The Dreadquake Mortar uses a vast boiler to generate steam pressure to fire its munitions. The sorcerous energies bound within its volatile shells explode on impact, striking the battlefield like a hammer blow to cause untold devastation.
|Fists and Chains|
|Fists and Chains||1"||2||4+||3+||-1||1|
Unit Size: 1 Points: 180
Battlefield Role: Artillery
A Dreadquake Mortar is a single model armed with a Dreadquake Bomb.
This model has a crew that consists of Slavemasters that attack with Improvised Weapons, and a Slave Ogor that attacks with Fists and Chains. For rules purposes, the crew are treated in the same manner as a mount
Cruel Overlords: Slavemasters work their indentured slave ogors relentlessly, despite the risk of revolt.
When this model is picked to shoot in your shooting phase
, you can say that the Slavemasters are lashing the Slave Ogor. If you do so, roll a dice. On a 1 or 2, this unit suffers D3 mortal wounds
(if it is not slain it can shoot normally). On a 3+, add 1 to the Attacks characteristic of this model’s Dreadquake Bombs for that phase.
Infernal Engineers: Daemonsmiths are masters in the art of directing the fell artillery they forge.
Add 1 to hit rolls
for attacks made with this model’s Dreadquake Bomb while this model is within 3" of a friendly DAEMONSMITH
Quake Blast: Dreadquake bombs are fired on a high arcing trajectory, and are packed with an explosive charge so powerful that they can turn dozens of armoured warriors into chunks of burnt meat in an instant.
This model’s Dreadquake Bomb can target enemy units that are not visible to the attacking model. In addition, you can re-roll the dice that determines the Damage characteristic of this model’s Dreadquake Bomb if the target unit has 10 or more models.
Siege Artillery: This war machine is a heavily armoured and ponderous device.
This unit cannot run
or make charge moves
. In addition, add 1 to save rolls
for attacks made with missile weapons
that target this model.
CHAOS, DAWI ZHARR, LEGION OF AZGORH, WAR MACHINE, DREADQUAKE MORTAR