Foes fall before the Mighty Lord of Khorne like wheat before a scythe. As his axe howls through the air its blade tears reality asunder, and at the lord’s bellowed command, his warriors redouble their efforts to slaughter their foes.
|Axe of Khorne|
|Axe of Khorne||1"||3||3+||3+||-1||D3|
Unit Size: 1 Points: 140
Battlefield Role: Leader
A Mighty Lord of Khorne is a single model armed with an Axe of Khorne.
A Mighty Lord of Khorne is accompanied by a Flesh Hound that attacks with its Blood-dark Claws. For rules purposes, it is treated in the same manner as a mount
Collar of Khorne: Spellcasters have learned to dread Flesh Hounds as much for their collars as for their claws.
This model can attempt to unbind
one spell in the enemy hero phase
in the same manner as a WIZARD
. In addition, this model can attempt to dispel
one endless spell
at the start of your hero phase in the same manner as a WIZARD.
Reality-splitting Axe: With a thunderous boom the Axe of Khorne cleaves a rent in the fabric of reality, hurling the victim into the Blood God’s realm.
At the end of any phase, if any wounds inflicted by the Axe of Khorne in that phase were allocated to an enemy model and not negated, and that enemy model has not been slain, roll a dice. On a 5+ that enemy model is slain.
Gorelord: Axe held aloft, this warlord orders his fighters forwards like hunting hounds unleashed.
You can use this command ability
at the start of the charge phase
. If you do so, pick a friendly model with this command ability. Until the end of that phase, you can re-roll charge rolls for friendly KHORNE MORTAL
units wholly within 16" of that model when the charge roll is made.
CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO, MIGHTY LORD OF KHORNE