Queen Neferata is a being of dark beauty and overwhelming majesty, a true monarch of the undead. So entranced are the Mortarch of Blood’s victims that they can barely aim their clumsy sword-strokes. With a predator’s smile, Neferata weaves her way through their pitiful attacks, opening veins with her wicked dagger or blasting the life from foes with a hail of dark magic.
Unit Size: 1 Points: 340
Battlefield Role: Leader, Behemoth
Neferata is a single model. She is armed with Akmet-har, the Dagger of Jet, in one hand, and carries Aken-seth, the Staff of Pain, in the other. She is mounted on the back of Nagadron, a dread abyssal that strikes down Neferata’s foes with its Skeletal Claws. Neferata is accompanied by a host of spirits that fight with Spectral Claws and Daggers.
Dagger of Jet:
If a model is allocated any wounds from attacks made using Akmet-har but is not slain, roll a dice after Neferata has finished making all of her attacks. On a 6+ that model is slain.
Mortarch of Blood:
At the end of any combat phase
in which Neferata slew any models, you can heal
2 wounds that have been allocated to her. If Neferata slew any enemy HERO models this turn, you may heal 1 additional wound allocated to her.
Each time you make a hit roll
of 6+ for the Spirits’ Spectral Claws and Daggers, that attack inflicts 1 mortal wound
instead of the normal damage (do not make a wound or save roll
At the start of your hero phase
, pick up to 4 different friendly SUMMONABLE
units within 18" of Neferata. You can heal
D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you have picked, you may instead return a number of slain models
to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
Neferata is a WIZARD
. She can attempt to cast
two spells in your hero phase
, and attempt to unbind
two spells in the enemy hero phase. She knows the Arcane Bolt
, Mystic Shield
and Dark Mist
Dark Mist: At her arcane command, tendrils of dark mist coil around Neferata’s minions, turning their corporeal forms as insubstantial as smoke.
Dark Mist has a casting value
of 6. If successfully cast, pick a friendly DEATH unit within 18" of the caster. Until your next hero phase
, that unit can fly
and you must ignore modifiers
(positive or negative) when making save rolls
for the unit.
If Neferata uses this ability, then until your next hero phase
subtract 1 from hit rolls
for enemy units that are within the range shown on the damage table.