Necromancers have sacrificed everything in pursuit of the most forbidden lore, gaining mastery over the dead in exchange for their mortal soul. With a gesture they bring rotting corpses and skeletal warriors crawling up from the grave, binding them to their service.
Unit Size: 1 Points: 130
Battlefield Role: Leader
A Necromancer is a single model. He is armed with a Necromancer’s Staff.
Before you allocate a wound
or mortal wound
to this model, you can pick a friendly SUMMONABLE
unit within 3" of this model and roll a dice. On a 4+ the wound or mortal wound is allocated to that unit instead.
At the start of your hero phase
, pick up to 2 different friendly SUMMONABLE
units within 6" of this model. You can heal
D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you have picked, you may instead return a number of slain models
to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
A Necromancer is a WIZARD
. He can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. He knows the Arcane Bolt
, Mystic Shield
and Vanhel’s Danse Macabre
Vanhel’s Danse Macabre: The undead are filled with magical energy that causes them to jerk forwards and attack with tireless, unnatural speed.
Vanhel’s Danse Macabre has a casting value
of 6. If successfully cast, pick a friendly SUMMONABLE
unit within 18" of the caster. That unit can be chosen to pile in
and attack twice in your next combat phase
DEATH, NECROMANCER, DEATHMAGES, HERO, WIZARD