KhorneWarscrolls

None


8"
4
4+
10
WARSCROLL

Bloodcrushers

The ground shakes beneath the onrushing fury of the Bloodcrushers, and with the force of a falling mountain they crash into the enemy. Those not crushed beneath the Juggernauts’ hooves are slain by the swinging hellblades of the beasts’ riders.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblade
Hellblade1"14+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3 - 12      Points: 120
Battlefield Role: None
Notes: Battleline in Khorne army if general is a Skullmaster, Herald of Khorne

DESCRIPTION

A unit of Bloodcrushers has any number of models, each armed with a Hellblade.

MOUNTS: This unit’s Juggernauts attack with their Brazen Hooves.

BLOODHUNTER: 1 model in this unit is a Bloodhunter. Add 1 to the Attacks characteristic of that model’s Hellblade.

ICON BEARERS: 1 in every 3 models in this unit can be an Icon Bearer. If an unmodified battleshock roll of 1 is made for this unit while it includes any Icon Bearers, you can add 1 model to this unit, and no models from this unit will flee in that phase.

HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.

ABILITIES

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After a model in this unit makes a charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. If this unit has 6 or more models when it makes a charge move, change the mortal wounds inflicted by this ability from 1 to D3.

KEYWORDS
CHAOS, DAEMON, BLOODLETTER, KHORNE, BLOODCRUSHERS


8"
2
5+
10
WARSCROLL

Flesh Hounds

Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Roar
Burning Roar8"12+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5 - 20      Points: 100
Battlefield Role: None
Notes: Battleline in Khorne army

DESCRIPTION

A unit of Flesh Hounds has any number of models, each armed with Blood-dark Claws.

GORE HOUNDS: 1 in every 5 models in this unit can be a Gore Hound. That model is armed with a Burning Roar in addition to its other weapons.

ABILITIES

Collars of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this unit can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD. Add 1 to unbinding and dispelling rolls for this unit while it contains 10 or more models.

Unflagging Hunters: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll charge rolls for this unit.

KEYWORDS
CHAOS, DAEMON, KHORNE, FLESH HOUNDS


6"
1
6+
6
WARSCROLL

Garrek’s Reavers

Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are known for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to take a worthy trophy in battle.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Garrek’s Blooddrinker Axe
Garrek’s Blooddrinker Axe1"33+4+-11
Karsus’ Chained Axe
Karsus’ Chained Axe2"D34+4+-1
Saek’s Meatripper Axe
Saek’s Meatripper Axe1"13+4+-11
Reaver Blades
Reaver Blades1"13+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 60
Battlefield Role: None
Notes: Only one of this unit can be included in a Pitched Battle army

DESCRIPTION

This unit contains 5 models: Garrek Gorebeard, who is armed with a Blooddrinker Axe; Karsus the Chained, who is armed with a Chained Axe; Blooded Saek, who is armed with a Meatripper Axe; and Targor and Arnulf, who are both armed with Reaver Blades.

GARREK GOREBEARD: If the unmodified hit roll for an attack made with Garrek Gorebeard’s Blooddrinker Axe is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

ABILITIES

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons while this unit is wholly within 16" of any friendly KHORNE TOTEMS.

Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll hit rolls of 1 for attacks made with Reaver Blades.

Grisly Trophies: Garrek delights in brandishing grim souvenirs to stoke his warriors’ bloodlust.
Do not take a battleshock test for this unit if any enemy models were slain by attacks made by this unit’s Garrek Gorebeard earlier in the same turn.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOODREAVERS, GARREK’S REAVERS


8"
5
4+
10
WARSCROLL

Karanak

Ever watchful, ever hungry, Karanak is the physical manifestation of the Blood God’s wrathful vengeance. Once he has the scent of his quarry, this tireless hunter will not cease in his hunt until he tastes their torn flesh between his fangs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gore-slick Claws
Gore-slick Claws1"43+4+-1
Three Savage Maws
Three Savage Maws1"64+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: None
Notes: Unique

DESCRIPTION

Karanak is a named character that is a single model. He is armed with Gore-slick Claws and Three Savage Maws.

ABILITIES

Unflagging Hunter: Karanak bounds towards the foe, hungry for the taste of living flesh.
You can re-roll charge rolls for this model.

Brass Collar of Bloody Vengeance: Wizards tremble wherever Karanak prowls.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD. If this model successfully unbinds a spell or dispels an endless spell, the caster suffers D3 mortal wounds.

Prey of the Blood God: Karanak is a tireless hunter, hungering for his chosen quarry’s flesh.
After armies are set up, but before the first battle round begins, pick 1 enemy HERO to be this model’s quarry. You can re-roll hit and wound rolls for attacks made by this model that target that HERO.

Call of the Hunt: With a primal call, Karanak summons slathering Flesh Hounds to the feast.
Once per game, during the hero phase, you can summon 1 unit of 5 Flesh Hounds to the battlefield and add it to your army if this model is within 8" of its quarry (see Prey of the Blood God). The summoned unit must be set up wholly within 8" of this model and more than 9" from any enemy units. The summoned unit cannot move in the following movement phase.

KEYWORDS
CHAOS, DAEMON, KHORNE, HERO, FLESH HOUND, KARANAK


6"
8
4+
6
WARSCROLL

Khorgoraths

All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are utterly fearless and almost impossible to kill, and smash through the enemy with no thought for anything but indiscriminate slaughter.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Tentacles
Bone Tentacles6"33+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1 - 6      Points: 100
Battlefield Role: None

DESCRIPTION

A unit of Khorgoraths has any number of models, each armed with Bone Tentacles and Claws and Fangs.

ABILITIES

Horrific Predators: Khorgoraths are nightmarish beasts, given form only to harvest skulls.
Add 1 to battleshock rolls for units that had any models slain by attacks made by KHORGORATHS in the same turn.

Taker of Heads: Swallowing the skulls of their victims breathes a twisted sustenance into the Khorgoraths’ brutish bodies.
At the end of the combat phase, if any enemy models were slain by this unit’s attacks in that combat phase, you can heal 1 wound allocated to this unit.

KEYWORDS
CHAOS, KHORNE, BLOODBOUND, KHORGORATHS


5"
2
4+
6
WARSCROLL

Magore’s Fiends

Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bite through even sigmarite.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Magore’s Belly Maw
Magore’s Belly Maw1"14+3+-1D3
Magore’s Daemonic Axe
Magore’s Daemonic Axe1"33+3+-11
Goreaxe
Goreaxe1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 120
Battlefield Role: None
Notes: Unique. Riptooth and Magore’s Fiends must be taken as a set for a total of 120 points. Although taken as a set, each is a separate unit.

DESCRIPTION

This unit contains 3 models: Magore Redhand, who is armed with a Daemonic Axe and a Belly Maw; and Ghartok Flayskull and Zharkus the Bloodsighted, who are both armed with a Goreaxe and Gorefist.

MAGORE REDHAND: You can re-roll hit rolls for attacks made by this unit that target STORMCAST ETERNAL units while this unit includes Magore Redhand.

ABILITIES

Gorefists: A counter-punch from a brutally spiked Gorefist has spelled doom for countless over-confident foes.
If an unmodified save roll for an attack made with a melee weapon that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the combat phase, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

Blood Scent: The Flesh Hound Riptooth leads Magore and his Blood Warriors in pursuit of worthy foes, jaws frothing with bloody drool as he bounds tirelessly after his quarry.
You can re-roll charge rolls for this unit while it is wholly within 8" of a friendly RIPTOOTH model.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOOD WARRIORS, MAGORE’S FIENDS


8"
5
3+
6
WARSCROLL

Mighty Skullcrushers

The ground shakes beneath pounding Juggernaut hooves as the Mighty Skullcrushers ride into battle. Foes are smashed aside by the impact of the charge, and any survivors are soon reduced to piles of gore by the riders’ axes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"33+3+-1
Bloodglaive
Bloodglaive1"34+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3 - 12      Points: 160
Battlefield Role: None
Notes: Battleline in Khorne army if general is a Lord of Khorne on Juggernaut

DESCRIPTION

A unit of Mighty Skullcrushers has any number of models. The unit is armed with one of the following weapon options: Ensorcelled Axe; or Bloodglaive.

MOUNTS: This unit’s Juggernauts attack with their Brazen Hooves.

SKULLHUNTER: 1 model in this unit can be a Skullhunter. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 3 models in this unit can be a Standard Bearer. Add 2 to the Bravery characteristic of this unit while it includes any Standard Bearers.

HORNBLOWER: 1 in every 3 models in this unit can be a Hornblower. Add 1 to run and charge rolls made for this unit while it includes any Hornblowers.

ABILITIES

Murderous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After a model in this unit makes a charge move, you can pick 1 enemy unit within 1" of that model and roll a dice. On a 2+ that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. If this unit has 6 or more models when it makes a charge move, change the mortal wounds inflicted by this ability from 1 to D3.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, MIGHTY SKULLCRUSHERS


8"
2
5+
10
WARSCROLL

Riptooth

Perhaps the greatest of the Lord of Battle’s gifts to Magore Redhand is the Flesh Hound Riptooth. A vicious hunter and loyal companion, he has chased down his master’s prey and warded off enemy sorcery on battlefields beyond count.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: None
Notes: Unique. Riptooth and Magore’s Fiends must be taken as a set for a total of 120 points. Although taken as a set, each is a separate unit.

DESCRIPTION

Riptooth is a single model. He tears his victims to pieces with his Blood-dark Claws.

ABILITIES

Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This unit can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this unit can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Unflagging Hunter: When blood is scented, nothing will keep a Flesh Hound from its prey.
You can re-roll charge rolls for this model.

KEYWORDS
CHAOS, DAEMON, KHORNE, GORETIDE, FLESH HOUND, RIPTOOTH


5"
3
4+
7
WARSCROLL

Skullreapers

It is the sworn task of the Skullreapers to claim worthy skulls for Khorne, and it is a duty they go about with savage determination. Whether wielding gore-slick blades or the huge axes known as spinecleavers, these warriors decimate the enemy ranks.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers
Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers1"43+3+-1
Vicious Mutation
Vicious Mutation1"13+4+-1D3
PITCHED BATTLE PROFILE

Unit Size: 5 - 20      Points: 180
Battlefield Role: None

DESCRIPTION

A unit of Skullreapers has any number of models, armed with a combination of Goreslick Blades, Daemonblades, Spinecleavers and Soultearers.

