Legions of Nagash – Wight King with Baleful Tomb Blade
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4"
5
3+
10
WARSCROLL

Wight King with Baleful Tomb Blade

Wight Kings are the champions and rulers of the Deathrattle empires, skeletal tyrants whose lust for conquest and slaughter did not abate upon death. Filled with ancient pride and a blazing hatred of the living, they march at the head of vast undead hosts, hacking down their foes with contemptuous swipes of their cursed tomb blades.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Baleful Tomb Blade
Baleful Tomb Blade1"43+3+-11
Skeletal Steed’s Hooves and Teeth
Skeletal Steed’s Hooves and Teeth1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader

DESCRIPTION

This Wight King is a single model bearing a Baleful Tomb Blade.

SKELETAL STEED: Some Wight Kings are mounted on Skeletal Steeds. They have a Move of 12" rather than 4" and can attack with the steed’s Hooves and Teeth.

ABILITIES

Beheading Strike: If the wound roll for an attack made with a Baleful Tomb Blade is 6+, that attack has a Damage characteristic of D3.

Deathly Invocation: At the start of your hero phase, pick up to 2 different friendly SUMMONABLE units within 6" of this model. You can heal D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you have picked, you may instead return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3.

COMMAND ABILITIES

Lord of Bones: If this model uses this ability, pick a friendly DEATHRATTLE unit within 18" of it. Until your next hero phase, add 1 to the Attacks characteristic of that unit’s melee weapons. You cannot pick the same unit to benefit from this command ability more than once per hero phase.

KEYWORDS
DEATH, SKELETON, DEATHRATTLE, HERO, WIGHT KING
Mounts
Sometimes the description for a model will include information about the model having a mount, such as a battle steed, a powerful monster that they can ride, or a massive war machine that they can stand upon. Note that when the model is slain both the rider and their mount are removed.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The SUMMONABLE keyword is used in following Legions of Nagash warscrolls:

None
Battleline
• Zombies
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Slain Models
Once the number of wounds allocated to a model during the battle equals its Wounds characteristic, the model is slain. Place a slain model to one side – it is removed from play.

The DEATHRATTLE keyword is used in following Legions of Nagash warscrolls:

None
Battleline
Leader
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The SKELETON keyword is used in following Legions of Nagash warscrolls:

None
Battleline
Leader
Leader, Behemoth

The DEATHRATTLE keyword is used in following Legions of Nagash warscrolls:

None
Battleline
Leader

The WIGHT KING keyword is used in following Legions of Nagash warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021