Legion of Azgorh – Iron Daemon War Engine
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WARSCROLL

Iron Daemon War Engine

Within the great furnace of an Iron Daemon War Engine, coal, bones and even screaming spirits burn with raging heat, powering the arcane workings and terrifying siege weaponry of this profane machine.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Steam Cannonade
Steam Cannonade14"2D64+-21
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Bulk
Crushing Bulk1"4+4+-2
DAMAGE
Wounds SufferedMoveSteam CannonadeCrushing Bulk
0-210"3+6
3-49"3+5
5-68"4+4
7-97"4+3
10+6"5+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Behemoth

DESCRIPTION

An Iron Daemon War Engine is a single model armed with a Steam Cannonade and Crushing Bulk.

ABILITIES

Carriage Hauler: Such is the size and power of this war engine that it can be used to haul the carriages of other artillery pieces into battle.
At the start of your movement phase, you can pick 1 friendly DEATHSHRIEKER ROCKET LAUNCHER, MAGMA CANNON, or DREADQUAKE MORTAR unit within 1" of this model. If you do so, that unit can use this model’s Move characteristic during that movement phase, as long as it is within 1" of this model at the end of that movement phase.

More Power!: If needed, the Iron Daemon’s crew can goad the half-possessed machine to even greater heights of power from its fire-spewing boiler, though doing so is not without risk of retaliation.
In your shooting phase, you can change the Attacks characteristic of this model’s Steam Cannonade from 2D6 to either 3D6 or 4D6. However, if you do so and the roll is 12+, this model suffers D3 mortal wounds after all of its attacks have been resolved.

KEYWORDS
CHAOS, DAWI ZHARR, LEGION OF AZGORH, WAR MACHINE, IRON DAEMON WAR ENGINE

The DEATHSHRIEKER ROCKET LAUNCHER keyword is used in following Legion of Azgorh warscrolls:

Artillery

The MAGMA CANNON keyword is used in following Legion of Azgorh warscrolls:

Artillery

The DREADQUAKE MORTAR keyword is used in following Legion of Azgorh warscrolls:

Artillery
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The WAR MACHINE keyword is used in following Legion of Azgorh warscrolls:

Artillery
Behemoth
© Vyacheslav Maltsev 2013-2020