SKULLSEEKER: 1 model in this unit is a Skullseeker. That model is armed with a Vicious Mutation in addition to its other weapons.

ICON BEARER: 1 in every 5 models in this unit can be an Icon Bearer. Add 1 to charge rolls for this unit while it includes any Icon Bearers.

ABILITIES

Daemonforged Weapons: Gnashing teeth and leering eyes writhe across the Skullreapers’ weapons, revealing the malevolent entities trapped within.
If the unmodified hit roll for an attack made with this unit’s Gore-slick Blades, Daemonblades, Spinecleavers and Soultearers is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Trial of Skulls: Risking utter damnation for a taste of true power, Skullreapers fight with manic determination.
You can re-roll hit rolls for attacks made by this unit if the target unit has 5 or more models.

Murderous to the Last: Skullreapers do not fear death, but they are determined not to breathe their last while there are worthy skulls to be harvested.
Do not take battleshock tests for this unit. In addition, roll a dice each time a model from this unit is slain by an attack made with a melee weapon, before that model is removed from play. On a 5+ pick 1 enemy unit within 1" of the slain model. That unit suffers D3 mortal wounds after all of its attacks have been resolved.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, SKULLREAPERS


5"
3
5+
7
WARSCROLL

Wrathmongers

With the chained hammers of their flails whipping around them, the Wrathmongers hurl themselves into the enemy. A bloody red mist hangs around these berserkers as they go about their butchery, driving combatants into a maddened frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wrath-flails
Wrath-flails2"44+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5 - 20      Points: 140
Battlefield Role: None

DESCRIPTION

A unit of Wrathmongers has any number of models, each armed with Wrath-flails.

WRATHMASTER: 1 model in this unit can be a Wrathmaster. Add 1 to the Attacks characteristic of that model’s Wrath-flails.

ABILITIES

Furious Assault: Skulls crack and shields buckle beneath the unstoppable momentum of a Wrathmonger charge.
Add 1 to hit rolls for attacks made by this unit if it made a charge move in the same turn.

Bloodfury: When they are finally struck down, the maddening blood vapour that surrounds Wrathmongers plunges their foes into a self-destructive rage.
If a model in this unit is slain, before it is removed from play roll a dice for each enemy unit within 1" of that model. Add 1 to the dice roll if 2 or more models from that enemy unit are within 1" of the slain model. On a 1, nothing happens. On a 2-5, that enemy unit suffers 1 mortal wound after all of its attacks have been resolved. On a 6+ that enemy unit suffers D3 mortal wounds after all of its attacks have been resolved.

Crimson Haze: A vapour of blood and gore fills the air wherever Wrathmongers swing their flails, sending the Lord of Battle’s devotees into an exultant rampage.
Add 1 to the Attacks characteristic of melee weapons used by KHORNE units while they are wholly within 8" of any units with this ability. This ability has no effect on WRATHMONGERS.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, WRATHMONGERS


Artillery


8"
7
4+
10
WARSCROLL

Skull Cannons

The hideous war machines known as Skull Cannons vomit forth barrages of skulls amidst blasts of sulphurous smoke and flame, their macabre ordnance screaming through the skies before exploding with murderous fury amongst the enemy ranks.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Skulls
Burning Skulls30"13+3+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblades
Hellblades1"24+3+-11
Gnashing Maw
Gnashing Maw1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1 - 3      Points: 130
Battlefield Role: Artillery

DESCRIPTION

A unit of Skull Cannons has any number of models, each armed with Burning Skulls and a Gnashing Maw.

CREW: This model has a Bloodletter crew that attack with their Hellblades. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Burning Skulls: Foes massed together offer an easy target for a Skull Cannon’s flaming projectiles.
Add 1 to hit rolls for attacks made with this unit’s Burning Skulls if the target unit contains 10 or more models.

Grind their Bones, Seize their Skulls: Enemies seized by a Skull Cannon’s jaws are used to power the infernal machine, their skulls taken and used as fiery munitions.
After this unit attacks for the first time in each combat phase, if any enemy models were slain by this unit’s attacks, this unit can attack with all of the missile weapons it is armed with.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with Hellblades is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, DAEMON, BLOODLETTER, KHORNE, SKULL CANNONS


Battleline


5"
2
4+
6
WARSCROLL

Blood Warriors

Smashing their way through the maelstrom of battle, Blood Warriors roar incoherent curses as they hack and bludgeon their foes to ruin. Such is their dedication to Khorne that they continue to fight even after suffering wounds that would fell lesser men.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goreaxe(s)
Goreaxe(s)1"23+4+-1
Goreglaive
Goreglaive1"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 5 - 30      Points: 100/520
Battlefield Role: Battleline

DESCRIPTION

A unit of Blood Warriors has any number of models. The unit is armed with one of the following weapon options: a pair of Goreaxes; or Goreaxe and Gorefist. 1 in every 10 models can replace the unit’s weapon option with a Goreglaive.

CHAOS CHAMPION: 1 model in this unit can be a Chaos Champion. Add 1 to the Attacks characteristic of that model’s Goreaxe(s).

ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

ABILITIES

No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the combat phase, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

Goreaxes: There is little escape from the vicious edges of two goreaxes.
You can re-roll hit rolls of 1 for attacks made with a pair of Goreaxes.

Gorefists: A counter-punch from a brutally spiked gorefist has spelled doom for countless overconfident foes.
If an unmodified save roll for an attack made with a melee weapon that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, BLOOD WARRIORS


5"
1
5+
10
WARSCROLL

Bloodletters

Beneath unholy icons and bloodsoaked banners, letting loose roaring battle cries and terrifying blasts from brazen horns, the Bloodletters of Khorne surge forwards in a writhing tide of corded muscle and hellforged swords to maim and slaughter their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellblade
Hellblade1"14+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10 - 30      Points: 110/300
Battlefield Role: Battleline

DESCRIPTION

A unit of Bloodletters has any number of models, each armed with a Hellblade.

BLOODREAPER: 1 model in this unit can be a Bloodreaper. Add 1 to the Attacks characteristic of that model’s Hellblade.

STANDARD BEARERS: 1 in every 10 models in this unit can either be a Bloodsoaked Banner Bearer or Gore-drenched Icon Bearer.

Bloodsoaked Banner: You can re-roll charge rolls for this unit while it includes any Bloodsoaked Banner Bearers.

Gore-drenched Icon: If an unmodified battleshock roll of 1 is made for this unit while it includes any Gore-drenched Icon Bearers, you can add D6 models to this unit, and no models from this unit will flee in that phase.

HORNBLOWERS: 1 in every 10 models in this unit can be a Hornblower. While this unit includes any Hornblowers, if the unmodified roll for a battleshock test for an enemy unit that is within 8" of this unit is 1, that battleshock test must be re-rolled.

ABILITIES

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Hellblade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Murderous Tide: Massed Bloodletters will surge forth to rain a thunderstorm of blows upon the foe.
You can add 1 to hit rolls for attacks made by this unit while this unit has at least 20 models.

KEYWORDS
CHAOS, DAEMON, KHORNE, BLOODLETTERS


6"
1
6+
5
WARSCROLL

Bloodreavers

Descending upon their foes in a howling tide, the barbarous hordes of the Bloodreavers sweep away the enemy. Each of their number is a frothing killer, their body thick with slabs of muscle and their heavy weapons able to dismember foes with every swing.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Blades
Reaver Blades1"14+4+-1
Meatripper Axe
Meatripper Axe1"14+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10 - 40      Points: 70/240
Battlefield Role: Battleline

DESCRIPTION

A unit of Bloodreavers has any number of models. The unit is armed with one of the following weapon options: Reaver Blades; or Meatripper Axe.

CHIEFTAIN: 1 model in this unit can be a Chieftain. Add 1 to the Attacks characteristic of that model’s melee weapons.

ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

HORNBLOWER: 1 in every 10 models in this unit can be a Hornblower. Add 1 to run and charge rolls for this unit while it includes any Hornblowers.

ABILITIES

Frenzied Devotion: The sight of the Blood God’s sacred icons stirs Bloodreavers into a murderous rage.
Add 1 to the Attacks characteristic of this unit’s melee weapons while this unit is wholly within 16" of any friendly KHORNE TOTEMS.

Reaver Blades: In the hands of blood-hungry killers, even the crudest cutting weapons are brutally efficient.
You can re-roll hit rolls of 1 for attacks made with Reaver Blades.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, BLOODREAVERS


Leader


5"
5
4+
7
WARSCROLL

Aspiring Deathbringer

Through constant battle and unremitting slaughter, an Aspiring Deathbringer fights his way to glory. Even as his axe bites through flesh, the fell champion screams the Blood God’s praise, urging the Bloodbound to overrun the enemy and carve them apart.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodaxe
Bloodaxe1"33+4+-1
Wrath-hammer
Wrath-hammer3"D33+4+-1
Goreaxe
Goreaxe1"33+4+-1
Skullhammer
Skullhammer3"34+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader

DESCRIPTION

An Aspiring Deathbringer is a single model armed with one of the following weapon options: Bloodaxe and Wrath-hammer; or Goreaxe and Skullhammer.

ABILITIES

Bane of Cowards: Nothing infuriates this champion more than foes too cowardly to fight.
If an enemy unit fails a battleshock test within 3" of this model, add D3 to the number of models that flee.

COMMAND ABILITIES

Slaughter Incarnate: Even as his axe bites through the flesh of his foes, the fell champion screams the Blood God’s praise, urging the Bloodbound to overrun the enemy and carve them apart in the name of Khorne.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly KHORNE MORTAL units while they are wholly within 12" of that model. A unit cannot benefit from this command ability more than once per phase.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, ASPIRING DEATHBRINGER


5"
5
4+
10
WARSCROLL

Bloodmaster, Herald of Khorne

Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader

DESCRIPTION

A Bloodmaster, Herald of Khorne is a single model armed with a Blade of Blood.

