Queen Neferata is a being of dark beauty and overwhelming majesty, a true monarch of the undead. So entranced are the Mortarch of Blood’s victims that they can barely aim their clumsy sword-strokes. With a predator’s smile, Neferata weaves her way through their pitiful attacks, opening veins with her wicked dagger or blasting the life from foes with a hail of dark magic.
Unit Size: 1 Points: 340
Battlefield Role: Leader, Behemoth
Notes: Unique
Neferata is a single model. She is armed with Akmet-har, the Dagger of Jet, in one hand, and carries Aken-seth, the Staff of Pain, in the other. She is mounted on the back of Nagadron, a dread abyssal that strikes down Neferata’s foes with its Skeletal Claws. Neferata is accompanied by a host of spirits that fight with Spectral Claws and Daggers.
Dagger of Jet: If a model is allocated any wounds from attacks made using Akmet-har but is not slain, roll a dice after Neferata has finished making all of her attacks. On a 6+ that model is slain.
Mortarch of Blood: At the end of any
combat phase in which Neferata slew any models, you can
heal 2 wounds that have been allocated to her. If Neferata slew any enemy HERO models this turn, you may heal 1 additional wound allocated to her.
Frightful Touch: Each time you make a
hit roll of 6+ for the Spirits’ Spectral Claws and Daggers, that attack inflicts 1
mortal wound instead of the normal damage (do not make a
wound or save roll).
Deathly Invocation: At the start of your
hero phase, pick up to 4 different friendly
SUMMONABLE units within 18" of Neferata. You can
heal D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you have picked, you may instead return a number of
slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
Neferata is a
WIZARD. She can attempt to
cast two spells in your
hero phase, and attempt to
unbind two spells in the enemy hero phase. She knows the
Arcane Bolt,
Mystic Shield and
Dark Mist spells.
Dark Mist: At her arcane command, tendrils of dark mist coil around Neferata’s minions, turning their corporeal forms as insubstantial as smoke.
Dark Mist has a
casting value of 6. If successfully cast, pick a friendly DEATH unit within 18" of the caster. Until your next
hero phase, that unit can
fly and you must ignore
modifiers (positive or negative) when making
save rolls for the unit.
Twilight’s Allure: If Neferata uses this ability, then until your next
hero phase subtract 1 from
hit rolls for enemy units that are within the range shown on the damage table.