All know to fear the Khorgoraths of Khorne. Rampaging super-predators with an endless hunger for skulls, they are utterly fearless and almost impossible to kill, and smash through the enemy with no thought for anything but indiscriminate slaughter.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Tentacles
Bone Tentacles6"33+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claws and Fangs
Claws and Fangs1"53+3+-12

Unit Size: 1 - 6      Points: 100
Battlefield Role: None


A unit of Khorgoraths has any number of models, each armed with Bone Tentacles and Claws and Fangs.


Horrific Predators: Khorgoraths are nightmarish beasts, given form only to harvest skulls.
Add 1 to battleshock rolls for units that had any models slain by attacks made by KHORGORATHS in the same turn.

Taker of Heads: Swallowing the skulls of their victims breathes a twisted sustenance into the Khorgoraths’ brutish bodies.
At the end of the combat phase, if any enemy models were slain by this unit’s attacks in that combat phase, you can heal 1 wound allocated to this unit.

Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.

The KHORGORATHS keyword is used in following Khorne warscrolls:

Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
© Vyacheslav Maltsev 2013-2020