ABILITIES

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

The Blood Must Flow: Rallied by this Herald’s bloody example, Khorne’s lesser daemons leap into combat.
In the combat phase, after this unit has fought in that combat phase for the first time, you can pick 1 friendly BLOODLETTER unit that is wholly within 12" of this model and is within 3" of an enemy unit, and which has not yet fought in that combat phase. The unit you pick must fight immediately, instead of being picked to fight later in that combat phase.

KEYWORDS
CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, BLOODMASTER


4"
5
3+
9
WARSCROLL

Bloodsecrator

Howling in rage, the Bloodsecrator hacks and smashes his way through the foe with his icon of Khorne held high. This grim standard channels the wrathful energies of the Blood God’s domain, infusing the Bloodbound and undoing sorcerous works.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ensorcelled Axe
Ensorcelled Axe1"43+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader

DESCRIPTION

A Bloodsecrator is a single model armed with an Ensorcelled Axe.

ABILITIES

Loathsome Sorcery: Khorne’s hatred of sorcery roils forth from the icons carried by his Bloodsecrators, filling any spellcasters nearby with dread.
Re-roll successful casting rolls for WIZARDS within 16" of this model, before any unbinding rolls are made.

Rage of Khorne: A fiery gateway opens above the Bloodsecrator’s icon, flooding the battlefield with the violent energies of Khorne’s hellish domain.
Add 1 to the Attacks characteristic of melee weapons used by friendly KHORNE units while they are wholly within 16" of any models with this ability.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, TOTEM, BLOODSECRATOR


6"
5
4+
8
WARSCROLL

Bloodstoker

Every whip-crack of the Bloodstoker’s expertly plied lash builds the battle-frenzy of those around him, their screams of hatred and fury echoing across the battlefield as they hurl themselves at the foe with wrathful abandon.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torture Blade
Torture Blade1"33+3+-1
Blood Whip
Blood Whip3"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader

DESCRIPTION

A Bloodstoker is a single model armed with a Torture Blade and Blood Whip.

ABILITIES

Whipped to Fury: The ferocious bite of a Bloodstoker’s lash reminds every Khorne follower of the bloody dues their master expects.
At the start of your movement phase, you can pick 1 other friendly KHORNE MORTAL unit wholly within 8" of this model. Until your next movement phase, you can add 3" to run and charge rolls made for that unit. In addition, until your next movement phase you can re-roll wound rolls for attacks made by that unit. A unit cannot be picked to benefit from this ability more than once per turn.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, BLOODSTOKER


5"
5
4+
8
WARSCROLL

Exalted Deathbringer

Exalted Deathbringers fight to scale the final heights of glory, hewing bloody handholds for their ascent with every worthy foe they butcher. Each is a whirlwind of violence amidst the madness of battle, leaving nothing but twitching corpses in their wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ruinous Axe
Ruinous Axe1"34+3+-12
Bloodbite Axe
Bloodbite Axe1"63+4+-1
Impaling Spear
Impaling Spear2"53+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader

DESCRIPTION

An Exalted Deathbringer is a single model armed with one of the following weapon options: Ruinous Axe and Skullgouger; Bloodbite Axe and Runemarked Shield; or Impaling Spear.

ABILITIES

Blooded Lieutenant: Glory is best earned within sight of the mighty, and opportunity best seized within sight of their defeat.
If this model is not your general, add 2 to the Attacks characteristic of this model’s melee weapons while it is wholly within 12" of a friendly KHORNE general.

Runemarked Shield: Magic’s craven hand recoils from this shield’s battle-worn surface.
Roll a dice each time you allocate a wound or mortal wound to a model armed with a Runemarked Shield that was inflicted by a spell. On a 2+ that wound or mortal wound is negated.

Skullgouger: This bladed vambrace can turn aside enemy attacks and deliver brutal counterblows.
In the combat phase, if the unmodified save roll for an attack that targets a model armed with a Skullgouger is 6, the attacking unit suffers D3 mortal wounds after all of its attacks have been resolved.

Brutal Impalement: With well-aimed thrusts of an impaling spear, an Exalted Deathbringer can skewer his victim and raise them into the air as a gory, helpless trophy.
If the unmodified wound roll for an attack made with an Impaling Spear is 6, that attack inflicts D3 mortal wounds on the target in addition to any normal damage.

COMMAND ABILITIES

Brutal Command: Deathbringers will not tolerate cowardice from any quarter, and enforce discipline by whatever bloody means necessary.
You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you do not have to take battleshock tests for friendly KHORNE MORTAL units that are wholly within 18" of that model.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, EXALTED DEATHBRINGER


8"
7
4+
10
WARSCROLL

Herald of Khorne on Blood Throne

The Blood Throne roars into battle with its monstrous maw gaping wide, hungry for mortal flesh. Atop its dais, the Rendmaster bellows commands to his foot soldiers as he and his charioteers cut down any foes foolish enough to approach.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
Hellblades
Hellblades1"24+3+-11
Gnashing Maw
Gnashing Maw1"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader

DESCRIPTION

A Herald of Khorne on Blood Throne is a single model armed with a Blade of Blood.

MOUNT: This model’s Blood Throne attacks with its Gnashing Maw.

CREW: This model has a Bloodletter crew that attack with their Hellblades. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

The Blood Throne: The throne upon which this Herald stands brings with it the full weight of Khorne’s authority.
When this model uses the At the Double, Forward to Victory or Inspiring Presence command ability, the ability has a range of 12" even if this model is not a general.

Gorefeast: The Blood Throne’s dark vitality increases with each mouthful of enemy flesh and bone.
If any wounds are inflicted by this model’s Gnashing Maw and not negated, you can heal up to D3 wounds allocated to this model.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood or Hellblades is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, DAEMON, KHORNE, BLOODLETTER, HERO, HERALD OF KHORNE, HERALD OF KHORNE ON BLOOD THRONE


5"
6
3+
9
WARSCROLL

Korghos Khul

Warlord of the legendary Goretide, Korghos Khul is rightly feared across the Mortal Realms. His campaigns of conquest and slaughter have earned him many boons from Khorne, principal amongst them the enormous Flesh Hound that fights by his side.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"33+3+-1D3
Claws and Fangs
Claws and Fangs1"43+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Korghos Khul is a named character that is a single model. He is armed with an Axe of Khorne.

COMPANION: Korghos Khul is accompanied by Grizzlemaw, who attacks with its Claws and Fangs. For rules purposes, Grizzlemaw is treated in the same manner as a mount.

ABILITIES

Favoured of Khorne: Khul swings his deadly axe assured of the Blood God’s blessing.
You can re-roll hit rolls for attacks made by this model.

Aqshy’s Bane: Not content to be feared for his past conquests, Khul embraces combat more eagerly than any other seasoned general.
This model is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it piles in.

Collar of Khorne: Grizzlemaw’s spiked collar has dashed the designs of many sorcerous foes.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by this model’s Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.

COMMAND ABILITIES

Lord of the Goretide: Khul’s indomitable will has led his Bloodbound Warhorde to greatness, and all his warriors are hungry to please him.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability that is a general. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made by friendly GORETIDE units wholly within 16" of that model.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, GORETIDE, HERO, MIGHTY LORD OF KHORNE, KORGHOS KHUL


8"
8
3+
9
WARSCROLL

Lord of Khorne on Juggernaut

Already a terrifying opponent in his own right, a Khornate lord astride a Juggernaut is an unstoppable force of destruction. Foes are crushed or hacked apart in seconds, while the sheer momentum of his ruinous charge draws his warriors howling in his wake.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wrathforged Axe
Wrathforged Axe1"33+3+-1D3
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Leader

DESCRIPTION

A Lord of Khorne on Juggernaut is a single model armed with a Wrathforged Axe.

MOUNT: This model’s Juggernaut of Khorne attacks with its Brazen Hooves.

ABILITIES

Brass-clad Shield: This brazen shield can turn aside spells that would slay champions.
Roll a dice each time you allocate a wound or mortal wound to this model that was inflicted by a spell. On a 5+ that wound or mortal wound is negated.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

Daemonic Axe: When its rage is stirred, the daemon bound within this axe awakens.
If the unmodified wound roll for an attack made by this model’s Wrathforged Axe is 6, the Damage characteristic for that attack is 3 instead of D3.

COMMAND ABILITIES

Blood Stampede: Carnage erupts as the full force of a Khorne Warhorde collides with the enemy.
You can use this command ability at the start of the combat phase. If you do so, pick up to 3 friendly KHORNE MORTAL units that made a charge move in that turn and are wholly within 16" of a model with this command ability. You can re-roll wound rolls of 1 for attacks made by those units in that combat phase.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, LORD OF KHORNE ON JUGGERNAUT


5"
6
3+
9
WARSCROLL

Mighty Lord of Khorne

Foes fall before the Mighty Lord of Khorne like wheat before a scythe. As his axe howls through the air its blade tears reality asunder, and at the lord’s bellowed command, his warriors redouble their efforts to slaughter their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Khorne
Axe of Khorne1"33+3+-1D3
Blood-dark Claws
Blood-dark Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader

DESCRIPTION

A Mighty Lord of Khorne is a single model armed with an Axe of Khorne.

COMPANION: A Mighty Lord of Khorne is accompanied by a Flesh Hound that attacks with its Blood-dark Claws. For rules purposes, it is treated in the same manner as a mount.

ABILITIES

Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by the Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.

COMMAND ABILITIES

Gorelord: Axe held aloft, this warlord orders his fighters forwards like hunting hounds unleashed.
You can use this command ability at the start of the charge phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly KHORNE MORTAL units wholly within 16" of that model when the charge roll is made.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, MIGHTY LORD OF KHORNE


8"
8
5+
9
WARSCROLL

Scyla Anfingrimm

Ferocity made flesh and blood, Scyla Anfingrimm is a terrifying foe who knows nothing of fear or mercy. His monstrous strength is enough to tear a Dracoth in two, and sorcery can gain no purchase upon his form, for his collar radiates Khorne’s hatred.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brutal Fists
Brutal Fists2"2D64+3+-11
Serpentine Tail
Serpentine Tail3"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Scyla Anfingrimm is a named character that is a single model. He is armed with Brutal Fists and a Serpentine Tail.

