Nagash is the God of Death, immortal and ancient beyond mortal reckoning. When the Great Necromancer takes to the battlefield, the earth writhes as scores of undead warriors crawl forth from the grave to serve their eternal master. As his minions advance, Nagash sends tempests of pure death magic roaring through the ranks of his foes, tearing the very souls from their mortal frames.
|Gaze of Nagash|
|Gaze of Nagash||12"||1||3+||2+||-1||D6|
|Spirits’ Spectral Claws and Daggers|
|Spirits’ Spectral Claws and Daggers||1"||6||5+||4+||-||1|
|0-3||Cast and unbind 5 extra spells||6||+3 cast /+3 unbind|
|4-6||Cast and unbind 4 extra spells||5||+3 cast /+2 unbind|
|7-10||Cast and unbind 3 extra spells||4||+2 cast /+2 unbind|
|11-13||Cast and unbind 2 extra spells||3||+2 cast /+1 unbind|
|14+||Cast and unbind 1 extra spells||2||+1 cast /+1 unbind|
Unit Size: 1 Points: 880
Battlefield Role: Leader, Behemoth
Nagash is a single model. He fights with Zefetnebtar, the Mortis Blade, and is protected by the black plates of Morikhane, his magical suit of armour. Around him swirl the Nine Books of Nagash, and in one hand he holds Alakanash, the Staff of Power. Even his deathly Gaze can strike down the most powerful of foes. Nagash is accompanied by a host of spirits that fight with Spectral Claws and Daggers.
The Staff of Power:
Add Alakanash’s modifier (listed in the damage table above) to casting and unbinding rolls
Each time you make a hit roll
of 6+ for the Spirits’ Spectral Claws and Daggers, that attack inflicts 1 mortal wound
instead of the normal damage (do not make a wound or save roll
Each time a mortal wound
is allocated to Nagash, roll a dice. On a 4+ the mortal wound is negated. On a 6+ the attacking unit also suffers a mortal wound.
The Nine Books of Nagash:
The Nine Books of Nagash allow him to cast
extra spells in your hero phase
, and unbind
extra spells in the enemy hero phase. The number of extra spells he can attempt to cast or unbind is shown on the damage table above.
At the start of your hero phase
, pick up to 5 different friendly SUMMONABLE
units on the battlefield. You can heal
D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you picked, you may instead return a number of slain models
to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
Death Magic Incarnate:
You can re-roll any of the D3 rolls when using Nagash’s Deathly Invocation
Nagash is a WIZARD
. He can attempt to cast
three spells in your hero phase
, and attempt to unbind
three spells in the enemy hero phase. In addition, he can attempt to cast or unbind
extra spells with the Nine Books of Nagash. He knows the Arcane Bolt
, Mystic Shield
, Hand of Dust
and Soul Stealer
spells, as well as any spells known by other DEATH WIZARDS
on the battlefield.
Hand of Dust: It is said that the touch of Nagash can wither and age any mortal, turning them to little more than a pile of dusty bones in mere moments.
Hand of Dust has a casting value
of 8. If successfully cast, pick an enemy model within 3" the caster. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, the spell has no effect. If they pick the empty hand, the enemy model is slain.
Soul Stealer has a casting value
of 6. If successfully cast, pick an enemy unit within 24" of the caster that is visible to them and roll two dice. If the total is greater than that unit’s Bravery characteristic, it suffers D3 mortal wounds
. If the total is at least double the unit’s Bravery, it suffers D6 mortal wounds instead. For each mortal wound inflicted on the target, heal
1 wound that has been allocated to the caster.
Supreme Lord of Death:
If Nagash uses this ability, then until your next hero phase
you can reroll hit and save rolls
of 1 for all friendly DEATH units. In addition, do not take battleshock tests
for DEATH units affected by this ability.
DEATH, DEATHLORDS, MONSTER, HERO, PRIEST, WIZARD, NAGASH