Lumineth Realm-lords – Teclian Vanguard
Warscroll Battalion

Teclian Vanguard

The Teclian Vanguard is a force that has already earned a terrifying reputation as it sallies forth from Hysh into the wider realms. What it lacks in numbers, this strike force more than makes up for in skill, precision and arcane might. The Auralan Legions form its main body, the swift-moving Dawnrider Lances its blade and the Alarith Temple its stony heart. With Teclis’ might augmenting all under his aegis, there is nothing it cannot achieve.
ORGANISATION
 • 1 Archmage Teclis and Celennar, Spirit of Hysh
 • 0-1 The Light of Eltharion
 • 1 Alarith Temple battalion
 • 1-3 Auralan Legion battalions
 • 2 Dawnrider Lance battalions
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

Blessing of Teclis: When a Teclian Vanguard deploys for battle, Teclis creates a shield of magical energy to protect it.
Roll a dice each time you allocate a wound or mortal wound to a friendly unit from this battalion while it is wholly within its own territory. On a 6, that wound or mortal wound is negated.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
© Vyacheslav Maltsev 2013-2020