ABILITIES

Brass Collar of Khorne: Like all great gifts of the Blood God, the spiked collar that encircles Scyla’s neck is anathema to magic.
This model can attempt to unbind one spell in the enemy hero phase as if it were a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Raging Fury: Where frailer beasts may fade when wounded, spilling Scyla’s blood serves only to raise him to greater heights of fury.
When rolling to determine the Attacks characteristic of this model’s Brutal Fists, add 1 to the roll for each wound allocated to this model that was not negated and has not been healed.

Bestial Leap: Scyla’s bestial form is capable of great leaps that take him over the heads of lesser foes.
This model is eligible to fight in the combat phase if it is within 8" of an enemy unit instead of 3", and can move an extra 5" when it piles in.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, SCYLA ANFINGRIMM


5"
5
4+
9
WARSCROLL

Skarr Bloodwrath

In battle, Skarr Bloodwrath is a terrifying maelstrom of carnage. His Bloodstorm Blades whip around him like extensions of his furious will, and even should he fall, he rises again from the spilt blood of his victims, his axes held ready for vengeance.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodstorm Blades
Bloodstorm Blades3"See below2+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Skarr Bloodwrath is a named character that is a single model. He is armed with Bloodstorm Blades.

ABILITIES

Slaughterstorm: Swinging the Bloodstorm Blades in wide arcs, Skarr Bloodwrath claims countless skulls for his master.
The Attacks characteristic of this model’s Bloodstorm Blades is either 5, or equal to the number of enemy models within 3" of this model when the number of attacks made with the weapon is determined (whichever is higher).

The Slaughterborn: Skarr Bloodwrath has been killed on battlefields beyond count, but each time he has been reborn amidst the clash of blades and the screams of the dying.
At the end of the movement phase, if this model has been slain, roll 2D6. On an 8+ you can set up this model anywhere on the battlefield more than 9" from any enemy units, with all wounds allocated to it removed.

COMMAND ABILITIES

Murderous Paragon: To Wrathmongers, Skarr Bloodwrath is an exemplar of mindless carnage, and like him they fight to the death hoping to be reborn to kill again.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly WRATHMONGERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, if a model from that unit is slain, before that model is removed from play, that model can make a pile-in move and then attack with all of the melee weapons it is armed with.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, SKARR BLOODWRATH


5"
5
4+
8
WARSCROLL

Skullgrinder

Trailing sulphurous flame, the chained anvil of the Skullgrinder roars through the air like a dark mockery of Sigmar’s twin-tailed comet. The Khornate smith swings his mighty weapon in wide arcs, shattering armour, pulping flesh and smashing bone.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brazen Anvil
Brazen Anvil2"33+2+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: Leader

DESCRIPTION

A Skullgrinder is a single model armed with a Brazen Anvil.

ABILITIES

Fiery Anvil: The searing impact of a brazen anvil has vanquished many formidable foes, swung for a final death-strike even when its blows were thought escaped.
At the end of the combat phase, you can pick 1 enemy HERO or MONSTER within 2" of this model and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

Favoured by Khorne: The bloody arcs of gore that surround a Skullgrinder in battle are an inspiration to all who seek Khorne’s approval.
Add 1 to the Bravery characteristic of friendly KHORNE MORTAL units wholly within 12" of any friendly models with this ability.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, SKULLGRINDER


8"
6
4+
10
WARSCROLL

Skullmaster, Herald of Khorne

The war cry of the Skullmaster rings out over the thunderous hoof-beats of its ironclad steed moments before it slams into the foe with titanic force. Armour buckles, flesh tears, bones shatter and blood falls like rain as the Herald exults in the carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blade of Blood
Blade of Blood1"43+3+-11
Brazen Hooves
Brazen Hooves1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader

DESCRIPTION

A Skullmaster, Herald of Khorne is a single model armed with a Blade of Blood.

MOUNT: This model’s Juggernaut attacks with its Brazen Hooves.

ABILITIES

Slaughter and Ruin: Skullmasters descend upon the enemy with the wrath of the Blood God himself.
You can re-roll hit rolls for attacks made by this model if it made a charge move in the same turn.

Decapitating Blow: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with a Blade of Blood is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Slaughterous Charge: The crushing mass and stamping hooves of Khorne’s Juggernauts are a threat to all in their path.
After this model makes a charge move, you can pick 1 enemy unit within 1" of it and roll a dice. On a 2+ that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLMASTER


5"
5
4+
10
WARSCROLL

Skulltaker

Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his challenge before moving in to end yet another storied life.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer Sword
The Slayer Sword1"33+3+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Skulltaker is a named character that is a single model. He is armed with the Slayer Sword.

ABILITIES

Cloak of Skulls: Many a would-be death blow has ricocheted harmlessly off Skulltaker’s grisly pelt of trophies.
You can re-roll save rolls for attacks that target this model.

Decapitating Strike: There are few weapons so feared as the hellforged blades of the Bloodletters.
If the unmodified hit roll for an attack made with the Slayer Sword is 6, that attack inflicts 3 mortal wounds on the target in addition to any normal damage.

Heroes’ Bane: When faced with a worthy opponent, Skulltaker unleashes his full martial might.
You can re-roll hit and wound rolls for attacks made by this model that target a HERO.

COMMAND ABILITIES

Heads Must Roll: Skulltaker is the greatest of all Bloodletters, and his mastery of death-dealing sets a grisly example for all of his kind to follow.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly BLOODLETTERS unit wholly within 12" of a friendly model with this command ability. Until the end of that phase, you can re-roll wound rolls of 1 for attacks made by that unit.

KEYWORDS
CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE, SKULLTAKER


6"
6
5+
8
WARSCROLL

Slaughterpriest

Towering, brutal demagogues, Slaughterpriests are living beacons of the Lord of Battle’s power. These foul priests direct their comrades according to visions sent by Khorne himself, boil their enemies’ blood in their veins and drive the foe mad with battle-lust.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bloodbathed Axe
Bloodbathed Axe2"34+3+-2
Hackblade
Hackblade1"33+4+-1
Wrath-hammer
Wrath-hammer3"D34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader

DESCRIPTION

A Slaughterpriest is a single model armed with one of the following weapon options: Bloodbathed Axe; or Hackblade and Wrath-hammer.

ABILITIES

Scorn of Sorcery: Slaughterpriests share their god’s hatred of sorcery and those who use it.
This model can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

Bloodfuelled Prayers: His eyes crazed and bloodshot, the Slaughterpriest snarls dark curses that channel the wrath of Khorne.
In your hero phase, this model can chant one of the following prayers. If it does so, pick one of the prayers and then make a prayer roll by rolling a dice. On a 1, this model suffers D3 mortal wounds and the prayer is not answered. On a 2-3, the prayer is not answered. On a 4+ the prayer is answered.

Blood Boil: If this prayer is answered, pick 1 enemy unit within 16" of the model chanting this prayer. That unit suffers D6 mortal wounds.

Blood Bind: If this prayer is answered, pick 1 enemy unit within 16" of the model chanting this prayer and not within 3" of any friendly units. Your opponent must move that unit a number of inches equal to the prayer roll. The first model to be moved from that unit must finish the move as close as possible to the closest unit from the chanting model’s army. Any remaining models in that unit must finish their move within 1" of a model from their unit that has already been moved, and as close as possible to the closest unit from the chanting model’s army.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, PRIEST, SLAUGHTERPRIEST


12"
5
3+
9
WARSCROLL

Valkia the Bloody

Soaring upon the blazing winds of war, Valkia the Bloody awaits the worthiest of foes before plunging into battle with her mighty spear Slaupnir levelled. With her comes the Blood God’s judgement, for wherever Valkia goes, the eye of Khorne follows.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slaupnir
Slaupnir2"63+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Valkia the Bloody is a named character that is a single model. She is armed with Slaupnir.

FLY: This model can fly.

ABILITIES

The Gaze of Khorne: Khorne’s gaze follows Valkia closely; the Blood God’s warriors strive all the harder to please him when she is nearby, lest he deem them unworthy.
You can re-roll battleshock tests for friendly KHORNE MORTAL units wholly within 16" of this model. However, if you do so and that unit still fails the battleshock test after the re-roll has been made, add D3 to the number of models that flee.

The Spear Slaupnir: Valkia’s great spear is at its deadliest as she descends from the sky to strike at her target’s heart.
Slaupnir has a Damage characteristic of D3 instead of 1 if this model made a charge move in the same turn.

Daemonshield: Adorned with the head of a Daemon Prince who was foolish enough to earn Valkia’s ire, this shield is a powerful relic.
Subtract 1 from wound rolls for attacks made with melee weapons that target this model.

COMMAND ABILITIES

On Bloodstained Wings: No airborne foes are safe when Valkia takes wing, and her swooping shadow fills her skyfaring prey with dread.
You can use this command ability in the hero phase. If you do so, pick 1 enemy unit that can fly and is within 16" of a friendly model with this command ability. Until the end of that turn, subtract 1 from hit rolls for attacks made by that unit. You cannot pick the same unit to benefit from this command ability more than once per hero phase.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, VALKIA THE BLOODY


Leader, Behemoth


14
4+
10
WARSCROLL

Bloodthirster of Insensate Rage

A Bloodthirster of Insensate Rage is a force of supreme carnage upon the battlefield, charging forwards with horrific momentum to shatter entire formations with the force of its impact before carving a ruinous path through the survivors.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Axe of Khorne
Great Axe of Khorne2"4+2+-2D6
DAMAGE
Wounds SufferedMoveGreat Axe of KhorneOutrageous Carnage
0-310''54 mortal wounds
4-69''53 mortal wounds
7-98''42 mortal wounds
10-127''41 mortal wounds
13+6''31 mortal wounds
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 270
Battlefield Role: Leader, Behemoth

DESCRIPTION

A Bloodthirster of Insensate Rage is a single model armed with a Great Axe of Khorne.

