Endless Spell Sanctum of AmyntokThe ground splits to form a ritual circle around the mage and the life force of the realm springs forth in a crackling shield. Based around the rune Yngra, a sigil synonymous with rescue as well as imprisonment, the shield turns baleful spells and attacks into flashes of blinding light. DESCRIPTION The Sanctum of Amyntok is a single endless spell that consists of 3 models (if it is dispelled, remove all 3 models). MAGIC Summon Sanctum of Amyntok: The ground splits around the mage, and the life force of the realm springs forth as a crackling shield. Summon Sanctum of Amyntok has a casting value of 7. Only LUMINETH REALM-LORDS WIZARDS can attempt to cast this spell. If successfully cast, set up 1 Sanctum of Amyntok model wholly within 3" of the caster and more than 3" from any other units. Then, set up the second and third Sanctum of Amyntok models so that the tip of each model is touching the tip of a different model from the same endless spell, with each model more than 3" from any other units and with the caster inside the ring. As long as the Sanctum of Amyntok remains on the battlefield, the caster and the Sanctum of Amyntok are treated as being a single model from the caster’s army that uses the caster’s warscroll as well as the Endless Spells rules. It is treated as an enemy model by the opposing player’s army. If the caster is slain, then the Sanctum of Amyntok is immediately dispelled and removed from play along with the caster. If the Sanctum of Amyntok is dispelled and the caster has not been slain, remove the endless spell models from play and leave the caster on the battlefield. ABILITIES Sigil of Yngra: The sanctum turns baleful spells and attacks into flashes of blinding light. Subtract 1 from hit rolls and add 1 to save rolls for attacks that target this model. In addition, at the end of the combat phase, if this model was targeted by any enemy attacks during that phase, roll a dice for each enemy unit within 3" of this model. On a 1-3, nothing happens. On a 4-5, that enemy unit suffers 1 mortal wound. On a 6, that enemy unit suffers D3 mortal wounds.
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The LUMINETH REALM-LORDS and WIZARD keywords are used in following Lumineth Realm-lords warscrolls:
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The ENDLESS SPELL keyword is used in following Lumineth Realm-lords warscrolls: