Clad in suits of arcane armour saturated with infernal magic of their own creation, Daemonsmiths covet strength and power above all else, seeing other living creatures as chattel to be used and discarded according to their whims.
|Blood of Hashut|
|Blood of Hashut||6"|
|Pyre Rune Staff|
|Pyre Rune Staff||1"||1||4+||3+||-1||3|
Unit Size: 1 Points: 100
Battlefield Role: Leader
A Daemonsmith is a single model armed with one of the following weapon options: Blood of Hashut and Darkforged Weapon; or Blood of Hashut and Pyre Rune Staff.
Ensorcelled Armour: The protective spells woven into a Daemonsmith’s armour feed on the blood of its wearer.
Add 1 to unbinding rolls
for this model if 1 or more wounds have been allocated to this model.
Blood of Hashut: The Blood of Hashut is a deadly incendiary alchemical substance that causes flesh to liquefy and metal to burst into all-consuming flames.
Do not use the attack sequence for an attack made with the Blood of Hashut. Instead roll a dice. On a 2+ the target unit suffers D3 mortal wounds
. If the target unit is a War Machine it suffers D6 mortal wounds instead of D3.
This model is a WIZARD
. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
, and Ash Storm
Ash Storm: The Daemonsmith conjures a choking cloud of blisteringly hot ash to blind and confuse the enemy.
Ash Storm has a casting value
of 6. If successfully cast, pick 1 enemy unit within 36" of the caster that is visible to them. Until your next hero phase
, subtract 1 from hit rolls
for attacks made by that unit, and that unit cannot run
CHAOS, DAWI ZHARR, LEGION OF AZGORH, HERO, WIZARD, DAEMONSMITH