FLY: This model can fly.

ABILITIES

Outrageous Carnage: The Great Axe of Khorne strikes with the boundless rage of the Blood God himself.
If the unmodified wound roll for an attack made by this model is 6, each enemy unit within 8" of this model suffers the number of mortal wounds shown on the damage table above, in addition to any normal damage.

Rage Unbound: Corpses fly as this enraged daemon collides with the enemy.
You can re-roll hit rolls of 1 for attacks made by this model if it made a charge move in the same turn.

COMMAND ABILITIES

Bloodthirsty Charge: The land quakes as this mighty Bloodthirster leads its daemon kin into the inferno of battle.
You can use this command ability at the start of your charge phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly KHORNE DAEMON units wholly within 16" of that model when the charge roll is made.

KEYWORDS
CHAOS, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF INSENSATE RAGE


14
4+
10
WARSCROLL

Bloodthirster of Unfettered Fury

As the Bloodthirster of Unfettered Fury stalks forwards, its whip lashing out to strip flesh from bone, the very earth bleeds beneath its smouldering hooves, causing gouts of molten rock to incinerate all who dare to oppose the unholy terror before them.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne12"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"63+-2D3
DAMAGE
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne
0-310''42+
4-69''43+
7-98''33+
10-127''34+
13+6''24+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 270
Battlefield Role: Leader, Behemoth

DESCRIPTION

A Bloodthirster of Unfettered Fury is a single model armed with a Lash of Khorne and a Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Drawn in for the Kill: Those not immediately slain by the lacerations inflicted by a Bloodthirster’s whip may find themselves ensnared by its cruel barbs, rendering escape impossible.
At the start of the enemy movement phase, pick 1 enemy unit within 3" of this model. That unit cannot retreat in that phase.

The Land Rebels: The ground around a Bloodthirster of Unfettered Fury becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your hero phase, roll 1 dice for each enemy unit wholly within 8" of any units with this ability. On a 5+ that unit suffers 1 mortal wound.

COMMAND ABILITIES

Rejoice in the Slaughter: A Bloodthirster of Unfettered Fury is an unsubtle leader, driving its subjects into the enemy in great numbers.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that combat phase friendly KHORNE DAEMON units wholly within 16" of that model are eligible to fight in that combat phase if they are within 6" of an enemy unit instead of 3", and can move an extra 3" when they pile in.

KEYWORDS
CHAOS, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF UNFETTERED FURY


8"
14
4+
10
WARSCROLL

Skarbrand

A daemonic engine of destruction like no other, Skarbrand carves a red road of ruin across the battlefield. His bellowing roars cause the blood to boil in his enemies’ veins, and his twin axes create a rain of gore with every almighty swing.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Roar of Total Rage
Roar of Total Rage8"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slaughter
Slaughter2"4+3+-23
Carnage
Carnage2"1
See below
DAMAGE
Wounds SufferedRoar of Total RageSlaughterCarnage
0-3155+
4-6264+
7-9373+
10-12482+
13+591+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 380
Battlefield Role: Leader, Behemoth
Notes: Unique

DESCRIPTION

Skarbrand is a named character that is a single model. He is armed with Slaughter, Carnage and a Roar of Total Rage.

ABILITIES

Roar of Total Rage: When Skarbrand roars, his anger breaks the bounds of reason, causing the blood of those near him to boil in their veins, or their heads to explode with apocalyptic fury.
Do not use the attack sequence for an attack made with the Roar of Total Rage. Instead, pick 1 enemy unit that is in range of the attack and roll the number of dice shown on the damage table above. For each 4+ that enemy unit suffers 1 mortal wound.

Skarbrand’s Rage: Skarbrand’s infamous fury cannot be quenched. Attacking him only serves to stoke his anger, and his wrath rises to an inferno whenever violence is denied to him.
From the second battle round, if this model is on the battlefield and did not attack in at least one of the combat phases of the previous battle round, when you look up a value on this model’s damage table the model is treated as having suffered 13 wounds.

Total Carnage: The axe Carnage contains the trapped soul of a mighty Bloodthirster slain by Skarbrand, which exacts its catastrophic revenge on the weapon’s least fortunate victims.
Do not use the attack sequence for an attack made with Carnage. Instead, roll a dice. The target unit suffers 8 mortal wounds if the roll is equal to or greater than the Carnage value shown on the damage table above. If the roll is 6, the target unit suffers 16 mortal wounds instead.

Inescapable Wrath: Though Skarbrand’s wings are now torn and ragged, little is safe from his rampages.
You can re-roll charge rolls for this model.

KEYWORDS
CHAOS, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, SKARBRAND


14
4+
10
WARSCROLL

Wrath of Khorne Bloodthirster

Wrath of Khorne Bloodthirsters are the Lord of Battle’s agents of vengeance, sent to claim the skulls of those who have offended him. With hellforged weapons and breaths of purest hellfire they law low their quarry, slicing and melting flesh from bone.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellfire Breath
Hellfire Breath8"1
See below
Bloodflail
Bloodflail12"13+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"63+-2D3
DAMAGE
Wounds SufferedMoveBloodflailMighty Axe of Khorne
0-310''62+
4-69''33+
7-98''33+
10-127''D34+
13+6''D34+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader, Behemoth

DESCRIPTION

A Wrath of Khorne Bloodthirster is a single model armed with Hellfire Breath, a Bloodflail and a Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Hellfire Breath: Spewing flame from its maw, the daemon incinerates nearby foes, leaving only charred skeletons behind.
Do not use the attack sequence for an attack made with Hellfire Breath. Instead, pick an enemy unit that is in range of the attack and roll a dice. On a 2+ that unit suffers D3 mortal wounds.

Relentless Hunter: Those unfortunate enough to have earned Khorne’s ire tend to be renowned champions of their people – the daemon sent to exact the Lord of Battle’s vengeance is well accustomed to slaying their kind.
You can re-roll hit rolls for attacks made by this model that target a HERO or MONSTER.

Rune-crown of Khorne: Gifted only to the most exalted denizens of the Blood God’s realm, runecrowns emanate a potent anti-magical aura.
This model can attempt to unbind one spell in the enemy hero phase as if it were a WIZARD. In addition, add 2 to unbinding rolls for this model. In addition, this model can attempt to dispel one endless spell at the start of your hero phase in the same manner as a WIZARD.

COMMAND ABILITIES

Lord of the Blood Hunt: Like the sounding of a great brazen horn, this Bloodthirster’s furious roar launches a murderous blood hunt.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly KHORNE DAEMON unit wholly within 16" of a friendly model with this command ability. Until the end of the phase you can re-roll hit rolls for attacks made by that unit.

KEYWORDS
CHAOS, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, WRATH OF KHORNE BLOODTHIRSTER


20
4+
10
WARSCROLL

Exalted Greater Daemon of Khorne

Exalted Greater Daemons of Khorne are the largest and most fury-filled of the Blood God’s servants. Armed with weapons forged in the fires of their patron’s forges, they butcher their way through rank after rank of enemies, leaving great rivers of gore in their wake.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lash of Khorne
Lash of Khorne8"3+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mighty Axe of Khorne
Mighty Axe of Khorne2"83+-23
DAMAGE
Wounds SufferedMoveLash of KhorneMighty Axe of Khorne
0-412"62+
5-810"52+
9-129"43+
13-168"33+
17+7"24+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 520
Battlefield Role: Leader, Behemoth

DESCRIPTION

An Exalted Greater Daemon of Khorne is a single model armed with a Lash of Khorne and a Mighty Axe of Khorne.

FLY: This model can fly.

ABILITIES

Drawn in for the Kill: Bloodthirsters often use their barbed lashes to entangle their opponents, rendering escape impossible.
At the start of the enemy movement phase, pick 1 enemy unit within 3" of this model. That unit cannot retreat in that phase.

The Land Rebels: The ground around an Exalted Greater Daemon of Khorne becomes cracked and broken beneath its stomping hooves, causing molten rock to bubble up from deep below.
At the start of your hero phase, roll a dice for each enemy unit within 8" of any friendly models with this ability. On a 5+ that enemy unit suffers 1 mortal wound.

COMMAND ABILITIES

Rejoice in Exalted Slaughter: An Exalted Greater Daemon of Khorne is an unsubtle leader, driving its subjects towards the enemy in great numbers.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that combat phase friendly KHORNE DAEMON units wholly within 18" of that model are eligible to fight in that combat phase if they are within 6" of an enemy unit instead of 3", and they can move an extra 3" when they pile-in.

KEYWORDS
CHAOS, DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, EXALTED GREATER DAEMON OF KHORNE


16
4+
10
WARSCROLL

Skaarac the Bloodborn

A creature of endless hate and brutality, Skaarac the Bloodborn is a beast of legend among the devoted of Khorne. If slain, his body is simply reformed in Khorne’s charnel pits so that his undying rage can be loosed once more upon the Mortal Realms.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Burning Blood
Burning Blood8"13+-D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brutal Blades
Brutal Blades2"3+3+-22
Thunderous Hooves
Thunderous Hooves1"64+3+-11
DAMAGE
Wounds SufferedMoveBurning BloodBrutal Blades
0-310"3+8
4-79"3+7
8-108"4+6
11-147"4+5
15+6"5+4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 410
Battlefield Role: Leader, Behemoth
Notes: Unique

DESCRIPTION

Skaarac the Bloodborn is a named character that is a single model. It is armed with Burning Blood, Brutal Blades and Thunderous Hooves.

ABILITIES

Life-eater: Skaarac is a creature fuelled by bloodshed, his wounds closing as the blood of his foes washes over him.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Infernal Iron: Clad in armour blessed by Khorne himself, the air around Skaarac warps and writhes, twisting the winds of magic into an uncontrollable maelstrom.
Subtract 2 from casting rolls for enemy WIZARDS while they are within 12" of this model.

