Necromancers have sacrificed everything in pursuit of the most forbidden lore, gaining mastery over the dead in exchange for their mortal soul. With a gesture they bring rotting corpses and skeletal warriors crawling up from the grave, binding them to their service.
Necromancer’s Staff |
| Necromancer’s Staff | 2" | 1 | 4+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
A Necromancer is a single model. He is armed with a Necromancer’s Staff.
Undead Minions: Before you
allocate a wound or
mortal wound to this model, you can pick a friendly
SUMMONABLE unit within 3" of this model and roll a dice. On a 4+ the wound or mortal wound is allocated to that unit instead.
Deathly Invocation: At the start of your
hero phase, pick up to 2 different friendly
SUMMONABLE units within 6" of this model. You can
heal D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you have picked, you may instead return a number of
slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
A Necromancer is a
WIZARD. He can attempt to
cast one spell in your
hero phase, and attempt to
unbind one spell in the enemy hero phase. He knows the
Arcane Bolt,
Mystic Shield and
Vanhel’s Danse Macabre spells.
Vanhel’s Danse Macabre: The undead are filled with magical energy that causes them to jerk forwards and attack with tireless, unnatural speed.
Vanhel’s Danse Macabre has a
casting value of 6. If successfully cast, pick a friendly
SUMMONABLE unit within 18" of the caster. That unit can be chosen to
pile in and attack twice in your next
combat phase.
KEYWORDS | DEATH, NECROMANCER, DEATHMAGES, HERO, WIZARD |