Spirits of the Mountain are the war forms of the stony peaks that the Alarith temples have taken as their patrons. Avatars of incredible toughness and strength, they can smash castle gates and steam tanks with a single swing of their worldhammers.
Geomantic Blast |
| Geomantic Blast |  | 1 | 3+ | 2+ | -2 | D6 |
Stoneheart Worldhammer |
| Stoneheart Worldhammer | 3" | 4 | 3+ | 2+ | -2 |  |
Cloven Hooves |
| Cloven Hooves | 1" | 2 | 3+ | 3+ | -1 | 2 |
0-2 | 30" | 5 | 12" |
3-5 | 25" | 4 | 10" |
6-7 | 20" | 3 | 8" |
8-10 | 15" | 2 | 6" |
11+ | 10" | 1 | 4" |
Unit Size: 1 Points: 340
Battlefield Role: Behemoth
An Alarith Spirit of the Mountain is a single model armed with a Geomantic Blast, Stoneheart Worldhammer and Cloven Hooves.
All but Immovable: A Spirit of the Mountain is at its most dangerous when it pauses, plants its feet solidly on the ground and takes careful stock of its surroundings before inflicting carnage upon its enemies.
If this model does not make a
charge move in your
charge phase, add 1 to the Attacks characteristic of this model’s
melee weapons until your next
movement phase.
Ponderous Advice: A Lumineth commander can draw upon the ancient wisdom of a Spirit of the Mountain as long as they are willing to wait long enough for its carefully considered advice.
At the end of your
hero phase, you can pick 1 friendly
LUMINETH REALM-LORDS AELF HERO within 3" of this model. If that LUMINETH REALM-LORDS AELF HERO is within 3" of this model at the start of your next hero phase, then that LUMINETH REALM-LORDS AELF HERO can use a
command ability in that turn without spending any command points.
Stoneheart Shockwave: When a Spirit of the Mountain smashes its worldhammer into the ground, it can direct the resulting shockwave at a nearby foe, hurling the enemy to its knees.
At the start of the enemy
shooting phase and at the start of any
combat phase, you can pick 1 enemy unit within range of this model’s Stoneheart Shockwave ability that is visible to this model. The range of the Stoneheart Shockwave ability for this model is shown on the damage table above. If you do so, subtract 1 from
hit rolls for that unit until the end of that phase. A unit cannot be affected by this ability more than once per phase.
Stonemage Symbiosis: Stonemages are able to sustain a Spirit of the Mountain, allowing them to fight to their fullest potential.
When you look up a value on this model’s damage table, if this model is within 12" of a friendly
STONEMAGE, this model is treated as if it has suffered 0 wounds.
Faith of the Mountains: A Spirit of the Mountain can inspire its aelven supplicants to fight all the harder in the name of Hysh.
You can use this
command ability at the start of the
combat phase. If you do so, pick 1 friendly
ALARITH AELF unit wholly within 18" of a friendly model with this command ability. Add 1 to the Attacks characteristic of that unit’s
melee weapons in that combat phase. A unit cannot benefit from this command ability more than once per combat phase, and a unit cannot benefit from this ability and the
Unshakeable Faith of the Mountains command ability in the same phase.
KEYWORDS | ORDER, LUMINETH REALM-LORDS, ALARITH, MONSTER, SPIRIT OF THE MOUNTAIN |