Towering Horror: A creature of sheer malice possessing an unquenchable lust for death, Skaarac’s very presence shatters the courage of all around him.
Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of this model.

Undying Hate: Should Skaarac’s mortal form be slain, it disappears in a torrent of scalding blood and blazing soul-fire.
If this model is slain, before removing the model from play, roll a dice for each enemy model within 3" of this model. On a 4+, that model’s unit suffers 1 mortal wound. This model is then removed from play.

COMMAND ABILITIES

Call of the Skull Throne: Skaarac’s very being is driven by the need to spill blood in Khorne’s name. This singular desire overwhelms those around him, lending speed to their limbs as they race towards their foes.
You can use this command ability at the start of your charge phase if this model is on the battlefield. If you do so, you can re-roll charge rolls for friendly KHORNE units while they are wholly within 12" of this model in that charge phase.

KEYWORDS
CHAOS, KHORNE, MONSTER, HERO, SKAARAC THE BLOODBORN


30
3+
10
WARSCROLL

Vorgaroth the Scarred on Skalok the Skull Host of Khorne

Legends speak of the slaughter unleashed by Vorgaroth and Skalok, and together they have carved a bloody path of destruction and carnage across the Mortal Realms. The number of their victims is now beyond measure, a colossal tower of skulls claimed for the Blood god Khorne.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
White-hot Balefire
White-hot Balefire20"34+2+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skull Cleaver Axe of Khorne
Skull Cleaver Axe of Khorne1"123+3+-22
Eviscerating Claws
Eviscerating Claws3"D63+3+3
Cavernous Jaws
Cavernous Jaws3"24+-23
Brass-plated Tail
Brass-plated Tail3"4+4+-13
DAMAGE
Wounds SufferedMoveEviscerating ClawsCavernous JawsBrass-plated Tail
0-514"-32+3D6
6-1011"-33+2D6
11-1510"-24+D6
16-209"-15+D3
21+8"-16+1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 1100
Battlefield Role: Leader, Behemoth
Notes: Unique

DESCRIPTION

Vorgaroth the Scarred & Skalok the Skull Host of Khorne are a single named model. Vorgaroth is armed with the Skull Cleaver Axe of Khorne.

FLY: This model can fly.

MOUNT: Skalok the Skull Host of Khorne attacks with her White-hot Balefire, Eviscerating Claws, Cavernous Jaws and Brass-plated Tail.

ABILITIES

Monstrous Trophies: Believing only the greatest of beasts can hope to challenge his might, Vorgaroth hunts the Realms, seeking out the mightiest to do battle with.
You can re-roll failed wound rolls for attacks made with this model’s Skull Cleaver Axe of Khorne that target a MONSTER. In addition, if the unmodified wound roll for an attack made with the Skull Cleaver Axe of Khorne is a 6, that attack inflicts D3 mortal wounds on the target in addition to any normal damage.

Crushing Bulk: Possessing a speed at odds with her immense size, even the nimblest of warriors may be crushed underfoot when Skalok charges.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a roll of 3+, that unit suffers D3 mortal wounds.

Eternal Hunt: Vorgaroth and Skalok soar through the skies high above the Mortal Realms, ever-watchful for any sign of bloodshed. Wherever battle may be found they swoop down, bringing death and destruction to all who stand in their way.
Instead of setting up this model on the battlefield, you can place it to one side and say that it is in reserve. If you do so, at the end of your second movement phase you can set up this unit on the battlefield more than 9" away from any enemy units.

Fettered Servitude: Vorgaroth demands unwavering obedience from any of Khorne’s followers that are in his presence, and will severely punish any warriors who show the slightest sign of fear.
Before you take a battleshock test for a friendly KHORNE unit wholly within 12" of this model, you can say that this model demands unwavering obedience. If you do so, 1 model in that unit is slain, but you do not have to take a battleshock test for that unit in that phase. If you do not do so, and the battleshock test for that unit is failed, add D3 to the number of models that flee from that unit.

Fuelled by Death: When battle is joined, the servants of Khorne are overcome with a murderous rage. Such fury sweetens their blood, strengthening Skalok with each ally she devours.
In your hero phase, you can pick 1 friendly model within 3" of this model and roll a dice. If you do so, and the roll is equal to or greater than that model’s Wounds characteristic, that model is slain and you heal up to the number of wounds shown on the slain model’s Wounds characteristic.

Wings of Fury: Each beat of Skalok’s great wings disrupts the balance of the winds of magic.
Subtract 3 from casting and unbinding rolls for enemy WIZARD models that are within 18" of this model.

KEYWORDS
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, MONSTER, VORGAROTH THE SCARRED & SKALOK THE SKULL HOST OF KHORNE


Behemoth


12
3+
10
WARSCROLL

Mazarall the Butcher

Mazarall the Butcher is a renderer of mortal flesh and a devourer of daemons both. His sheer barbarity and unbridled rage have led many to believe him more mindless beast than canny warlord, but such a belief is a mistake for which many have lost their lives.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ancyte Shield’s Wrath
Ancyte Shield’s Wrath12"D65+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Harrow Meat
Harrow Meat2"43+3+3
Ancyte Shield’s Blades
Ancyte Shield’s Blades1"4+3+-11
DAMAGE
Wounds SufferedMoveHarrow MeatAncyte’s Shield Blades
0-212"-25
3-410"-24
5-78"-13
8-96"-12
10+4"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 340
Battlefield Role: Behemoth
Notes: Unique

DESCRIPTION

Mazarall the Butcher is a named character that is a single model. He is armed with the Ancyte Shield’s Wrath, the Ancyte Shield’s Blades and Harrow Meat.

ABILITIES

Bloody Charge: A towering creature of muscle and rage, Mazarall barrels into his foes, throwing aside bodies with contemptuous ease.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 4+ that unit suffers D3 mortal wounds.

Harrow Meat’s Hunger: Harrow Meat, Mazarall’s infamous axe, possesses its own crude sentience, fuelling Mazarall’s fury with each drop of blood fed to it.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to the Attacks characteristic of Harrow Meat for the rest of the battle.

The Ancyte Shield: Covered in the stretched skin of unfortunate spellcasters, the Ancyte Shield serves as protection against hateful magic.
This model can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

COMMAND ABILITIES

The Butcher’s Due: To follow Mazarall is to tread the path of ascension on a road paved with the butchered carcasses of the dead.
You can use this command ability at the start of your hero phase if this model is on the battlefield. If you do so, pick 1 friendly KHORNE unit wholly within 18" of this model. You can re-roll wound rolls of 1 for attacks made by that unit until your next hero phase.

KEYWORDS
CHAOS, DAEMON, KHORNE, MONSTER, HERO, MAZARALL THE BUTCHER


Warscroll Battalion


Warscroll Battalion

Blood Host

ORGANISATION
A Blood Host consists of the following units:
 • 1 BLOODTHIRSTER
 • 7 or more units of BLOODLETTER HEROES, BLOODTHIRSTERS, Bloodletters, Bloodcrushers, Skull Cannons or Flesh Hounds in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Cometh the Slaughter: For the daemonic minions of the Blood God, the harvest of skulls is never-ending.
You can re-roll charge rolls for units from this battalion while they are wholly within 16" of any BLOODTHIRSTERS from the same battalion.


Warscroll Battalion

Blood Hunt

ORGANISATION
A Blood Hunt consists of the following units:
 • 1 Karanak
 • 1 Wrath of Khorne Bloodthirster
 • 3-8 units of Flesh Hounds or Bloodcrushers in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Khorne’s Hunters: Those who have displeased mighty Khorne are often fated to die beneath the claws and blades of his Blood Hunt.
Add 1 to wound rolls for attacks made by units from this battalion that target a HERO.


Warscroll Battalion

Blood Legion

Khorne’s daemonic legions are monstrously efficient forces that crush all before them in a storm of gore-splattered carnage. With every skull taken and every foe torn to gory shreds, the inferno of the daemons’ destructive rage is stoked anew, further anchoring their essence to the realms.
ORGANISATION
A Blood Legion consists of the following warscroll battalions:
 • 1 Blood Host
 • 3-7 Murderhosts, Bloodthunder Stampedes, Tyrants of Blood, Blood Hunts, Gorethunder Cohorts, Charnel Hosts or Skullseeker Hosts in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Skulls for the Skull Throne: Daemons of Khorne are masters of decapitation, delighting above all in the claiming of skulls.
When units from this battalion use their Decapitating Blow ability, it inflicts a mortal wound on an unmodified hit roll of 5+ instead of 6.


Warscroll Battalion

Bloodbound Warhorde

Massed into a single mighty horde, the Bloodbound surge across the battlefield with blades held high, their rage and hatred rolling like a tidal wave before them. Swept away in the face of this furious onslaught, the enemy is hacked and torn apart, their skulls claimed as another bounty for Khorne.
ORGANISATION
A Bloodbound Warhorde consists of the following units and warscroll battalions:
 • 1 Mighty Lord of Khorne, Lord of Khorne on Juggernaut, Skarr Bloodwrath, Korghos Khul or Valkia the Bloody
 • 1 Gorechosen
 • 1 Bloodmad Warband
 • 3-7 Bloodmad Warbands, Bloodforged, Brass Stampedes, Dark Feasts, Gore Pilgrims, Red Headsmen, Slaughterborn or Skulltakes in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion

ABILITIES

Endless Slaughter: Wherever Khorne’s mightiest armies march, the land floods with gore.
At the start of your turn, you receive 1 Blood Tithe point.


Warscroll Battalion

Bloodforged

ORGANISATION
A Bloodforged battalion consists of the following units:
 • 1 Skullgrinder
 • 2-4 units of Wrathmongers
 • 1-3 units of Blood Warriors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Feast of Wrath: With vigorous roars, the warrior-smiths of the Bloodforged set about their gruesome labour.
Immediately after a unit of WRATHMONGERS from this battalion has fought in your combat phase for the first time that phase, if that unit is within 3" of any enemy units and wholly within 8" of a SKULLGRINDER from the same battalion, that unit can immediately make a pile-in move and then attack with all of the melee weapons it is armed with for a second time.


