Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with profane gifts, including a daemonic maw in his gut that can bite through even sigmarite.
|Magore’s Belly Maw|
|Magore’s Belly Maw||1"||1||4+||3+||-1||D3|
|Magore’s Daemonic Axe|
|Magore’s Daemonic Axe||1"||3||3+||3+||-1||1|
and Magore’s Fiends must be taken as a set for a total of 120 points. Although taken as a set, each is a separate unit.
This unit contains 3 models: Magore Redhand, who is armed with a Daemonic Axe and a Belly Maw; and Ghartok Flayskull and Zharkus the Bloodsighted, who are both armed with a Goreaxe and Gorefist.
You can re-roll hit rolls
for attacks made by this unit that target STORMCAST ETERNAL units while this unit includes Magore Redhand.
Gorefists: A counter-punch from a brutally spiked Gorefist has spelled doom for countless over-confident foes.
If an unmodified save roll
for an attack made with a melee weapon
that targets a unit that includes any models armed with a Goreaxe and Gorefist is 6, the attacking unit suffers 1 mortal wound
after all of its attacks have been resolved.
No Respite: Dying as they lived, Blood Warriors devote even their final moments to killing.
If a model from this unit is slain in the combat phase
, before that model is removed from play, that model can make a pile-in
move and then attack with all of the melee weapons
it is armed with.
Blood Scent: The Flesh Hound Riptooth leads Magore and his Blood Warriors in pursuit of worthy foes, jaws frothing with bloody drool as he bounds tirelessly after his quarry.
You can re-roll charge rolls
for this unit while it is wholly within 8" of a friendly RIPTOOTH
CHAOS, MORTAL, KHORNE, BLOODBOUND, GORETIDE, BLOOD WARRIORS, MAGORE’S FIENDS