Legions of Nagash – Corpse Cart with Unholy Lodestone
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Corpse Cart with Unholy Lodestone

Perhaps the most vile creation of the Deathmages is the abomination known as the Corpse Cart, a wagon piled with mutilated corpses and hauled by shambling Zombies. An Unholy Lodestone rests atop this dread conveyance, radiating a sickening aura of death that bolsters the vile rituals of nearby Necromancers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corpsemaster’s Goad
Corpsemaster’s Goad2"24+4+-1
Corpsemaster’s Lash
Corpsemaster’s Lash1"34+4+-1
Zombies’ Rusty Blades
Zombies’ Rusty Blades1"2D65+5+-1

Unit Size: 1      Points: 80
Battlefield Role: None


A Corpse Cart is a single model. It is controlled by a Corpsemaster armed with either a wicked Goad or a cruel Lash, and dragged into battle by shambling Zombies who attack with Rusty Blades. Some Corpsemasters also carry a Cryptsword. Mounted on the back of the cart is an Unholy Lodestone, glowing with dark power.


Unholy Lodestone: Add 1 to casting rolls for friendly DEATH WIZARDS within 18" of any Corpse Carts with an Unholy Lodestone.

Locus of Undeath: Whilst it is within 6" of this model, you can re-roll the dice to determine how many wounds are healed on a friendly DEATH unit picked as a target of a Deathly Invocation ability.

Cryptsword: Instead of attacking with his Goad or Lash in the combat phase, you may declare that a Corpsemaster with a Cryptsword will attempt to impale his victim’s soul. If he does so, pick an enemy unit within 1" and roll a dice. On a 5+ the unit you picked suffers a mortal wound.

Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The ZOMBIE keyword is used in following Legions of Nagash warscrolls:

• Zombies

The DEADWALKERS keyword is used in following Legions of Nagash warscrolls:

• Zombies

The CORPSE CART keyword is used in following Legions of Nagash warscrolls:

© Vyacheslav Maltsev 2013-2021