Warscroll Battalion

Bloodmad Warband

ORGANISATION
A Bloodmad Warband consists of the following units:
 • 1 Aspiring Deathbringer
 • 1 Bloodsecrator
 • 3 units of Blood Warriors
 • 1-2 units of Bloodreavers
 • 1 unit of Skullreapers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Frenzied Charge: Hurling themselves into battle with screams of devotion to Khorne, the Bloodbound hack and tear at the foe until the ground is slick with gore.
Add 1 to the Attacks characteristic of melee weapons used by a unit from this battalion if that unit made a charge move in the same turn.


Warscroll Battalion

Bloodthunder Stampede

ORGANISATION
A Bloodthunder Stampede consists of the following units:
 • 1 Skullmaster, Herald of Khorne
 • 3-8 units of Bloodcrushers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Obliterating Charge: The earth shatters under the metal hooves of a Bloodthunder Stampede, a wall of living brass that crushes all before it.
The Murderous Charge and Slaughterous Charge abilities used by units from this battalion automatically inflict mortal wounds after a model finishes a charge move, instead of inflicting mortal wounds on a roll of 2+.


Warscroll Battalion

Brass Stampede

ORGANISATION
A Brass Stampede consists of the following units:
 • 0-1 Lords of Khorne on Juggernaut
 • 3-7 units of Mighty Skullcrushers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Obliterating Charge: Nothing can stop the thunderous onset of a Brass Stampede once it has scented the blood of the foe.
The Murderous Charge and Slaughterous Charge abilities used by units from this battalion automatically inflict mortal wounds after a model finishes a charge move, instead of inflicting mortal wounds on a roll of 2+.


Warscroll Battalion

Charnel Host

ORGANISATION
A Charnel Host consists of the following units:
 • 1 Bloodthirster of Unfettered Fury
 • 1 Bloodmaster, Herald of Khorne
 • 3-8 units of Bloodletters
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Daemon Commander: The Bloodthirsters of the eighth host serve as battlefield generals of Khorne’s daemonic legions. Even should they not be in overall command, their dominion over their lesser kin is absolute.
You can re-roll wound rolls of 1 for attacks made with melee weapons by units from this battalion that are wholly within 16" of a BLOODTHIRSTER from the same battalion.


Warscroll Battalion

Dark Feast

ORGANISATION
A Dark Feast consists of the following units:
 • 1 Slaughterpriest
 • 1 Bloodstoker
 • 3-6 units of Bloodreavers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

ABILITIES

Feeding Frenzy: This force’s Slaughterpriest incites a bloodthirsty hunger in the Bloodreavers he commands.
Add 1 to the Attacks characteristic of melee weapons used by BLOODREAVERS units from this battalion while they are wholly within 16" of a SLAUGHTERPRIEST from the same battalion.


Warscroll Battalion

Gore Pilgrims

ORGANISATION
A Gore Pilgrims battalion consists of the following units:
 • 1 Bloodsecrator
 • 2-3 Slaughterpriests
 • 1-2 units of Blood Warriors
 • 1-2 units of Bloodreavers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Widening the Rift: At the baleful chanting of the Gore Pilgrims’ Slaughterpriests, a vast breach into Khorne’s realm rips outwards from their Bloodsecrator’s portal of skulls.
Add 8" to the range of the Loathsome Sorcery and Rage of Khorne abilities used by this battalion’s BLOODSECRATOR while it is wholly within 8" of any SLAUGHTERPRIESTS from the same battalion.


Warscroll Battalion

Gorethunder Cohort

ORGANISATION
A Gorethunder Cohort consists of the following units:
 • 1 Herald of Khorne on Blood Throne
 • 3-8 units of Skull Cannons
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

The Cannons of Khorne: Many a battle line has been shattered by the relentless bombardments of a Gorethunder Cohort.
You can re-roll hit rolls for attacks made with missile weapons by SKULL CANNONS from this battalion that are wholly within 12" of a HERALD OF KHORNE ON BLOOD THRONE from the same battalion.


Warscroll Battalion

Murderhost

ORGANISATION
A Murderhost consists of the following units:
 • 1 BLOODLETTER HERO
 • 3-8 units of Bloodletters, Flesh Hounds, Bloodcrushers, or Skull Cannons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Insatiable Bloodlust: The Murderhost’s desire for bloodshed can never truly be leashed – once battle is joined, they heed only their primal urge to maim and kill.
Add 2 to run and charge rolls for units from this battalion while they are wholly within 16" of a BLOODLETTER HERO from the same battalion.


Warscroll Battalion

Red Headsmen

ORGANISATION
A Red Headsmen battalion consists of the following units:
 • 1 Aspiring Deathbringer
 • 1 Skullgrinder
 • 3-6 units of Blood Warriors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Slay the Worthy: The blades of the Red Headsmen burn with the heat of Khorne’s forge, aiding their quest to win glory in the Lord of Battle’s eyes.
Each time an enemy HERO or MONSTER is slain by an attack made by a unit from this battalion, you receive 1 additional Blood Tithe point.


Warscroll Battalion

Skullseeker Host

ORGANISATION
A Skullseeker Host consists of the following units:
 • 1 Bloodthirster of Insensate Rage
 • 1 Herald of Khorne on Blood Throne
 • 2-5 units of Bloodcrushers
 • 1-3 units of Skull Cannons
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Giant Killers: Khorne commands his Skullseeker Hosts to bring him the heads of monstrous foes so that their skulls can adorn the wall of the Brass Citadel.
You can re-roll wound rolls for attacks made by units from this battalion that target a MONSTER.


Warscroll Battalion

Skulltake

ORGANISATION
A Skulltake consists of the following units:
 • 1 Bloodstoker
 • 2-3 units of Skullreapers
 • 1-2 units of Khorgoraths
 • 0-2 units of Blood Warriors or Bloodreavers in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Reaping Strikes: Driven to frenzied fury by the Bloodstoker’s cruel barbed lash, the warriors of a Skulltake reap heads by the hundred.
If the unmodified wound roll for an attack with a melee weapon made by a unit from this battalion is 6 and that unit is wholly within 12" of a BLOODSTOKER from the same battalion, add 1 to the Damage characteristic of that weapon for that attack.


Warscroll Battalion

Slaughterborn

ORGANISATION
A Slaughterborn battalion consists of the following units:
 • 1 Exalted Deathbringer
 • 2-4 units of Skullreapers
 • 1-3 units of Blood Warriors
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Inured to Bloodshed: So scarred and nerve-damaged are the brutish bodies of the Slaughterborn that only the keenest blades will slow their assault.
Worsen the Rend characteristic of melee weapons used for attacks that target a unit from this battalion by 1 (to a minimum of 0).


Warscroll Battalion

The Gorechosen

ORGANISATION
A Gorechosen battalion consists of the following units:
 • 1 Exalted Deathbringer
 • 7 Exalted Deathbringers, Aspiring Deathbringers, Slaughterpriests, Skullgrinders, Bloodstokers or Bloodsecrators in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

ABILITIES

Mightiest of Champions: The Gorechosen are unquestionable paragons of violence, and constantly vie with each other to perform greater acts of slaughter.
Add 1 to the Attacks characteristic of melee weapons used by units from this battalion. In addition, while a unit from this battalion is wholly within 8" of at least two other units from the same battalion, add 1 to hit rolls for attacks made by that unit.


Warscroll Battalion

Tyrants of Blood

ORGANISATION
A Tyrants of Blood battalion consists of the following units:
 • 3-8 BLOODTHIRSTERS
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Fierce Rivals: When Khorne’s Greater Daemons gather for war, there is only rivalry and hostility between them.
After a model from this battalion has fought in the combat phase for the first time, you can pick another model from the same battalion that has not yet fought in that combat phase and is within 3" of any enemy units. That model fights immediately, before the opposing player picks a unit to fight in that combat phase. That model cannot fight again in that combat phase unless an ability or spell allows it to fight more than once.


Judgement of Khorne


JUDGEMENT OF KHORNE WARSCROLL

Bleeding Icon

A common sight in the crimson skies above Khorne’s domain in the Realm of Chaos, a Bleeding Icon can be summoned to the Mortal Realms to skewer from on high those who have displeased the Lord of Battle.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 40
Battlefield Role: Judgement of Khorne

DESCRIPTION

A Bleeding Icon is a single model.

JUDGEMENT OF KHORNE

Summon Bleeding Icon: With bellowed condemnations of the cowardly and the weak, the Khornate priest draws a Bleeding Icon through the veil that separates realities.
At the start of your hero phase, 1 friendly KHORNE PRIEST can attempt to perform this judgement. If they do so, make a judgement roll by rolling a dice. On a 4+ the judgement roll is successful. If the judgement roll is successful, set up this model wholly within 8" of that KHORNE PRIEST.

ABILITIES

Drifting Menace: Glowing red-hot with Khorne’s fury, this brutal sigil is compelled across the battlefield with supernatural force.
When this judgement is set up, the player who set it up can immediately make a move with it. In addition, at the start of each of their subsequent hero phases, the player who set this judgement up can make a move with it if it is still on the battlefield. When you move this judgement, it can move up to 8" and can fly.

Crushing Retribution: The bloodied spikes of this judgement pulverise those beneath them with the crushing weight of a portcullis.
After this model has moved, each unit that has any models it passed across, and each other unit that is within 1" of it at the end of its move, suffers D3 mortal wounds.

Sigil of Doom: Shedding gore as it hovers menacingly in the air, the Bleeding Icon is a fearsome portent of doom.
If a unit fails a battleshock test within 3" of any models with this ability, add D3 to the number of models that flee. This ability has no effect on KHORNE units.

KEYWORDS
JUDGEMENT OF KHORNE, BLEEDING ICON


JUDGEMENT OF KHORNE WARSCROLL

Hexgorger Skulls

Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 40
Battlefield Role: Judgement of Khorne

DESCRIPTION

Hexgorger Skulls is a single Judgement of Khorne that consists of two models. If it is removed from play, remove both models.

