Nagash is the God of Death, immortal and ancient beyond mortal reckoning. When the Great Necromancer takes to the battlefield, the earth writhes as scores of undead warriors crawl forth from the grave to serve their eternal master. As his minions advance, Nagash sends tempests of pure death magic roaring through the ranks of his foes, tearing the very souls from their mortal frames.
Gaze of Nagash |
| Gaze of Nagash | 12" | 1 | 3+ | 2+ | -1 | D6 |
Alakanash |
| Alakanash | 3" | 1 | 3+ | 2+ | -3 | D6 |
Zefet-nebtar |
| Zefet-nebtar | 2" |  | 3+ | 3+ | -2 | 3 |
Spirits’ Spectral Claws and Daggers |
| Spirits’ Spectral Claws and Daggers | 1" | 6 | 5+ | 4+ | - | 1 |
0-3 | Cast and unbind 5 extra spells | 6 | +3 cast /+3 unbind |
4-6 | Cast and unbind 4 extra spells | 5 | +3 cast /+2 unbind |
7-10 | Cast and unbind 3 extra spells | 4 | +2 cast /+2 unbind |
11-13 | Cast and unbind 2 extra spells | 3 | +2 cast /+1 unbind |
14+ | Cast and unbind 1 extra spells | 2 | +1 cast /+1 unbind |
Unit Size: 1 Points: 880
Battlefield Role: Leader, Behemoth
Notes: Unique
Nagash is a single model. He fights with Zefetnebtar, the Mortis Blade, and is protected by the black plates of Morikhane, his magical suit of armour. Around him swirl the Nine Books of Nagash, and in one hand he holds Alakanash, the Staff of Power. Even his deathly Gaze can strike down the most powerful of foes. Nagash is accompanied by a host of spirits that fight with Spectral Claws and Daggers.
The Staff of Power: Add Alakanash’s modifier (listed in the damage table above) to
casting and unbinding rolls for Nagash.
Frightful Touch: Each time you make a
hit roll of 6+ for the Spirits’ Spectral Claws and Daggers, that attack inflicts 1
mortal wound instead of the normal damage (do not make a
wound or save roll).
Morikhane: Each time a
mortal wound is allocated to Nagash, roll a dice. On a 4+ the mortal wound is negated. On a 6+ the attacking unit also suffers a mortal wound.
The Nine Books of Nagash: The Nine Books of Nagash allow him to
cast extra spells in your
hero phase, and
unbind extra spells in the enemy hero phase. The number of extra spells he can attempt to cast or unbind is shown on the damage table above.
Deathly Invocation: At the start of your
hero phase, pick up to 5 different friendly
SUMMONABLE units on the battlefield. You can
heal D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you picked, you may instead return a number of
slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
Death Magic Incarnate: You can re-roll any of the D3 rolls when using Nagash’s
Deathly Invocation ability (above).
Nagash is a
WIZARD. He can attempt to
cast three spells in your
hero phase, and attempt to
unbind three spells in the enemy hero phase. In addition, he can attempt to
cast or unbind extra spells with the Nine Books of Nagash. He knows the
Arcane Bolt,
Mystic Shield,
Hand of Dust and
Soul Stealer spells, as well as any spells known by other
DEATH WIZARDS on the battlefield.
Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust has a
casting value of 8. If successfully cast, pick an enemy model within 3" the caster. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand, the enemy model is slain.
Soul Stealer: Soul Stealer has a
casting value of 6. If successfully cast, pick an enemy unit within 24" of the caster that is visible to them and roll two dice. If the total is greater than that unit’s Bravery characteristic, it suffers D3
mortal wounds. If the total is at least double the unit’s Bravery, it suffers D6 mortal wounds instead. For each mortal wound inflicted on the target,
heal 1 wound that has been allocated to the caster.
Supreme Lord of Death: If Nagash uses this ability, then until your next
hero phase you can reroll hit and
save rolls of 1 for all friendly DEATH units. In addition, do not take
battleshock tests for DEATH units affected by this ability.
KEYWORDS | DEATH, DEATHLORDS, MONSTER, HERO, PRIEST, WIZARD, NAGASH |