Mannfred von Carstein is as devious as he is deadly, a hate-filled creature of the night who delights in sowing terror and confusion amongst his prey. Countless are the mortal souls who have died in agony at the vampire’s feet, hacked apart by Gheistvor, Sword of Unholy Power, or torn apart and devoured by his abyssal mount, Ashigaroth.
|Ashigaroth’s Ebon Claws|
|Ashigaroth’s Ebon Claws||1"||4+||3+||-2||2|
|Spirits’ Spectral Claws and Daggers|
|Spirits’ Spectral Claws and Daggers||1"||6||5+||4+||-||1|
Unit Size: 1 Points: 340
Battlefield Role: Leader, Behemoth
Mannfred, Mortarch of Night, is a single model. He is armed with Gheistvor, the Sword of Unholy Power, and a Sickle-glaive. He also wears the Armour of Templehof and is mounted on the back of Ashigaroth – a dread abyssal that strikes down the vampire’s foes with its Ebon Claws. Mannfred is accompanied by a host of spirits that fight with Spectral Claws and Daggers.
Feaster of Souls:
At the end of any combat phase
in which Mannfred slew any models, you can heal
2 wounds that have been allocated to him.
Armour of Templehof:
The first wound or mortal wound
allocated to Mannfred each turn is negated.
Sword of Unholy Power:
If Mannfred causes any wounds to be allocated using Gheistvor in the combat phase
, you can add 1 to the next casting or unbinding roll
you make for Mannfred.
Mortarch of Night:
If Mannfred successfully cast
any spells during your hero phase
, you can add 1 to all hit and wound rolls
for Gheistvor until your next hero phase.
Each time you roll a hit roll
of 6+ for the Spirits’ Spectral Claws and Daggers, that attack inflicts 1 mortal wound
instead of the normal damage (do not make a wound or save roll
At the start of your hero phase
, pick up to 4 different friendly SUMMONABLE
units within 18" of Mannfred. You can heal
D3 wounds that have been allocated to each unit you picked (roll separately for each unit). If no wounds are currently allocated to a unit you picked, you may instead return a number of slain models
to it that have a combined Wounds characteristic equal to or less than the roll of a D3.
Mannfred is a WIZARD
. He can attempt to cast
two spells in your hero phase
, and attempt to unbind
two spells in the enemy hero phase. He knows the Arcane Bolt
, Mystic Shield
and Wind of Death
Wind of Death: Mannfred sends forth a gust of spectral wind that tears the souls from the bodies of any who feel its chilling bite.
Wind of Death has a casting value
of 7. If successfully cast, pick an enemy model within 18" of the caster that is visible to them. Each enemy unit within 6" of that model suffers 1 mortal wound
, while the model’s own unit suffers D3 mortal wounds.
Vigour of Undeath:
If Mannfred uses this ability, then until your next hero phase
you can re-roll hit and wound rolls
of 1 for friendly DEATH units that are within the range shown on the damage table.
DEATH, VAMPIRE, SOULBLIGHT, DEATHLORDS, MONSTER, HERO, WIZARD, MORTARCH, MANNFRED