JUDGEMENT OF KHORNE

Summon Hexgorger Skulls: With harsh invective and vows of violence against sorcerers, a Khornate priest causes the Blood God’s will to manifest.
At the start of your hero phase, 1 friendly KHORNE PRIEST can attempt to perform this judgement. If they do so, make a judgement roll by rolling a dice. On a 3+ the judgement roll is successful. If the judgement roll is successful, set up both Hexgorger Skull models within 6" of each other and wholly within 8" of that KHORNE PRIEST.

ABILITIES

Compelled by Hate: Hexgorger Skulls levitate above the battlefield, hunting tirelessly for their eldritch prey.
When this judgement is set up, the player who set it up can immediately make a move with it. In addition, at the start of each of their subsequent hero phases, the player who set this judgement up can make a move with it if it is still on the battlefield. When you move this judgement, it can move up to 8" and can fly. Both models from this judgement must finish any move within 6" of each other.

Hexgorgers: Hexgorger Skulls exist purely to destroy magic. Hunting in tandem, they feed upon the arcane knowledge of their prey, regurgitating the powers they consume as jets of boiling blood whose touch is death to wizard-kind.
Subtract 2 from casting rolls for WIZARDS while they are within 12" of any Hexgorger Skulls models. In addition, if a WIZARD attempts to cast a spell while it is within 12" of both models from the same Hexgorger Skulls Judgement of Khorne, and the casting roll is an unmodified 8, then that casting attempt is not successful, that WIZARD no longer knows that spell, and each WIZARD within 12" of that Judgement of Khorne suffers D6 mortal wounds.

KEYWORDS
JUDGEMENT OF KHORNE, HEXGORGER SKULLS


JUDGEMENT OF KHORNE WARSCROLL

Wrath-Axe

A Wrath-Axe is a manifestation of Khorne’s otherworldly anger, its razor-sharp edges glowing red-hot from the Blood God’s rage. At signs of weakness or wizardry such a blazing axe appears in the air, splitting reality with its downwards stroke.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 60
Battlefield Role: Judgement of Khorne

DESCRIPTION

A Wrath-axe is a single model.

JUDGEMENT OF KHORNE

Summon Wrath-axe: Should their fury be worthy of the Blood God’s favour, a Khornate priest can draw a fiery Wrath-Axe to the Mortal Realms.
At the start of your hero phase, 1 friendly KHORNE PRIEST can attempt to perform this judgement. If they do so, make a judgement roll by rolling a dice. On a 5+ the judgement roll is successful. If the judgement roll is successful, set up this model wholly within 8" of that KHORNE PRIEST.

ABILITIES

Flung With Fury: Forged from pure rancour, a Wrath-axe is Khorne’s hatred incarnate.
When this judgement is set up, the player who set it up can immediately make a move with it. In addition, at the start of each of their subsequent hero phases, the player who set this judgement up can make a move with it if it is still on the battlefield. When you move this judgement, it can move up to 8" and can fly.

Hatred’s Edge: This supernatural blade scrapes across the ground, its razor edge cutting in half those too slow to get out of its way. It then rises in the air before smashing down with deadly force upon Khorne’s enemies.
After this model has moved, roll a dice for each unit that has any models it passed across. On a 2+ that unit suffers D3 mortal wounds. Then the player that set up this model picks 1 enemy unit within 3" of this model and rolls a dice (the enemy unit may be one that this model passed across). On a 2+ that enemy unit suffers D6 mortal wounds.

Reality Cleaved: The brutal cutting edge of this infernal axe tears at the very fabric of the Mortal Realms, sending senses reeling.
Subtract 1 from hit rolls for attacks made by units within 3" of this model. This ability has no effect on KHORNE units.

KEYWORDS
JUDGEMENT OF KHORNE, WRATH-AXE


Scenery


Scenery

Skull Altar

Rising from the ground, the Skull Altar is formed out of the violent tributes heaped in offering for Khorne’s Throne. From atop the grisly pedestal a priest of Khorne roars out invectives, evoking the judgements of the Blood God to smite down all signs of weakness or wizardry.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 0
Battlefield Role: Scenery

SET UP

A Khorne army can include 1 SKULL ALTAR terrain feature.

After territories have been chosen but before armies have been set up, you can set up the SKULL ALTAR for your army. The SKULL ALTAR must be set up wholly within your territory and more than 1" from any other terrain features. If both players can set up any terrain features before armies are set up, they must roll off, and the winner chooses who sets up their terrain features first.

DESCRIPTION

A Skull Altar is a single terrain feature. It is an obstacle.

Scenery Rules

Words of Hate: As much a platform for violent oratory as bloody sacrifice, the exhortations of Khorne’s priests echo from this brass-clad edifice like the tolling of infernal bells.
You can re-roll prayer and judgement rolls for friendly KHORNE PRIESTS wholly within 8" of this model.

Witchbane: The Skull Altar devours arcane power like a whirlpool dragging ships to their doom.
Subtract 1 from casting rolls for WIZARDS while they are within 16" of this model.

KEYWORDS
SCENERY, KHORNE, SKULL ALTAR
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.

The BLOODLETTER keyword is used in following Khorne warscrolls:

None
Artillery
Battleline
Leader
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Unbinding and Dispelling
A WIZARD can attempt to unbind an endless spell when it is initially cast as normal. In addition, a WIZARD can attempt to dispel one endless spell at the start of each of their hero phases. If a wizard attempts to dispel an endless spell, they can attempt to cast one less spell than normal that phase.

In order to dispel an endless spell, first pick an endless spell model within 30" of the wizard and visible to them, and then roll 2D6. If the roll is greater than the casting value of the spell, the endless spell is dispelled. An endless spell model cannot be subjected to more than one dispel attempt per hero phase.

When an endless spell is dispelled its model is removed from play; the model can then be used again if the same endless spell is successfully cast later in the battle.

The FLESH HOUNDS keyword is used in following Khorne warscrolls:

None
• Karanak
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.

The KHORNE and TOTEM keywords are used in following Khorne warscrolls:

Leader

The BLOODREAVERS keyword is used in following Khorne warscrolls:

None
Battleline
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.

The FLESH HOUND keyword is used in following Khorne warscrolls:

None
• Karanak

The KHORGORATHS keyword is used in following Khorne warscrolls:

None
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.

The RIPTOOTH keyword is used in following Khorne warscrolls:

None

The BLOOD WARRIORS keyword is used in following Khorne warscrolls:

None
Battleline
Running
When you pick a unit to make a normal move, you can declare that it will run. Make a run roll for the unit by rolling a dice. Add the result of the run roll to the Move characteristic of all models in the unit for that movement phase. The unit can then move up to that distance in inches. Models in a unit that runs can’t shoot or charge later in the same turn.

The WRATHMONGERS keyword is used in following Khorne warscrolls:

None
Mounts
Sometimes the description for a model will include information about the model having a mount, such as a battle steed, a powerful monster that they can ride, or a massive war machine that they can stand upon. Note that when the model is slain both the rider and their mount are removed.
Missile Weapons
In order to attack with a missile weapon, the model using the weapon must be in range of the target unit (i.e. within the maximum distance, in inches, of the Range listed for the weapon making the attack), and the target unit must be visible to the model with the weapon (if unsure, stoop down and look from behind the shooting model to see if a model from the target unit is visible). For the purposes of determining visibility, a model can see through other models in its unit.

Some missile weapons have a Range characteristic with a minimum range, for example 6"-48". Such weapons cannot attack units that are wholly within the shorter range.

The BLOODLETTERS keyword is used in following Khorne warscrolls:

None
Artillery
Battleline
Leader
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The BLOODLETTER keyword is used in following Khorne warscrolls:

None
Artillery
Battleline
Leader

The HERALD OF KHORNE keyword is used in following Khorne warscrolls:

Leader
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
At the Double
You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, the run roll is treated as being a 6.
Forward to Victory
You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, re-roll the charge roll.
Inspiring Presence
You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase.

The MIGHTY LORD OF KHORNE keyword is used in following Khorne warscrolls:

Leader

The BLOODLETTERS keyword is used in following Khorne warscrolls:

None
Artillery
Battleline
Leader
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.

The GREATER DAEMON keyword is used in following Khorne warscrolls:

Leader, Behemoth

The BLOODTHIRSTER keyword is used in following Khorne warscrolls:

Leader, Behemoth
Reserves
Reserves are units that are part of your army, but which have an ability that allows you to set them up in a location other than on the battlefield and deploy them later once the battle has begun. Setting up a reserve unit is not considered a move for the unit, but it may restrict a unit’s ability to move in the same turn. Any reserves that have not been set up when the battle ends are treated as if they had been slain when you are working out which side won the battle.

The BLOODTHIRSTER keyword is used in following Khorne warscrolls:

Leader, Behemoth

The BLOODLETTER and HERO keywords are used in following Khorne warscrolls:

Leader

The SKULLGRINDER keyword is used in following Khorne warscrolls:

Leader

The BLOODREAVERS keyword is used in following Khorne warscrolls:

None
Battleline

The SLAUGHTERPRIEST keyword is used in following Khorne warscrolls:

Leader

The BLOODSECRATOR keyword is used in following Khorne warscrolls:

Leader

The SKULL CANNONS keyword is used in following Khorne warscrolls:

Artillery

The HERALD OF KHORNE ON BLOOD THRONE keyword is used in following Khorne warscrolls:

Leader

The BLOODSTOKER keyword is used in following Khorne warscrolls:

Leader

The KHORNE and PRIEST keywords are used in following Khorne warscrolls:

Leader

The JUDGEMENT OF KHORNE keyword is used in following Khorne warscrolls:

Judgement of Khorne

The SKULL ALTAR keyword is used in following Khorne warscrolls:

Scenery
Roll-offs
Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.
Obstacles
Some terrain features are obstacles that block attacks to targets that lie beyond them. When this is the case, it will be noted on the warscroll for the terrain feature.

When a missile weapon targets an enemy unit that has all of its models within 1" of an obstacle, then the target unit receives the benefit of cover if the attacking model is closer to the obstacle than it is to the target unit.
© Vyacheslav Maltsev 2013-2020