
Once per battle, at the start of the combat phase
, you can pick 1 enemy unit within 3" of this unit’s High Warden and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds
Sunmetal Weapons: The pikes used by Auralan Wardens are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified hit roll
for an attack made with a Warden’s Pike is 6, that attack inflicts 1 mortal wound
on the target and the attack sequence ends (do not make a wound or save roll
Wall of Blades: When Auralan Wardens stand shoulder to shoulder, they present a bristling wall of pikes towards the foe.
If the target unit made a charge move
in the same turn, add 1 to wound rolls
for attacks made with this unit’s Warden’s Pikes and improve the Rend characteristic of that weapon by 1.
The High Warden of this unit is a WIZARD
while this unit has 5 or more models. They can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. They know the Power of Hysh
Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Power of Hysh has a casting value
of 6. If successfully cast, until your next hero phase
, the Sunmetal Weapons ability for the caster and/or the unit they are part of causes mortal wounds
to be inflicted on an unmodified hit roll
of 5+ instead of 6.
Any number of LUMINETH REALM-LORDS WIZARDS
can attempt to cast Power of Hysh in the same hero phase.
ORDER, AELF, LUMINETH REALM-LORDS, VANARI, AURALAN WARDENS