KhorneHexgorger Skulls
JUDGEMENT OF KHORNE WARSCROLL

Hexgorger Skulls

Hexgorger Skulls are the physical manifestation of Khorne’s hatred of the arcane arts. They drift across the battlefield, seeking to feed upon eldritch energy and those conjurers who attempt to use it.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 40
Battlefield Role: Judgement of Khorne

DESCRIPTION

Hexgorger Skulls is a single Judgement of Khorne that consists of two models. If it is removed from play, remove both models.

JUDGEMENT OF KHORNE

Summon Hexgorger Skulls: With harsh invective and vows of violence against sorcerers, a Khornate priest causes the Blood God’s will to manifest.
At the start of your hero phase, 1 friendly KHORNE PRIEST can attempt to perform this judgement. If they do so, make a judgement roll by rolling a dice. On a 3+ the judgement roll is successful. If the judgement roll is successful, set up both Hexgorger Skull models within 6" of each other and wholly within 8" of that KHORNE PRIEST.

ABILITIES

Compelled by Hate: Hexgorger Skulls levitate above the battlefield, hunting tirelessly for their eldritch prey.
When this judgement is set up, the player who set it up can immediately make a move with it. In addition, at the start of each of their subsequent hero phases, the player who set this judgement up can make a move with it if it is still on the battlefield. When you move this judgement, it can move up to 8" and can fly. Both models from this judgement must finish any move within 6" of each other.

Hexgorgers: Hexgorger Skulls exist purely to destroy magic. Hunting in tandem, they feed upon the arcane knowledge of their prey, regurgitating the powers they consume as jets of boiling blood whose touch is death to wizard-kind.
Subtract 2 from casting rolls for WIZARDS while they are within 12" of any Hexgorger Skulls models. In addition, if a WIZARD attempts to cast a spell while it is within 12" of both models from the same Hexgorger Skulls Judgement of Khorne, and the casting roll is an unmodified 8, then that casting attempt is not successful, that WIZARD no longer knows that spell, and each WIZARD within 12" of that Judgement of Khorne suffers D6 mortal wounds.

KEYWORDS
JUDGEMENT OF KHORNE, HEXGORGER SKULLS

The KHORNE and PRIEST keywords are used in following Khorne warscrolls:

Leader
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The JUDGEMENT OF KHORNE keyword is used in following Khorne warscrolls:

Judgement of Khorne
© Vyacheslav Maltsev 2013-2020